“Half
a truth is often a great lie.”
– Benjamin
Franklin
 |
Would you trust any rumors about this crazy hermit? |
One of
the first elements of
Basic
Dungeons & Dragons
that impressed me came in module
B2
The Keep on the Borderlands.
Here, in the supposed base for characters exploring the Caves of
Chaos, one could talk to the keep denizens and get information to
inspire or
aid their
adventures...and
some of that information was accurate, and some was patently false.
I’m
developing a new, system-neutral fantasy roleplaying game setting
(mostly because, after
The
Greydeep Marches,
I’m a glutton for punishment) and, as I work out key personalities,
factions, and locations, I’m tempted to offer a vast menu of rumors
to
goad
characters into exploring different aspects of the region. And I
don’t really feel obliged to note which rumors are true and which
are false.