my preferred version of D&D and, despite my general explorations of the Old School Renaissance, my preferred OSR game. I’m looking to make it more comprehensible for a seven year-old and provide a more heroic (read” less-deadly”) experience for characters.
Tuesday, March 21, 2017
Tuesday, March 14, 2017
Tuesday, March 7, 2017
Bob Cordery recently released The Portable Wargame, a small yet illuminating booklet that vastly refines the idea of the classic Kriegspiel for today’s gaming audience. It distills the wargaming experience to a gridded surface (squares or hexes) using modular terrain on a board far smaller than the sprawling landscapes usually enjoyed by miniature wargame enthusiasts. While gamers have been using gridded boards for a while – and some, like Richard Borg’s Commands and Colors series, continue making innovations in that field – The Portable Wargame provides a rules framework to run a streamlined yet satisfying game with fewer resources and less time than traditional board and miniature wargames.
Tuesday, February 28, 2017
releasing licensed roleplaying games based on popular media properties, particularly in the context of West End Games’ often ambitious licensing designs in the mid-1990s. But in a hobby often infused with a do-it-yourself spirit nothing prevents individual gamers from running their own adventures in their favorite film, television, novel, and comic book settings. The roleplaying game hobby has always cultivated an informal tradition of gamers doing their own thing, taking established games or settings and developing them for their local player groups. Reading Jon Peterson’s Playing at the World one realizes how the entire adventure gaming hobby evolved from people taking someone else’s ideas and modifying them to varying degrees into something different. In the same vein fans sometimes unofficially channel their enthusiasm for a media property into their roleplaying games, often in a more timely manner than professionally published licensed games delayed by the production and approval process.
Tuesday, February 21, 2017
|West End Games offices, 1993.|
Tuesday, February 14, 2017
Tuesday, January 31, 2017
Erik “Tenkar” Stiene’s Swords & Wizardry Light, James Spahn’s The Hero’s Journey, Scott Malthouse’s Romance of the Perilous Land, among others in the back of my mind. Yet the OSR itself caters to gamers with at least some experience with any earlier flavor of Dungeons & Dragons and roleplaying games, whether someone played once in high school or has been playing regularly for years. It’s not exactly a clear entry point for newcomers to the roleplaying game hobby. Since OSR titles are primarily available through online venues, they’re not visible in hobby, game, or book stores – unlike the current edition of D&D – and none of the OSR games have really, to my estimation, catered to complete beginners.... Until now. Nathan J. Hill’s The Basic Hack, an iteration of David Black’s The Black Hack, incorporates a few elements and a distillation of the OSR gaming experience I feel can offer an entry point for new gamers, either in the hands of an experienced gamemaster or even on their own.