Showing posts with label conventions. Show all posts
Showing posts with label conventions. Show all posts

Tuesday, May 19, 2026

Game Aspirations for Summer

Man is most nearly himself when he achieves the seriousness of a child at play.”

Heraclitus

A toast to summertime
gaming aspirations.
Our much-manipulated academic schedule calls for the local public school year to end before Memorial Day (and begin the first week in August…don’t get me started). So we’re already considering father-son gaming and history activities to stay engaged over the summer. I remain thankful my teenage son has cultivated an interest in history, one that, over the years, has matured beyond simply visiting sites and playing games into a more critical examination of our past and how we can explore it on the gaming table. This offers me some comfort in my ever-challenging efforts to engage him in anything beyond sleeping, spending time on his electronic devices, and asking what’s for dinner. He has, surprisingly, voiced an interest in several activities that would involve him in somewhat productive intellectual activity (and pry him away from his devices). Right now we have a list of very flexible objectives, but it’s a start in providing some structure to what can easily become a summer of lazy days.

Tuesday, February 17, 2026

Sharing Our Toys

 A toy is seen both as a bauble and as an intellectual machine.”

Brian Sutton-Smith

Sharing my Star Wars Mos Eisley
toys at a convention back in the
20th century.
I have a lot of gaming toys (some would argue too many) and I don’t share them enough. Roleplaying game books. Boxed wargames. Board games. Piles of material for miniature wargames of numerous kinds. Even a few card games. Having a much smaller circle of acquaintances than in my youth — and hence fewer possibilities to gather folks around the table for a game — I’m always seeking new opportunities where I can share my “toys” with others. I also find taking advantage of playing with other people’s shared toys can expose us to new experiences and help evaluate if they’re something we’d pursue on our own.

Tuesday, October 21, 2025

Event Game Repertoire

 Happiness is a choice that requires effort at times.”

Aeschylus

German troops await a charge from
U.S. Marines at Belleau Wood.
We had a great time earlier this month attending the Call to Arms tabletop gaming convention in Williamsburg, VA. It’s a small event as cons go, but it’s a busy, friendly, and welcome weekend getaway. (And we bookended the convention with some time at our favorite sites at Colonial Williamsburg.) My son and I ran a Skirmish Kids game, “A Slice of Belleau Wood,” and I ran a D6 System Pulp Egypt roleplaying game scenario for a fantastic group of players. As we were packing, my son paged through one of the stand-up sign folios I use to promote my games at the table while I’m setting up and during play. I create a one-page promo with title, illustration, and description for each game. After a con I forget about them, leaving them in the folio until the next time. As my son paged through and recalled past games, I realized I have a fairly solid repertoire of historical and fantasy/sci-fi miniatures games I’m ready to run for events (and I’m not even touching all the roleplaying game scenarios I’ve hosted over the years).

Tuesday, September 23, 2025

The Convention Game Gamble

 Only those who will risk going too far can possibly find out how far one can go.”

T. S. Eliot

Middle-earth 54mm miniatures game, with
player aid card and "burning" buildings.
I like running convention games; I’ve been hosting them for more than 30 years. These days they present one of the few opportunities I have to play games with a broader audience. Yet they usually require a great deal of investment...and risk. I’m preparing to run two events at an upcoming convention (Call to Arms in Williamsburg, VA) and I’m feeling the exhilarating excitement and anxious dread I typically experience beforehand. I love running these games, sharing my enthusiasm for a period, genre, and game system, often introducing newcomers to my particular corner of the hobby, and seeing where the combination of a given scenario and a diverse assemblage of players takes a game. But it also comes with a great deal of anxiety. Will I get many or any players? What kind of players will join? Will the game make a generally positive impression with attendees? These come on top of typical convention concerns like logistics regarding table size, hotel arrangements, scheduling accuracy, promotion (or lack thereof), and navigating an often overpacked gaming floor. It all emphasizes the gamble we take hosting games at conventions...often at our own expense.

Tuesday, July 22, 2025

Remembering Al Leonardi

 A single conversation across the table with a wise man is better than ten years mere study of books.”

Henry Wadsworth Longfellow

Al Leonardi, from his interview
in
Adventure Gaming #4, Oct. 1981,
a few years before I met him.
Last week we learned Alfred Leonardi passed away on July 12, 2025. He was a history teacher who used games to engage his students, yet among gamers is perhaps best known for his innovative “combat picture book games” like Ace of Aces and the Lost Worlds series. Leonardi’s obituary celebrates a man who loved teaching, loved games, and loved bringing history to life through games. He reminds me how a passion for teaching and learning can manifest itself through games to both entertain and educate. I met him back in 1985 at my first-ever game convention. Leonardi took the time to talk with a socially awkward teenager who exhibited near-uncontained exuberance for the adventure gaming hobby at the time. I only met him that once, far too briefly, yet in his own way Leonardi’s enthusiasm lurked in the back of my years of hobby activity. His dedication to games and education has been lurking in my subconscious ever since, quietly reminding me that using games remains an entertaining and effective method for learning.

Tuesday, July 2, 2024

Signs of Games Past

 Think like a wise man but communicate in the language of the people.”

William Butler Yeats

I have two stand-up, flip page easel folios I use when running game events. They fold up flat, easily fold out into a standalone display, and inform attendees what game I’m hosting (and some other details, like rules summaries or historical context). I offered to loan them to my wife for a conference she was attending. So I had to remove all the letter-sized signs I’d slipped into the inserts; since I just keep adding signs and never really cleared it out, it reminded me of all the various games I’ve run over the past 10 years at regional game conventions and local game days.

Tuesday, October 10, 2023

A Comfy Backlog of Gaming

My son and I just got back from a very positive game convention experience – our first together since the seemingly mythical “Before Times” prior to the covid-19 pandemic – and while I’m unpacking things I’m keeping in mind games that engaged him as well as considering a comfy pile of games I urgently want to play when I find the time and/or a willing opponent. Some call this the “Shelf of Shame,” though rather than “shame” I view it as “opportunity.” Have I read all the books in my extensive personal library? No. But they’re available if the urge strikes me or I need to explore some references for a project. I view games the same way. And, of course, the pile isn’t that backlog of hobby game projects (painting minis, working on terrain, etc.) or the other backlog of game design/writing projects. But I like to strike while the iron is hot to engage my son through the intersection of gaming and his (and my) varied interests, such as history and Star Wars. So I’m looking at newly acquired games and how to get them – and my son – to the gaming table.

Tuesday, May 9, 2023

WEG Memoirs: The SWAJ Dinner

Memories of my West End Games days some 25 years ago are gradually fading into mushy nostalgia...so I’d better tell the tale of the Star Wars Adventure Journal dinner I hosted at GenCon 1996 before it dissolves further into my foggy sense of the past. It came at what seems like the high point of my time at West End, when the Star Wars Roleplaying Game enjoyed great popularity, especially with special editions of the original trilogy and <gasp> even talk of new movies on the horizon. But I’m getting ahead of myself. Like many events in our lives, it’s a confluence of numerous factors leading to a single, memorable point....

Tuesday, February 7, 2023

Capacity for Conventions

Running the Star Wars RPG with
convention guest Timothy Zahn, 1993.
I was cleaning out a filing cabinet a few weeks ago and came upon some old signs for convention games I ran in the distant past. I allowed myself to slip into nostalgia for the days when my calendar held annual sojourns to various game conventions within driving distance, where I’d go and run a full slate of roleplaying games and, in later times, miniature wargames (usually designed for kids and hobby newcomers). Most provided inspiration for numerous stories I’m wont to share when the mood strikes, I’m emboldened by some liquid refreshment, and I have a willing (or at least politely tolerant) audience. They’re great memories. But life marches on, obligations to home and family take precedence, and I’m certainly not as young and energetic. I’m not sure I have much capacity for running convention games any more, though goodness knows in my blind and foolish optimism I occasionally muster the energy and give it yet one more try.

Tuesday, November 16, 2021

Nothing Stays the Same

 Glory is fleeting, but obscurity is forever.”

Napoleon Bonaparte

Last year around this time I celebrated my 10th anniversary blogging at Hobby Games Recce. I reflected on many elements of my adventure gaming life that had changed. This year, as I mark 11 years blogging here, I wanted to take a broad look at how some elements in the gaming world have changed over more than a decade, particularly things that have disappeared from my gaming scene. I’m not doing a comprehensive review – I don’t have time to skim over more than 400 blog entries – but I’m going for general impressions on a few key observations. In doing so I’m reminded how fleeting anything really is. Games, companies, websites, hobby stores, even online communities come and go. Their popularity and our immense enjoyment of them do not guarantee they’ll always be here for us. We must appreciate what we have in the moment.

Tuesday, April 13, 2021

Frustrated Pandemic Dreams

 All that we see or seem is but a dream within a dream.”

Edgar Allan Poe

Our subconscious works in mysterious ways, as evidenced by our dreams. Sometimes they’re strange visits to past episodes of our lives, other times nightmares, and often strange and frustrating situations, for all of which wakefulness offers some respite. Goodness knows 13 months of pandemic controversies, news, anxiety, and precautions have weighed heavily on our minds. The media is rife with stories that seem almost routine now: tips on working from home; how students can make the most of distance learning; simple ways to beat the pandemic blues; and typical covid-fueled dreams about precautions and privations we’ve endured. So it should come as no surprise that the pandemic has infected my scarce peaceful hours of sleep at least once a week.

Tuesday, February 18, 2020

Father-Son History-Wargaming Weekend 2020



My son and I spent an extended weekend immersing ourselves in history and wargaming in what is becoming an annual tradition. I took him out of school on Friday so we could leave early and spend the afternoon at the Mariners’ Museum in Newport News, then attended the Williamsburg Muster wargaming convention, and finally visited Historic Jamestowne before heading home Sunday. (Our school system doesn’t get Presidents’ Day off....) Our son’s fourth grade curriculum includes “Virginia Studies” for social studies, a subject he already enjoys and which we’ve indulged with additional trips to historic sites during the past year. He’s also interested in games, including historical wargames, so the weekend provided an opportunity to engage with both history and games.

Tuesday, January 14, 2020

Schweig’s Gaming Events Early 2020


I finally got around to changing the calendars from 2019 to 2020 and – goodness gracious me! – realized I already have a number of gaming events lined up for the first two months of the New Year. Ten years ago I had several conventions I’d attend, primarily running roleplaying games. I’ve had to cut back on cons, particularly those farther afield. But with a son with an interest in history and gaming as well as my greater involvement in historical miniatures wargaming, I’ve settled into a general routine of regional conventions and events we can both enjoy. As my schedule shows, however, I’m not above testing the waters with new events to possibly add to my slowly growing repertoire of conventions.''

Tuesday, January 15, 2019

Early 2019 Games on the Road


Several times each year I go on the road to run events at game days and conventions. I have my favorites, most within easy driving distance and an overnight hotel stay. On Sunday, Jan. 27, I’ll make the trek up to Northern Virginia for the NOVAG Game Day at the Centreville Library, where I’ll host a Panzer Kids game. Then on Feb. 15-17 I’ll be in Williamsburg, VA, for the ODMS winter convention, Williamsburg Muster, where I’ll run the obligatory Panzer Kids game and a few other kid-friendly events. If you’re in the area come out and join us or the other folks running engaging miniature wargames.

Tuesday, January 2, 2018

Resisting the “New Hotness”

Some gamers thrive on industry news and the acquisition of new releases that engage their interests. Others remain content to explore games of whatever type at their leisure, trying a new game now and then, returning to old favorites, even exploring older releases discovered in newly remastered PDFs or used bookstore shelves. The more we stay attuned to the gaming industry and community the more we’re exposed to the excitement of new releases, especially when reinforced by gaming friends, convention promotions, and activities at the Friendly Local Game Store (FLGS). The concept of getting the “new hotness” as soon as it releases is a cornerstone of marketing, one further reinforced by the Fear of Missing Out (FOMO) cultivated in our faster-than-light Internet Age. Some find resisting the new hotness easier than others; I’ve occasionally succumbed to it but find it easier to hold out and be my own gamer as I’ve aged (matured?) and changed my gaming group.

Tuesday, January 10, 2017

The Role Game Cons Play

I’m no pollster, nor am I a statistician; but I’d love to run a survey across the spectrum of the adventure gaming hobby to see how often gamers attend conventions of any size. What percentage never attend a convention each year? What percentage gets to a premiere event like GenCon? How important are conventions to the average gamer? My own involvement with gaming conventions (or media conventions with gaming tracks) has varied as I’ve grown and changed as a gamer. They offer opportunities to game with others, hang out with members of the gaming community, discover new games, and shop with vendors; but how important is the convention experience to the average gamer?

Running Valley of the Ape
at Barrage.
Many hobbies sponsor conventions to promote their pursuits, showcase vendors, and provide a forum for participants to share their enthusiasm. Given adventure gaming’s social nature it makes sense that conventions have played a key role in both promoting the hobby but helping it evolve. Reading Jon Peterson’s Playing at the World one sees how early conventions like the GenCon shows in Lake Geneva (established in 1968) and the Origins Game Fair (started in 1975) brought together enthusiast-designers such as Gary Gygax, Dave Arneson, Rob Kuntz, and Jeff Perrin (to name a scant few) to share ideas and forge partnerships in developing new games...not to mention gamers eager for play experiences and new product. Reading the game magazines of the time (primarily Dragon Magazine) one sees a host of ads for game conventions and reports of activities there, giving average gamers the impression attending such cons was a much a part of the hobby as creating characters, devising scenarios, and running adventures. The magazine and other publications also ran listings for smaller, regional conventions that might prove more accessible to enthusiasts.


Tuesday, August 9, 2016

Tips for Kid-Friendly Games


Our recent experiences at Historicon brought to light more tips for running games for kids. The more we game with kids – as parents, participants, even onlookers – the more we discover what works for engaging them in all kinds of adventure gaming: miniature wargames, board games, even roleplaying games. Noting what was and wasn’t done at some of our Historicon games offers some first-hand inspiration; we signed up for games based on my son, the Little Guy, and his preferences and ability levels. I’ve discussed some strategies for running kid-friendly games at conventions before. These brief tips add to those earlier observations to help stock the arsenal of ideas for those engaging kids in games. With some consideration for specific situations these tips can apply to games in the home and at public venues like library events and game conventions. They’re more for younger children sampling games than older tweens and teens who have a better sense of comprehension about more complex games; but don’t hesitate to adapt these for running games with adult newcomers to the hobby.

Some of these tips require planning beforehand; others one can implement at the gaming table. And while these emerged from my own personal experiences, they’ might not reflect your particular situations, so feel free to ignore or modify them to best suit your own games with kids:


Tuesday, February 16, 2016

Grown-Up Games & Kids at Play

A game is a form of play with goals and structure.”


As a gamer parent I encourage my son to join in my games. I’ll freely admit my enthusiasm sometimes gets the better of me, that I don’t always have realistic expectations, and that – like some parents do with sports, careers, or other interests – I gently force my own expectations on my son against his childlike wishes. Kevin Maroney’s basic definition of a game outlines a balancing act gamer parents face. Kids naturally want to play freely, but are they ready for the structure of a game, especially the more daunting structure of a game their parents enjoy?

Frequent readers know I introduced my son, the now-six year-old Little Guy, to games at an early age. He’s always been interested in Daddy’s toys despite the heaps of his own toys spread in the living room and his bedroom. Like most kids his age he enjoys going beyond the bounds with his toys, not simply playing with them as intended but crossing genres and making up his own entertainment unhindered by rules or restrictions. He’s exhibited very imaginative play tendencies, both on his own as an only child and with his parents and friends. He plays out adventures (“movies” or “episodes”) with his Godzilla, Doctor Who, and Star Wars toys, often mixing them up and substituting other toys for missing characters. With his introduction to more formalized games we started small and worked our way up from kid-level fare like Dino Hunt Dice to more sophisticated fare. We’ve rarely turned to children’s board games like Candyland that rely on random mechanics and severely limit player choice (though the completely random Destroy Death Star game proved – and continues to prove – a delightful diversion despite its total lack of player choices). He’s grown over time as we’ve explored new games, particularly ones that merge mechanics he can grasp with themes he loves.


Tuesday, September 22, 2015

Host, Teacher, Referee

When we consider the role of a game referee – whether a gamemaster for a roleplaying game, the owner of a board game, or an actual referee in miniature wargames – several key elements emerge as necessary to provide a positive game experience. A referee serves as a host, teacher, and arbiter of game rules; learning the skills required to excel at each of those diverse roles helps make a more satisfying experience for everyone.

Hosting, teaching, refereeing, or scheming?
I’m reading Jon Peterson’s Playing at the World (yes, I’m still not finished...it’s 700 pages long!) and contemplating my own experiences as a player and gamemaster. I realize the role of a game’s referee – and the degree to which the referee shares involvement with the players interfacing with the game system – has changed across time and different gaming forms. In the earliest days of wargaming the creators of the Kriegsspiele used the concept of a wargame as a training tool for upcoming officers; the referee not only owned the game components, but knew it well enough to run the game for others who did not possess a working knowledge of the game mechanics beyond their role as military decision-makers. Most miniature wargames later followed an iteration of this model: the referee provided the game components and was familiar enough with the rules to both run the game and offer assistance to those who didn’t know them. The earliest roleplaying games focused on the gamemaster, who usually owned a copy of the rules and therefore understood them well enough to not only run games but shepherd new players through the character creation process and in-game mechanics. Board games leveled the playing field in terms of knowledge of the rules (something Avalon Hill began in its two-player board wargames without a referee), though someone still has to own a copy. Throughout this history three roles emerge for the referee, all of which contribute to a game’s overall success:


Tuesday, August 11, 2015

GenCan’t & the Guns of August

August brings GenCon – arguably the largest, most comprehensive adventure gaming convention in the world – the ideal game experience for which every gamer should strive once in their lives (if we are to believe much of popular gaming culture). It also brings a far smaller but more accessible game event much closer to my own neck of the woods, a cozy but engaging wargaming and board game convention called, quite appropriately, Guns of August. I’ve attended both in the past, yet one remains more realistic in terms of time and finances. Both fulfill roles in satisfying gamers’ needs for shopping, playing, and overall fan interaction.

The GenCon Pilgrimage

Traveling to GenCon and gaming for four straight days has always seemed a mandatory pilgrimage every gamer should aspire to at least once in their life. Back before the internet – when gaming magazines shared info about new releases and conventions along with their other game-source-material fare – the venerable Dragon Magazine ran ads promoting GenCon as well as occasional reports about miniatures competitions. Some of the very first “module” scenarios initially served as tournament adventures at GenCon. As a high school kid and avid reader of Dragon Magazine I quickly came to believe GenCon was the hobby’s leading gaming event, a Meccas every truly dedicated gamer would reach in making the ultimate roleplaying game pilgrimage. But for a scrawny, geeky kid this seemed little more than an unreachable dream one only read about in the pages of Dragon Magazine or other industry periodicals. I realized it was unrealistic to commandeer the family summer vacation to go to a gaming event only I’d enjoy, and one that seemed overly expensive given admission, travel, and hotel expenses, let alone shopping cash for purchasing dream game product I never imagined my local hobby shop carrying.