releasing licensed roleplaying games based on popular media properties, particularly in the context of West End Games’ often ambitious licensing designs in the mid-1990s. But in a hobby often infused with a do-it-yourself spirit nothing prevents individual gamers from running their own adventures in their favorite film, television, novel, and comic book settings. The roleplaying game hobby has always cultivated an informal tradition of gamers doing their own thing, taking established games or settings and developing them for their local player groups. Reading Jon Peterson’s Playing at the World one realizes how the entire adventure gaming hobby evolved from people taking someone else’s ideas and modifying them to varying degrees into something different. In the same vein fans sometimes unofficially channel their enthusiasm for a media property into their roleplaying games, often in a more timely manner than professionally published licensed games delayed by the production and approval process.
Tuesday, February 28, 2017
Tuesday, February 21, 2017
|West End Games offices, 1993.|