I’ll admit I’ve never really immersed myself
in pre-made fantasy world settings, particularly those that emerged
in the late 1980s and 1990s and grew exponentially from core boxed
set concepts to entire continents of supplements and “splatbooks.”
A few exceptions exist, but they come from my earliest days exploring
the adventure gaming hobby and those years after college when I had
money to pursue other games with engaging settings tied to specific,
non-fantasy game systems. I think my perspective results from a
confluence of circumstances: the content and marketing of these
worlds with my inability to immerse myself in roleplaying games at
the time they were released.
Tuesday, May 19, 2020
Friday, May 15, 2020
Playing to “Win” the Covid-19 Game
I don’t usually indulge in politics or other
sensitive, real-life subjects here at Hobby Games Recce. If I do,
it’s in some way related to games. So I’d like to propose that
the current pandemic situation has some parallels to gaming;
specifically how we play games, strategies we use to succeed, and
what happens when we win or lose. So bear with me if you will or
simply come back next time for a less-politically tinged feature. And
if you’re the kind of person who takes offense at my sentiments on
these subjects, well, sic transit mundus.
Tuesday, May 12, 2020
WEG Memoirs: “Mos Eisley Shoot-Out”
Recently the online classic game store Wayne’s Books posted the “Mos Eisley Shoot-Out” pamphlet under its home
page’s “New Arrivals” banner. I always enjoy seeing West End
Games material on the site. Nothing tells me more about how the
gaming public views a title as the price listed at Wayne’s Books.
It’s always nice to know people still appreciate the work we did
long ago. Collector’s prices reflect a game book’s physical
condition as well as the product quality and the demand among
aficionados (and I’m sure a number of other considerations of which
I’m unaware). I was somewhat surprised, then, that the 11x17-inch,
double-sided, full-color folded brochure mini-game West End published
and gave away for free in 1997 was listed at $25.99.
Tuesday, May 5, 2020
Game Activity during the Pandemic
For two months the covid-19 pandemic has altered
how we live our lives, including our gaming habits. Most world
governments imposed limitations on their population (followed more
stringently in some places than others). In less than two months more
Americans have died than in all the years of fighting in Vietnam.
Depending on how soon scientists can develop more effective testing
and tracking, vaccines, and treatments/cures, we may never really
return to a semblance of “normal” we experienced before. In the
face of this deadly pandemic most everyone’s trying to adapt to the
new situation: businesses, conventions, individual gamers. No doubt
we’ll continue adjusting as conditions change for better or worse.
We just have to sit back and see how our efforts affect the
pandemic...and until then, we can distract ourselves and find some
respite from this grim reality through our modified adventure gaming
hobby activities.
Tuesday, April 21, 2020
Cooperative Wargames...for Beginners?
I was talking with someone about historically
themed wargames a while back and was asked if there were any
cooperative wargames in which players worked together to defeat a
common adversary. We were also talking about how to introduce the
concept of historical wargaming to kids in fourth through eighth
grades, their parents, and interested adults. We both knew the core
cooperative board games like Forbidden Island and and Pandemic
(oddly relevant in today’s situation). Although I know several very
good wargames for solitaire play (and adaptable for group cooperative
play), I admitted I couldn’t think of any that were both
cooperative and suitable for a beginner audience. So I started
looking for suitable solo or coop wargames and, barring that, seeking
ones I might modify to fit my parameters of something cooperative for
a newcomer audience.
Tuesday, April 14, 2020
Alone in the Infinite Cathedral
I really did mean to set aside work on programmed
solitaire roleplaying game adventures after finishing The Asturia Incident. Even during that project I briefly detoured to revise
my old Trapped in the Museum solo scenario for the OpenD6
system on the occasion of its twentieth anniversary. After those
forays into solo adventure gamebook writing I’d wanted to return to
my long-neglected Infinite Cathedral project: a medieval
roleplaying game setting bound to no particular game engine. And yet
I now find myself tackling the challenge of creating a system-neutral
programmed solitaire scenario. At least it’s serving as an
introduction to the Infinite Cathedral and will hopefully fuel
my enthusiasm for the main project ahead.
Tuesday, April 7, 2020
RJ War Naval Battle After-Action Report
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| Tiny ships for small hands. |
Last time I documented my efforts to bring
Russo-Japanese War naval engagements to the tabletop. I finally
pried my son from his tablet for an afternoon fighting a preliminary
battle to learn the rules and get a sense of effective tactics. As
mentioned before, we used a homemade ocean hex map, some ships from
The Viking Forge I’d painted and based, and Bob Cordery’s Gridded Naval Wargames, with modifications from my own “Critical Damage
Table” and a small historical adjustment in favor of the Japanese
forces. The battle was close, the “Critical Damage Table” played
a role in the action, and we learned some of the finer points about
the rules.
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