Right now I have this urge to tidy and organize everything. Maybe
it’s that “spring cleaning” bug that bites people this time of
year. Amid all the other household and parental organization projects
tugging at my attention, I want want to re-organize my vast
collection of roleplaying game materials acquired during more than 35
years of gaming. Recently I’ve seen many gamers I know trying to
pare down their collections, especially given the great accessibility
of new and classic materials through electronic publishing or print
on demand. Yet I’m of an age where reading or referencing too much
on a screen reduces my comprehension levels; I’d much rather page
through a physical book and retain more information from the printed
page. (Perhaps the physical act of turning a page slows me down,
whereas scrolling through pages encourages me to mindlessly skim the
material.) Sure, I’ve sold or traded many roleplaying game books
that no longer interest me, won’t ever see actual play, or don’t
cater to my latest role as a gaming parent; but I still have a large
collection of materials I plan on keeping.
How did I acquire all these roleplaying games? All 23+ linear
shelf feet of them? Kept through several arduous moves? Throughout my
gaming life I passed through several stages as a player and consumer.
Where I stood often influenced what and how much I bought.
Student: At this point in my life my game acquisitions came
from an allowance, a few odd jobs, and gifts. Gaming became my
primary hobby, so most of my cash went toward new games. Although I
had lots of time for gaming in high school, college gaming was
primarily relegated to breaks and summer vacation; this still
represented the most free time available for actual play, so I put to
good use the resources I bought. My purchases mostly consisted of TSR
boxed sets (Star Frontiers, Gangbusters, Gamma World) but also
expanded to explore other games that caught my interest as seen at
the local hobby shop or in the pages of Dragon Magazine:
classic Traveller, Call of Cthulhu, Tunnels & Trolls,
Pendragon, and Paranoia. Many of these game still have
great nostalgia value for me, some even more in light of the current
Old School Renaissance movement.
Early Professional: After college I was living at home
while working my first job (reporter and then editor at the hometown
weekly newspaper); though I was paying rent and paying off college
loans I still had a good amount of discretionary income. I was also
within a 45-minute drive to several hobby shops which carried good
selections of roleplaying games. While I continued supporting some of
the games of my youth, I also pursued new material that caught my
eye: Space 1889, Cyberpunk, various incarnations of Empire
of the Petal Throne, Prince Valiant: The Story-Telling
Game, and the first edition of West End Games’ Star Wars
Roleplaying Game. One might think I didn’t have as much time
for actual play. Since most of my friends were still at college, I
managed to run several regular games over the summers and on holiday
breaks. Some attended schools within a few hours’ drive from home,
so I occasionally made weekend trips for gaming-intensive visits.
West End Games: When I started working as an editor at West
End Games in 1993 I took a salary cut of about 50% from my previous
editorial job, but my regular game-industry salary was supplemented
by tons of freelance writing. I still found time to visit game stores
near my home (2.5 hours away) and a few near my new base of
operations. Yet I soon found I had new channels through which I could
acquire games. Even before I left West End’s office after my
successful job interview I had an armload of books, mostly TORG
and Shatterzone, but also material to bring me up to speed on
the company’s second edition of the Star Wars Roleplaying Game.
Over the years I’d receive author’s and reference copies of
nearly every title the company released. Contacts with others in the
game industry (usually at conventions) enabled me to buy, trade, or
gain complimentary copies of games that caught my interest: Castle
Falkenstein, Mekton Z, interesting TSR titles I’d overlooked,
Middle-earth Roleplaying. I also picked up games that somewhat
interested me, few of which saw play, many of which I’ve since
sold. Unfortunately my actual play time remained limited to
conventions and occasional visits with gaming friends, with an
understandable focus on West End titles.
Post West End: My financial situation was difficult in the
years after West End declared bankruptcy; aside from losing a regular
job and freelance work, I – and many other freelancers – did not
receive pay for work we’d done. My roleplaying game buying habits
suffered accordingly. I continued freelancing to make ends meet and
remain active in the adventure gaming hobby. Many resources I
acquired at this time were reference or author’s copies of games
and supplement on lines for which I freelanced, including the D20
Star Wars game and Decipher’s ill-fated Star Trek and
Lord of the Rings games. Occasionally I purchased games with
the prospect of writing for them, including the third edition of D&D
Wizards of the Coast used to re-launch it’s newly acquired
properties from a dying TSR. A few I bought into because my friends
were playing them, primarily Legend of the Five Rings.
Overall, however, I cut back on my buying habits, limiting them to
those with potential for freelance work and a few for active, local
gaming. At this time I was living in an area with old friends made
through gaming conventions, so I had almost regular active play
opportunities to make up for the lack of new product.
Mature Adulthood: My life eventually settled down, I
got married, our financial situation stabilized (after several more
years struggling), we bought a house, and had a child. My adventure
gaming hobby focus began shifting away from roleplaying games and
toward miniature wargames and increasingly popular board games. Yet
roleplaying games remain a large part of my life as a publisher and
player. The internet plays a key role in my game collecting, as it
certainly has reshaped the entire landscape of game publishing and
purchasing. Thanks to online gaming communities I’ve managed to buy
or trade for games I want with other players throughout the United
States. The establishment of reliable e-publishing sites enables
small publishers like myself to maintain a presence while offering a
host of materials to gamers across the world; it also exposes me to
new materials to fuel my gaming habits. Print on demand helps
satisfy my need to read a physical book rather than an electronic
PDF. Kickstarter projects have brought a number of innovative
roleplaying games to publication with high production values and
physical product. All these factors aid the OSR movement, whether by
bringing classic titles back in print or distributing the latest
iterations in “retro-clone” games emulating early D&D
or evolving early roleplaying game concepts. This access enables me
to indulge in my exploration of the OSR, which stirs nostalgic
feelings for my earliest days immersing myself in the gaming hobby. I
still don’t get to play as much as I’d like (though the internet
has helped that via online gaming), but I have a steady stream of
classic titles and new game to enrich my roleplaying game hobby.
Organizing My Games
Looking over my shelves of roleplaying games and the few other
places I stash them in my office I realize I might need to
re-organize. Right now I have three principle places where I keep
roleplaying games. The main shelves (22.5 linear feet of shelf space)
contain my largest collection. I’ve arranged these in
“chronological” order by genre, with a few exceptions, a system
I’ve used since I first immersed myself in gaming. It starts with
where I entered the hobby, Dungeons & Dragons and AD&D.
This includes the material I originally bought as a teenager as well
as resources I purchased at later stages and added to the collection
(including various boxed sets and 3rd edition D&D). Then
follows a host of medieval fantasy games, primarily in order of
publication or acquisition. After that the genre chronology follows
“historical” norms: ancient, Victorian, pulp adventure, modern,
near future/cyberpunk, science fiction, and finally Star Wars.
A few odd games occupy nether regions between genres: Legend of
the Five Rings sits between ancient and Victorian games (since
all the traditional medieval fantasy stands behind the traditional
D&D materials); works set in Tekumel, the world of Empire
of the Petal Throne, stand at the end of traditional medieval
fantasy; generic D6 titles (excepting Indiana Jones and
Star Wars) sit between pulp and “modern games.”
I have two other places where I store roleplaying games that
aren’t near the main shelves. The first sits on another wall of
shelves primarily dedicated to non-fiction reference books on World
War II, ancient and Victorian Egypt, writing, and a host of other
subjects. It’s adjacent to my comfy reading chair at a level where
I can easily reach it. This is my “reading” shelf. I have a host
of games (and other books) waiting for me to find time to read them.
Right now some of those titles include a reprint of Jim Ward’s
original Metamorphosis Alpha, The One Ring, Bethorm (the
latest Tekumel-based game), and the fifth edition D&D Starter
Set. Some I read cover-to-cover and set back on the same shelf;
others I digest slowly, reading a chunk before moving on to something
else for a while. The other shelf consists of OSR roleplaying game
materials for handy reference; it’s slowly growing. (I actually
have a third shelf adjacent to my desk for materials I’m currently
using, either in writing, research, or more likely solitaire B/X
D&D play.)
I like having that third OSR section of books. I’ve considered
integrating it into my larger roleplaying game shelves, probably
right after all the D&D materials. But I also have an urge
to further separate different games based on their relevance to me.
Certainly I’d want to put my classic D&D materials on an
accessible shelf with my newly acquired OSR resources. In my euphoric
fits of nostalgia I sometimes recall my game collection in high
school and college, one that fit in a sturdy cardboard box or two on
top of my bedroom dresser; it eventually expanded to a shelf in my
closet, but was still a manageable size. I’d also like to separate
games I’ve played a lot over the years. I wouldn’t mind a small
section of games to which I’ve contributed. Yet all that still
leaves lots of games that speak to my interests or which I’d like
to keep for reference value. I only played Vampire: The Masquerade
once, but I keep my rulebook because the game remains a milestone in
the roleplaying game hobby. I feel the same way for All Flesh Must
Be Eaten; I dislike the zombie genre, but that game was the first
and possibly finest of numerous others. I’ve rarely played Savage
Worlds games, but I admire the approach of its world books and
the use of polyhedral dice mechanics.
Surely my collection could use a deeper level of pruning than I’ve
given it previously. Do I really need all those Cyberpunk
splat books? What games are worthy of continued reference and which
am I just hanging on to wishfully thinking that they’ll serve some
future use?
I expect many gamers face these dilemmas at various points in
their lives, particularly as their situations and tastes change.
Buying habits evolve over time and conditions, too. To paraphrase
John Dewey, “education equals experience plus reflection.” In
reflecting on how I acquire and organize roleplaying games – and
perhaps hearing other people’s experiences and opinions in the comments over on Google+ – I hope to eventually gain a greater
insight how to better organize my collection and expand it in a
fulfilling way.
Comments....
Want to share your opinion? Start a
civilized discussion? Share a link to this blog entry on Google+ and
tag me (+Peter Schweighofer) to comment.