As we dive pell-mell into the holiday season some folks continue
their quest to find the right presents for people on their list, each
with their own parameters based on relationship, etiquette,
interests, and budget. Even gamers can prove problematic since they
often have quite exactingly specific tastes in games...and frequently
own everything for game lines they particularly enjoy. I’m always
looking for ways to draw newcomers into the adventure gaming hobby –
both adults and kids – so this season I’ve assembled some
low-cost gift ideas for people who might like joining readers at
their gaming tables.
Some
adult newcomers to gaming might find satisfaction with the many
Eurogames and similar fare happily found in such ubiquitous venues as
Target and Walmart. Solid standards like Settlers
of Catan, Ticket to Ride, King of Tokyo, Carcassonne, Castle Panic,
and Pandemic
are good go-to games for adults seeking to break into the current
popularity of board games, yet their prices tend to run higher than
most casual gifts and they’re not always good for younger children.
I’ve
also featured a few specifically kid-friendly games – Dino
Hunt Dice, Rory’s Story Cubes, Set, Dungeon!, Forbidden Island,
Stratego Battle Cards Game, Robot Turtles,
and the D&D
Starter Set
–
in a similar holiday gift post two years ago; they’re
all still valid recommendations.
Tuesday, November 29, 2016
Tuesday, November 15, 2016
Credit Where Credit Is Due
I recently discovered a resource of adventure gaming
historiography at the regional used bookstore that – besides
providing an interesting and critical glimpse into the state of the
hobby in 1980 – struck me by its relative lack of acknowledgment to
individual game designers for their creations. I’m thankful that
over the hobby’s more than 40 year history giving designers their
due credit has become more the rule rather than the exception in
today’s hobby gaming community.
Every few months I make a pilgrimage to the regional used bookstore with some (often futile) hope I’ll find a few books or even games catering to my varied interests at affordable prices. In the past few years the store has thankfully included a section for used games, ranging from vapid party games and kids fare to hardcore chit-and-board wargames and Eurogames. I also check out the hobby gaming shelves to look for adventures and supplements for games I’ve enjoyed in the past, newer fare to help me explore more recent games, and books about gaming in general. Alas, most of the choice roleplaying or wargame books and most of the interesting boxed games come with prices more suitable for exclusive collectors on ebay than average people browsing the shelves in used bookstores. I chuckle sadly to myself when I see a “Free RPG Day” release marked at $10.
Every few months I make a pilgrimage to the regional used bookstore with some (often futile) hope I’ll find a few books or even games catering to my varied interests at affordable prices. In the past few years the store has thankfully included a section for used games, ranging from vapid party games and kids fare to hardcore chit-and-board wargames and Eurogames. I also check out the hobby gaming shelves to look for adventures and supplements for games I’ve enjoyed in the past, newer fare to help me explore more recent games, and books about gaming in general. Alas, most of the choice roleplaying or wargame books and most of the interesting boxed games come with prices more suitable for exclusive collectors on ebay than average people browsing the shelves in used bookstores. I chuckle sadly to myself when I see a “Free RPG Day” release marked at $10.
Tuesday, November 8, 2016
The Subscription Model for The Infinite Cathedral
| Photo by David Schweighofer |
Tuesday, November 1, 2016
WEG Memoirs: Player to Publisher
When I first began working at West End Games in 1993 I had to
rapidly transition my mindset from that of a Star Wars gamer
fan to that of an editor for an established Star Wars game
line. I had experience on both fronts, having played roleplaying
games since 1982, including the Star Wars game since its
publication in 1987, and having worked for almost three years as a
reporter and then an editor at a hometown weekly newspaper with a
particularly exacting editorial mentor. My newspaper experience
prepared me for various aspects of working at West End’s editorial
department, yet my adventures with the Star Wars Roleplaying Game
didn’t prepare me for managing with and in fact relying on the
greater “Expanded Universe” that, even in those early days of
Star Wars’ resurgence with fans, was rapidly growing out of
hand.
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