Sifting through boxes in the basement often uncovers lost bits of
my past. My latest foray brought forth a small packet of papers: a
pile of photocopied Star Wars line art from West End Games
products, a sheaf of double-sided worksheet forms about creating
planets and aliens, and some note cards with talking points for a
seminar I gave way back in the mid-1990s. Long ago while working as
an editor with West End I had several opportunities to participate in
young writers’ workshops in my hometown. As a writer and editor who
worked on the Star Wars Roleplaying Game and managed its
quarterly Adventure Journal I found myself in a position to
combine the exciting Star Wars universe and my career
experiences to inspire creativity in young people. Having the
resources and professional credentials to participate in these
workshops remains one of several aspects of my work with West End I
miss.
In my early adulthood I’d always maintained contacts with my old
high school where I grew up in Connecticut. At the time I still knew
teachers and administrators with whom I could work to share with
students the professional skills and experiences I’d recently
acquired. While working as a reporter and editor at the Ridgefield
Press – where I gained a great deal of my professional editing
experience – I ran an after-school writers workshop at one
elementary school and occasionally spoke to classes on various
journalism-related subjects. When I left to edit the Star Wars
Adventure Journal for West End Games I was a little more than a
two-hour drive from home; so occasionally participating in
school-related presentations remained possible. At the time my mother
was a third-grade teacher in the town’s school system, a connection
which also offered opportunities to talk about writing and publishing
with kids. Perhaps the most interesting activity was an annual kids
writing workshop one Saturday every spring. Here students from the
town’s third, fourth, and fifth grades could sign up for the day’s
activities, which included a group assembly and talk from a notable
author, two subject-specific seminars, and a wrap-up writing session
with educators. Being only an hour north of New York City, the
workshop drew many notable news media and publisher personalities for
some very diverse offerings. For two years I volunteered to give
workshop presentations related to my work on science fiction and Star
Wars. The first year I went on my own; the second I brought
several editors from West End who had ideas for their own workshops.
The seminar for which I found note cards was entitled “Science
Fiction Heroes,” with a focus on encouraging each student to
create a planet and native alien species using a very simple
worksheet. In the 15 minutes I’d allotted for introductions I have
a note to ask the “Vader question” and “Who’s seen Star
Wars?” At the time renewed interest in the Star Wars
franchise was slowly brewing. Since the early 1990s Timothy Zahn’s
novels – and the host of fiction that followed – had rekindled
fans’ enthusiasm. Money from these classic fans and new Star
Wars product would eventually fuel the computer-enhanced “special
editions” of the original trilogy in 1997 (and, as a result of
that, the prequels...). Still, in the mid-1990s few kids old enough
to participate in these writers’ workshops had much familiarity
with the Star Wars films or the elements that have since
become part of America’s popular geek culture. My distant memory
recalls only a few dedicated hands rose at the time in response to my
questions, though everyone knew enough about science fiction to want
to take the seminar.
My subsequent notes offered 15 minutes for the “lecture”
portion of the program. In determining what makes a good science
fiction character I offered three questions to challenge the young
writers: “Who is the character?” (name, appearance, job/role);
“What is the character doing?” (goal, conflict, mission); and
“Where is the character?” (setting, background). “The key is to
keep asking questions about your character, writing down the answers,
until you know all about your character like he’s your best
friend.” Then we looked at a few photos of Star Wars
characters and practiced answering the three questions on somewhat
familiar material.
For the “Writing” portion of my seminar (15 minutes) each
student received a page of black-and-white Star Wars art from
one of West End’s products (primarily Mike Vilardi’s wonderful
illustrations) and a double-sided worksheet, one side containing
questions about a homeworld and the other with similar prompts about
an alien species living there. (I’ve made a PDF of this worksheet
available for readers’ personal use.) I instructed students to use
their illustration as inspiration for creating the planet and aliens
while asking the three character-related questions we’d discussed
earlier. “Always ask more questions,” I added; “How do
characters get from place to place?” “What kind of work do they
do?” “What do they do for fun?” I encouraged them to start with
the questions on the worksheet, then write a short scene depicting
what they saw in the illustration. The “Sharing” portion of the
workshop invited students to tell everyone about their character or
read what they’d written. “Good writing takes time and practice,
more than we have today,” I said. “So don’t worry if what you
wrote is award-winning...doing your best is what counts.”
At the workshop’s end I gave each student a copy of the Star
Wars Adventure Journal, as mentioned in my notes: “Hand out
Journals.” This was the kind of support I really enjoyed at West
End, the ability to bring 20 copies of the Journal to just
give away to eager readers, possible fans, and hopeful writers.
I’ve not done much work talking to and trying to inspire kids
about writing since leaving West End (my one exception being the
year-long stint as a volunteer for the local public library’s
monthly teen gaming gathering). Without ties to a friendly school
system I don’t have the opportunities; besides, I’ve been too
busy as a full-time Stay at Home Dad (SaHD) with game publishing
duties in my spare time. I’ve always had an urge to teach –
though the bureaucratic hassle of actually becoming a teacher has
often and quite quickly discouraged me from that course – which
manifests itself in my preference for short-and-sweet game systems,
reflection on my role as a gamer dad in various Hobby Games Recce
posts, and more recent kid-friendly game offerings like Valley of the Ape and Panzer Kids. I’ve tried in small ways to
offer encouragement to those who approach me, young and old, about
pursuing their interests in writing and game design; I encourage
others to share their experience and enthusiasm for whatever subject
with those interested in following their path.
Comments....
Want to share your opinion? Start a
civilized discussion? Share a link to this blog entry on Google+ and
tag me (+Peter Schweighofer) to comment.