Tuesday, June 17, 2025

Gaming Great Bridge II: Battle into Game

 “History is the interpretation of the significance that the past has for us.”

Johan Huizinga

My whiteboard notes on the battle.
With some key considerations to bear in mind I started thinking how to abstract the battle’s historical elements into familiar game forms to simulate the engagement: a board representing the terrain; pieces for military units; and dice, with relevant rules, to adjudicate attack success. I made some general assumptions to make the experience easier for players to understand and enjoy. To do this, however, requires a large degree of abstraction that, with some framing for participants, can help immerse them in commanding forces in the historical battle.

Sources

I have a basic understanding of the Battle of Great Bridge, having lived in Culpeper some 20 years and seen (and read) material about the Culpeper Minutemen. But in designing a streamlined game about it, I needed to ask some questions to adapt the history into a game framework. Most pertain to nearly any battle one seeks to simulate. What did the terrain and troop deployment look like? (Useful for determining the board arrangement.) What forces were involved and how did they compare proportionately in size, number, and capabilities? (Necessary in figuring how many unit pieces to include and ruling how they move and attack.) What ranges and accuracy did Revolutionary war muskets and rifled muskets have? (At the battle the Culpeper Minutemen sent flanking fire into the British from beyond musket range because, as essentially frontier fighters, they used more accurate rifled muskets.)

Tuesday, June 10, 2025

Advice & Inspiration for Gaming Andor

There will be times when the struggle seems impossible.”

Nemik’s Manifesto

Watching the Star Wars series Andor has me thinking about running a D6 Star Wars Roleplaying Game campaign again (assuming I had any interested players...). Back in my younger years, toward the end of the 20th century, I would have hoped to see a specific roleplaying game sourcebook covering all elements we saw in Andor: planets, weapons, characters, locations, vehicles, starships, organizations, character templates, and gamemaster advice But after 30 years, multiple versions of an official Star Wars roleplaying game, and a flood of Star Wars media I’m encouraged I — and maybe the hobby overall — have grown from focusing on formally published game supplements to embracing the wealth of media resources available in today’s information landscape so fans can create their own do-it-yourself roleplaying game experiences in their favorite settings. So I’m re-watching the media, browsing through relevant sources (and eyeing new ones), and, in reflecting on the kinds of stories in a resistance-driven “Dawn of Rebellion” era, looking to similar, adjacent resources for knowledge and inspiration.