Nocturnal Media plans to release a new, full-color edition of
designer Greg Stafford’s
Prince Valiant: The Storytelling Game through a Kickstarter campaign. The news inspired my nostalgic
memories of the game back when it was first published. I found a copy
shortly after its release, immersed myself in its rich Arthurian
legend and vivid artwork, and used it to satisfy my established
gaming group and entertain a few casual gamers. It’s an
oft-overlooked introductory game that uses basic yet elegant
mechanics, offers a rich setting, and provides plenty of suggestions
for novices. Although I’m on the fence about backing the
Kickstarter edition, I heartily recommend it to anyone seeking a
light roleplaying game with a legendary setting ideal for both
experienced gamers and those seeking to explore the roleplaying game
experience.
The original 128-page softcover rulebook looks pretty standard for
games of the late 1980s and early 1990s, with a few outstanding
innovations that still resonate today. After the “One Page
Prince
Valiant” rules – an almost scripted walk-through of a brief
adventure using pre-generated knight characters – the book covers
the usual territory: the obligatory “What Is A Storytelling Game?”;
the basic game rules (including character creation, core mechanics,
and the “Fame” section central to the game); a good guideline
section discussing player goals and lots of useful storytelling tips;
advanced game rules for experienced gamers to add greater depth to
their experience; and a reference section covering the
Prince
Valiant setting and its major characters. As introductory game
rulebooks go it’s fairly traditional, going into detail expounding
about rules and specific situations even within the basic game
chapter...and yet it all still works, at least in the hands of a
seasoned gamemaster.