Lately I’ve had an urge to explore M.A.R. Barker’s Tékumel setting through solitaire roleplaying. (You can read my earlier missive on this subject, “Prepping A Solitaire Foray into Tékumel.”) So one night while my wife was off watching Game of Thrones with friends and my son sat glued to the television screen watching American Idol (neither of which engages me in the least) I spread my solo gaming materials across my standing desk and indulged in a brief foray into the Empire of the Petal Throne. My heroes consisted of Ibásh, a young, idealistic priest of Keténgku; Bara, a protective aridani warrior late of the Legion of the Mighty Prince; and Thékuto, a well-traveled trade liaison for the Victorious Globe clan, to which they all belong. Their masters have quietly charged them with researching and retrieving an ancient automaton. As the first step in their journey they stopped along the sákbe road at the Tower of Deathly Hospitality (detailed in the earlier blog entry on this subject). Seeking shelter in the midst of a torrential monsoon, they find a caravan camped on the platform as far as possible from the dilapidated guard tower, with a lone fellow staring into the open door into the structure calling for his wife but, alas, not brave enough to enter and search for her himself. After learning of the tower’s haunted reputation from the encamped caravan, the group approaches Hóru hiArusá, a craftsman from the Silver Collar clan heading home with his new wife. Dzái sought shelter in the tower against his wishes; she has yet to emerge, call for help, or otherwise make her presence known. Although Ibásh wants to charge in, Thékuto, ever the voice of savvy reason, asks what Hóru’s willing to do if they group finds and returns his wife. The artisan offers them a finely wrought copper cup he himself crafted. Encouraged by this incentive the heroes enter the tower.
Tuesday, May 28, 2019
Tuesday, May 14, 2019
Seems like everyone’s releasing a new edition of our favorite games these days through regular hobby distribution channels, online, or Kickstarter campaigns. Some are genuinely updated and overhauled, others are classic games in spiffy looking refurbished packages with enhanced contents. Each time I see one of these I mentally undergo a quick evaluation – did I enjoy an earlier edition, do I like the setting and mechanics, will I play it, can I afford it? – and almost as quickly dismiss it. (Exceptions exist: see below.) I expect most gamers employ a similar cognitive subroutine whenever the prospect of any game purchase arises; but new editions often add an extra factor, that we already have a version of the game, one we most likely enjoy. Can it rekindle the love we once felt for this game? Can this new edition encourage and enhance additional gameplay? Is it simply a money pit to cash in on our nostalgia?