It’s almost a roleplaying game
cliché that Dungeons & Dragons and its many
retro-clones from the Old School Renaissance (OSR) often focus more
on hack-and-slash dungeon delves than more story-driven fare. Mechanics in these games primarily focus on
characters’ abilities in overcoming combat-oriented obstacles –
armor class, hit points, to-hit bonuses, saving throws, spells –
with other elements like thief abilities intended to safely grab
treasure. What players do with these rules remains their own
business; some engage in “murder-hobo” rampages in the full
hack-and-slash mode, while others seek to infuse their games with
more story elements despite the combat-oriented mechanics. Yet Scott
Malthouse has deftly integrated old-school mechanics with more
heroic, story-based themes from British folklore in his OSR game Romance of the Perilous Land. As a pay-what-you-want game it’s
worth picking up to check out the setting-influenced innovations to
OSR mechanics. Having recently featured the Kickstarter revision of the classic Prince Valiant: The Storytelling Game, I think
Perilous Land offers a similar game experience with the
legendary trappings in an OSR-friendly package.Perilous Land covers the usual old-school bases – ability scores, character classes, armor, equipment, spells – with some nice adjustments, combining some original interpretations of OSR game mechanics with some previously seen innovations. Unlike other “grinder” games the characters in Perilous Land are heroes with a solid set of rules designed to help them survive at lower levels and give them a sense that their actions matter even if they’re only first level.


