As a gamer I keep long lists of games
and components I’d like to add to the extensive collection of
materials I already possess. But sometimes the urge to run a
particular game hits me when I don’t quite have all the appropriate
pieces; at these times I rummage through the components I have and
“make do” with something close, crafting a new game experience to
use what I have on hand. Some recent flea market acquisitions
inspired me to take this approach on several levels to create an
unexpectedly interesting game experience I’d otherwise never
pursue.
A Panzer IV waits just inside the
Bois de Bavent behind the minefield.
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The regional miniature wargaming
convention I recently attended hosted a Sunday morning flea market
where gamers could set up on a table to sell their unwanted wargames,
painted miniatures, history books, and other wonderful diversions. An
old friend had some zip baggies of various Axis & Allies
Miniatures (okay, and some Star Wars capital ships from
some Wizards of the Coast game I’d completely missed...that I
couldn’t resist). The pre-painted vehicle minis work well with
15mm-scale World War II miniatures games like Flames of War
(though I’m sure diehard players would cry heresy!) and my own
Panzer Kids, still in the development pipeline and awaiting
what time and focus I can pry away from real life. Since Panzer
Kids focuses on tanks, I was naturally looking for armor; most
vehicles I collected when I was buying into the game’s
frustratingly randomized booster packs consisted of German and
American tanks, with a scant few British ones.
Tank-on-tank conflicts work well in North Africa (and on the Eastern Front, though I’m not a fan of that theater). The campaign in Europe saw extensive use of tanks in combination with other elements like infantry, artillery, and air support, but not many engagements exclusively featuring tanks alone. About the only tanks my friend had – aside from yet more German Panzers – were four British Mark VII Tetrarchs, neat-looking light tanks about which I didn’t know much. He also had some defensive structures and markers I liked: tank obstacles, pill boxes, barbed wire, and minefield signs. He gave me a generous price on everything (many thanks, John...I owe you!).
When I got home I had two interesting
revelations that at first seemed like obstacles to using these toys
in play. The minefield sign markers were protected in cardboard, so
when I took that off it revealed that the piece consisted of lots of
black plastic stand with a tiny, to-scale signpost with a “mines”
sign on it. Overall not terribly impressive considering how the space
devoted to the stand overwhelmed the actual sign. My second problem
came from the Tetrarchs; some cursory research on Wikipedia about
their actual deployment in the war and then some deeper research in
several volumes about D-Day in my personal library (including but not
limited to Ambrose’s D-Day, Osprey’s Overlord: The
D-Day Landings compendium, even General Compagnon’s The
Normandy Landings translated from the French) informed me that
they saw brief service with the British 8th Airborne late on D-Day as
a very limited effectiveness recce squadron before relegated to
infantry support roles. I was a bit frustrated that I had four tanks
which saw very little tank-versus-tank action (and also curious why
Wizards of the Coast thought such a unit was a good addition to the
Axis & Allies Miniatures game when so many other worthier
vehicles and units seemed forgotten). Nonetheless I was determined to
put both these problematic components to good use in the service of
Panzer Kids.
Minefield markers modified with flocking.
Inset: the original minefield marker.
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I first addressed the minefield marker
issue. This proved easier than I thought. For Panzer Kids’
desert skirmishes I’d created two minefield scenery pieces, lots of
sand and some craters surrounded by posts and barbed wire to
delineate where, in the basic game, tanks couldn’t go or, in the
more advanced game, tanks could travel with a good chance of setting
off a mine and sustaining damage. But the five Axis & Allies
Miniatures markers gave me a nice option of using them to define
the perimeter of a minefield in whatever shape I wanted. To make them
more appealing for the wargaming table I simply gave the
black-plastic surface a light sanding, brushed it with a mix of water
and white glue, and applied some stone and grass flocking to it.
After drying and brushing off the excess, I had five rather
nice-looking minefield sign markers.
Designing a historically possible
tank-on-tank scenario using the Tetrarchs proved a bit more
challenging, but led to an engaging game into which I incorporated
some interesting solitaire “fog-of-war” elements. The Tetrarchs
were comparable to the American M-5 Stuart light tank in both
firepower and armor, but were light enough for British airborne
forces to deploy them to drop zones on specially designed Hamilcar
gliders (a risky proposition for vehicles of any kind, let alone
armored tanks). After doing a little more online research, I got the
impression the sole use of Tetrarchs in their reconnaissance capacity
came late on D-Day when the recce squadron probed areas of the Bois
de Bavent, a wooded area east of the area British forces had
secured earlier that day. Accounts indicated the Tetrarchs weren’t
very effective against the few German tanks and mines they
encountered; during the action one was taken out by a Panzer IV and
one by a mine.
Tetrarchs head toward the minefield they
must cross before reaching the woods.
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I devised a quick scenario
incorporating several elements: a wooded area, a Panzer IV, a
minefield, and my four newly acquired Tetrarchs. For fun I included
two scenery pieces I made to depict “rough ground” with several
swampy patches, terrain I could use to funnel the Tetrarchs into the
minefield. According to the stats I ran through Panzer Kids, two
Tetrarchs were an even match for a Panzer IV, but I figured the
minefield served as a serious obstacle that could wear down the
British recce tanks, so I stuck with one German tank.
The Panzer IV on the sidelines with its
stat card and the ace; other face-down
cards in the woods indicate where the
tank might be hiding....
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To create a more interesting solitaire
experience, I tested a method of “fog of war” hidden deployment
for the lone Panzer IV. I pulled out a deck of playing cards and
separated the two red aces and three other low-value black-suit
cards. I set one ace on the Panzer IV model (also from the Axis &
Allies Miniatures Game) on the sidelines, then shuffled the other
ace with the four other low cards and randomly placed them at the
edge of the woods, two on each flank of the central minefield. I
determined the Germans would open fire – thus revealing their lone
tank – on the turn when any Tetrarch moved across the minefield; at
that point I’d turn over all the cards and place the tank where the
ace turned up. I’d then simply do all the rolling for the various
tank attacks, with the Panzer IV going for the Tetrarch with the most
hits and without cover.
The cards are revealed and the Panzer IV comes out on the right flank as a pair of Tetrarchs enters the minefield. |
I divided the Tetrarchs into two teams
each heading for an opposite edge of the minefield. One pair went
through while the other held back to provide fire support if
necessary. I made my minefield rolls (tanks must roll at or above
their attack bonus on 1D6...3 or higher for the Tetrarchs) and, true
to historical accounts, bang!, one takes a hit. But
they’re in the minefield, so I turn over playing cards, the ace
comes up on the extreme right flank of the woods, and place the
Panzer IV there next to a tree, giving it cover and making it
extremely difficult to hit (requiring a 5 or 6 on a 1D6 roll)...and
lining up most of the Tetrarchs so some block the others’ line of
sight to the Germans.
Nonetheless the tanks hammered away at
each other, with the advancing Tetrarchs entering and taking cover in
the woods. It didn’t take too long – with one unlucky roll for
the Germans and several lucky ones for the British – before they
blasted the Panzer IV out of the game. In hindsight I should have
included a second German vehicle, the Sturmgeschütz
III self-propelled gun accounts mention also attacked Tetrarchs on
their recce into the woods, giving the Germans a slightly more
sporting chance at victory.
Two British tanks take cover in the woods while the other two provide covering fire out in the open. |
Overall the exercise challenged me to
use the toys I had at hand in a skirmish I otherwise wouldn’t have
cared much about or even designed. It also gave me the opportunity to
test some “fog of war” mechanics I’ve had in the back of my
mind for a while. In the past I’ve “made do” with other game
elements. The setting and theme behind Valley of the Ape
emerged from my owning several appropriate sets of 54mm Armies in
Plastic historical figures (Victorian British soldiers, Zulus, and
Dervishes). I’ve designed demos and full scenarios for the Star
Wars Rolelplaying Game using available miniatures dioramas (Mos
Eisley and the cantina, among other bits I’ve acquired over the
years). One might argue using pre-painted Axis & Allies
Miniatures for my own Panzer Kids game constitutes a case
of “making do” with the toys at hand.
Comments....
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