Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Tuesday, June 16, 2026

Watch, Read, Play: Battle of Midway

“The plump silhouettes of the American Dauntless dive-bombers quickly grew larger, and then a number of black objects suddenly floated eerily from their wings.”

— Captain Mitsuo Fuchida

SBD Dauntless squadron seeks the Japanese fleet.
Many argue the Battle of Midway, June 4–7, 1942, was the turning point in the Pacific War. The engagement epitomizes the role of carriers and aircraft in naval operations as strategies relied less on massive battleships (though they’d still have a final significant moment at the Battle of Surigao Strait). Numerous factors played a role in its outcome: interception and interpretation of intelligence; preemptive deployment of American carriers; and Japanese indecision reacting to emerging threats during the engagement (among many others). All these considerations — as in depicting any historical event — prove challenging to interpret on the screen and the gaming tabletop. Given the battle’s importance, an abundance of Midway media offers many opportunities to engage with history by watching films, reading books, and playing games, all with varying degrees of quality.

Tuesday, June 10, 2025

Advice & Inspiration for Gaming Andor

“There will be times when the struggle seems impossible.”

— Nemik’s Manifesto

Watching the Star Wars series Andor has me thinking about running a D6 Star Wars Roleplaying Game campaign again (assuming I had any interested players...). Back in my younger years, toward the end of the 20th century, I would have hoped to see a specific roleplaying game sourcebook covering all elements we saw in Andor: planets, weapons, characters, locations, vehicles, starships, organizations, character templates, and gamemaster advice But after 30 years, multiple versions of an official Star Wars roleplaying game, and a flood of Star Wars media I’m encouraged I — and maybe the hobby overall — have grown from focusing on formally published game supplements to embracing the wealth of media resources available in today’s information landscape so fans can create their own do-it-yourself roleplaying game experiences in their favorite settings. So I’m re-watching the media, browsing through relevant sources (and eyeing new ones), and, in reflecting on the kinds of stories in a resistance-driven “Dawn of Rebellion” era, looking to similar, adjacent resources for knowledge and inspiration.

Tuesday, March 4, 2025

Watch Read Play: Battle of the River Plate

 “My policy with three cruisers in company versus one pocket battleship — attack at once by day or night.”

— Commodore Henry Harwood

Last summer I proposed a learning rationale called “Watch Read Play” (or WRP) encouraging people to explore interests by first watching media, then reading, and finally playing a game about a topic, usually historical, that might engage them. I haven’t had much of a chance to try it myself, but over time I managed to achieve that trifecta for the Battle of the River Plate. That clash was the first major naval battle of World War II, when the German pocket battleship Graf Spee — after preying on Allied merchant shipping — encountered a British cruiser squadron hunting the commerce raider across the vast spaces of the south Atlantic. The severely damaged Graf Spee sought refuge in Montevideo, Uruguay, and, after some diplomatic controversies with the British cruisers lurking in international waters, the crew scuttled the ship. I explored the battle through a variety of media, including the 1956 film The Battle of the River Plate, two books, and the latest game on the subject, The Hunt. Each offers a different perspective to experience.

Tuesday, December 10, 2024

Immersive Experiences at the Spy Museum

My recent visit to the International Spy Museum in Washington, DC, might not seem to have any relevance to the adventure gaming hobby. Yet its exhibits speak to a history occasionally covered in board games and its interactive experiences evoke the feelings of immersive roleplaying game episodes. Museums today constantly change, adapting to new display philosophies and technological advancements influencing the gallery experience. They work to present the broad context of history, explain the relevance of artifacts, and tell the stories of individuals who used those items and lived that history in an attempt to establish some connection with visitors. The International Spy Museum hits all those targets, showcasing some amazing objects, demonstrating firsthand many spycraft concepts, and presenting tales of spies throughout history...all in ways that actively engage visitors.

Wednesday, October 30, 2024

Exploring Vonnegut’s Lost Game

 “I admire anybody who finishes a work of art, no matter how awful it may be.”

— Kurt Vonnegut

I was intrigued when I discovered Geoff Engelstein writing online about a lost strategy game by renowned author Kurt Vonnegut. At first glance GHQ looked like a chess-type game using artillery and infantry, reflecting the author’s experience in northwest Europe during World War II. The design had a pleasingly mid-century aesthetic to it which felt practical for such a game. I enjoyed reading Vonnegut’s Slaughterhouse Five years ago and have re-read it once or twice since; but I wouldn’t call myself a fan, though I’m aware of his cultural impact. The more I read about GHQ, though, the more I wanted to explore it as a gaming artifact: a game a then-fledgling author designed, tested, and tried marketing to a publishing company, to no avail, setting it aside, abandoned, for decades until, after his death, someone discovered it and finally released it to the world. Engelstein and the production team at Mars International have revived a lost treasure and provided historical context to better appreciate the game’s origins.

Tuesday, September 3, 2024

Tiny Brush Strokes on the Larger Canvas

 “There is nothing insignificant in the world. It all depends on the point of view.”

— Johann Wolfgang von Goethe

People sometimes say we need to see the bigger picture, the forest from the trees, the larger canvas. Such phrases always remind me of Georges Seurat’s masterpiece of pointillism, A Sunday Afternoon on the Island of La Grande Jatte. Stand back and the viewer takes in the entire painting, which, at 10 feet wide, is quite a canvas. Step closer and one sees the tiny points of paint which make up tge larger characters, landscape, and the overall picture. Ferris Beuller’s Day Off artfully demonstrated this during the tourism montage scenes. Historically themed games allow us to explore new perspectives, form connections with the subject matter, and hopefully gain a greater understanding of events...notably the people involved. Many such games focus on the big picture — abstracted political factions, military units, entire regions of geography, and other broad generalizations — but a contrast between that and the finer details (and everything in between) helps us better appreciate the whole on different levels.

Tuesday, January 28, 2020

Having Fun with Cruel Seas


I’d been on the fence about getting into Warlord Games’ Cruel Seas since it released in late 2018. The game focuses on small-craft naval engagements in World War II featuring such vessels as the American PT boats and German Schnell-boots (“fast boats,” or S-boats). I’d read about various issues folks had with the game, but eventually I put it on my wish list and received the starter boxed set as a gift during the holidays. I’ve played a few solitaire games to familiarize myself with the rules (though I haven’t managed to paint the ships yet), enough to formulate some opinions. Most of my issues with the game relate to elements I feel might have been handled differently, primarily from the perspective of catering to newcomers or improving the product quality. Despite the expense to buy into the game, Cruel Seas offers a beginner-friendly, accessible wargaming experience for those interested in this kind of WWII naval skirmish.