Showing posts with label BX D&D. Show all posts
Showing posts with label BX D&D. Show all posts

Tuesday, May 19, 2020

Missing Out on A World in A Box


I’ll admit I’ve never really immersed myself in pre-made fantasy world settings, particularly those that emerged in the late 1980s and 1990s and grew exponentially from core boxed set concepts to entire continents of supplements and “splatbooks.” A few exceptions exist, but they come from my earliest days exploring the adventure gaming hobby and those years after college when I had money to pursue other games with engaging settings tied to specific, non-fantasy game systems. I think my perspective results from a confluence of circumstances: the content and marketing of these worlds with my inability to immerse myself in roleplaying games at the time they were released.

Tuesday, March 22, 2016

Community & the Allure of the OSR

I’ve been exploring various games in the Old School Renaissance movement (OSR) for their varied interpretations of the core material, interesting settings, and overall nostalgic connection to the roleplaying games of my youth. Along the way I’ve realized something beyond the game mechanics and settings: by working with a game engine based on Dungeons & Dragons, the original and most popular fantasy roleplaying game, OSR designers tap into a vast community of fans (and potential customers) who share that familiar experience.

I’ve seen various arguments about what defines an OSR game, how the OSR emerged from the Open Game License (OGL) of the 2000s, and, of course, which OSR games are the most popular, true to the originals, and innovative in their own right. I certainly don’t wish to delve into those issues here (if at all); but the OSR capitalizes on a confluence of familiarity – for both the designer and audience – with not simply a core game system but a shared gaming experience through some iteration of D&D.



Tuesday, January 19, 2016

Grinder Characters & Heroes

In exploring some solitaire B/X Dungeons & Dragons gaming recently I’ve realized yet another distinction in my preferred play style. Some “old school” games like D&D or other retro-clones in the Old School Renaissance movement (OSR) exemplify a “grinder” mentality, where new characters, rolled up in large crowds, are funneled through deadly dungeons and meet horrible deaths, with only the most worthy surviving to rise through the levels (a kind of “survival of the fittest” mentality devised by some roleplaying game Darwin). Yet I’ve spent much of my life enjoying games that treat characters as heroes in a greater saga, ones with mechanics to reinforce that concept while still imbuing the setting with a degree of risk and suspense. While I’m currently enjoying my exploration of my B/X D&D roots with a resurgence of excellent OSR supplements, I can’t help but question the grinder mentality and seek ways to ensure my characters survive more as heroes than ground meat.

Two elements stand out for me in the balance between grinder and heroic play: the literary origins of fantasy roleplaying, which emphasize a central hero who grows and faces risks but ultimately triumphs; and the mechanics of early class-and-level games which emphasize chance and, in doing so, deal mercilessly with beginning characters. While the literature (and to some degree other media) influencing the development and early popularity of D&D offers rich setting inspiration, the form requires a linear plot and protagonists readers care about who survive through much of the story. Literary influences play such a large role in D&D that both the Dungeon Masters Guide and versions of the basic rules include references, the infamous “Appendix N” in the DMG and the Moldvay Basic D&D rulebook’s “Inspirational Source Material” page. As a kid I was invested heavily in similar influences, particularly in tales of myths and legends, Tolkein’s Middle-earth, epic Ray Harryhausen films, and Star Wars. The literary tradition focuses on the central hero overcoming obstacles; this isn’t always conducive to the kind of experience games offer. Roleplaying games merge elements of heroic literature and other media with the uncertainties generated by game mechanics. Randomness plays a major role in many game elements, from creating a character to determining who succeeds in combat and other critical tasks. As I’ve written before, the random nature of conflict resolution in games, despite one’s best effort to hedge their bets with modifiers and bonuses, can lead to some intense frustration at dice that keep rolling poorly.