“tinker (verb): to work in the manner of a tinker, especially: to repair, adjust, or work with something in an unskilled or experimental manner.”
– Merriam-Webster Online
I recently ordered a pretty pricy battle game and – after the initial euphoria of opening the box, reading the rules, and sorting all the tiles, counters, and bits – soon found disappointment in the actual gameplay. The game worked, of course, and I admired some of the mechanics; but in play I encountered several instances that didn’t seem to make sense and even crippled the abilities of units in certain frequently encountered situations. I ambled about in despair for a brief moment...I’d just spent money on something that didn’t work to my satisfaction. But then I reminded myself I could tinker with the mechanics to transform it into something closer to the satisfying play experience I expected. That’s part of our nature as gamers: if a game isn’t working for us, we seek solutions to make it work. And sometimes that’s part of the fun.