I don’t talk
much about “news” or “new releases” here at Hobby Game Recce;
it’s often fleeting and doesn’t seem to matter months or years
down the road. But now and then a few gaming products release that
catch my attention for one reason or another...and this just happens
to be one of those times. Announcements by three different companies
promise some notable wargaming products that cater to my own
interests and hopefully engage the enthusiasm of other gamers: a
Wings of Glory Battle of Britain starter set; a Commands &
Colors game set during the American War of Independence; and some
interesting terrain and tank kits from Battlefront Miniatures. One
things certain with all these releases: I’d better start saving up
my money if I want to buy any.
Tuesday, April 4, 2017
Tuesday, March 21, 2017
Customizing My B/X D&D Experience
My son and I
have been gaming on and off recently, occasionally testing the waters
of intro roleplaying games between Pokemon card game duels and
an occasional board game. We’ve enjoyed Hero Kids, though
each adventure requires a good deal of prep, whether I’m printing
and adapting an existing scenario or devising my own (with the
requisite maps). We’ve also tried the forgotten Pokemon Jr.
Adventure Game – a wonderfully simple yet entertaining
intro roleplaying game experience that capitalizes on the popular
Japanese license – which I’m enjoying for its very basic,
read-aloud scripted scenes and simple combat system printed on the
various Pokemon cards. Both games still hold some potential for
several more play sessions, especially if I can wean everyone off
Hero Kids’ maps. At some point, though, I’d like to
transition to something a bit more mainstream that also caters to my
own gaming urges. So I’m re-evaluating my current views regarding
Basic/Expert Dungeons & Dragons, as many of you know, my preferred version of D&D and, despite my general
explorations of the Old School Renaissance, my preferred OSR game.
I’m looking to make it more comprehensible for a seven year-old and
provide a more heroic (read” less-deadly”) experience for
characters.
Tuesday, March 14, 2017
Beyond First Edition RPGs
The release of
subsequent editions of roleplaying games carries different
significance for publishers and gamers. Professional publishers often
develop subsequent editions to further refine the game system or
setting, but usually with the core motivation of launching a new
product or product line to stimulate sales. As consumers, gamers have
the prerogative to invest their money in what they like; some love
new editions of their favorite titles, others try one edition and
either stick with it or move on to something else (just as some
gamers find everything they need from a game’s core rulebook while
others need every published supplement). Do gamers really need
subsequent editions, or would publishers’ efforts be better spent
on developing and releasing innovative new rules and settings?
Tuesday, March 7, 2017
The Portable Kriegspiel
Veteran gamer
and designer Bob Cordery recently released The Portable Wargame,
a small yet illuminating booklet that vastly refines the idea of the
classic Kriegspiel for today’s gaming audience. It distills
the wargaming experience to a gridded surface (squares or hexes)
using modular terrain on a board far smaller than the sprawling
landscapes usually enjoyed by miniature wargame enthusiasts. While
gamers have been using gridded boards for a while – and some, like
Richard Borg’s Commands and Colors series, continue making
innovations in that field – The Portable Wargame provides a
rules framework to run a streamlined yet satisfying game with fewer
resources and less time than traditional board and miniature
wargames.
Tuesday, February 28, 2017
DIY Licensed Games
Last week I
talked about professional publishers releasing licensed roleplaying games based on popular media properties, particularly in the context
of West End Games’ often ambitious licensing designs in the
mid-1990s. But in a hobby often infused with a do-it-yourself spirit
nothing prevents individual gamers from running their own adventures
in their favorite film, television, novel, and comic book settings.
The roleplaying game hobby has always cultivated an informal
tradition of gamers doing their own thing, taking established games
or settings and developing them for their local player groups.
Reading Jon Peterson’s Playing at the World one realizes how
the entire adventure gaming hobby evolved from people taking someone
else’s ideas and modifying them to varying degrees into something
different. In the same vein fans sometimes unofficially channel their
enthusiasm for a media property into their roleplaying games, often
in a more timely manner than professionally published licensed games
delayed by the production and approval process.
Tuesday, February 21, 2017
WEG Memoirs: Licensed Games
![]() |
| West End Games offices, 1993. |
Tuesday, February 14, 2017
Gaming Artifacts: Homemade Fantasy World Maps
How I miss those lazy afternoons when I got home from school and
had an hour or two before dinner to indulge my gaming hobby.
Sometimes neighborhood kids would gather for a hapless D&D
scenario or a board game of my own dubious design. Other times I’d
relax with a good fantasy or science fiction novel. I’d draft maps
for future dungeon delves or wilderness expeditions. I’d type out
articles for my extremely amateur gaming fanzine. And then there were
the wars waged by metal miniatures across map-kingdoms of my own
creation.
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