Tuesday, February 12, 2013

The Gamemaster Solitaire Adventure

In the past I’ve opined about the virtues of solitaire game adventures, particularly those included in rulebooks, quick-start guides, or other promotional materials as tutorials to introduce the intricacies of the game mechanics as well as a sense of setting. Most focus on the player’s experience -- how to use rules relevant to characters and how to relate those characters to the particular setting -- but can a gamemaster-oriented solo tutorial scenario supplant good presentation and an intuitive introductory group adventure design, like the basic, numbered dungeons found in most hack-and-slash fantasy games?