I’m developing a solitaire D6 Space
gamebook, a programmed adventure in the spirit of the numerous solo
“tutorial” scenarios I’ve written over the years and have
enjoyed in other games. I’m having fun with it, incorporating
science fiction tropes I admire, going off to explore entertaining
tangents, offering a few seemingly outrageous options, and
(hopefully) providing an engaging adventure with plenty of meaningful
player choices. Along the way, however, I’ve discovered a
particular drawback to using OpenD6 in this programmed solo
gamebook format: the combat system isn’t really conducive to
providing players with an adversary’s stats and letting them
resolve the fight on their own...a staple of many gamebooks and
solitaire adventures. It’s not as much a factor in the scenario I’m
writing now – it’s not particularly combat-heavy, though it
contains a few fights at pivotal moments – but it’s given me
cause to think about and develop a better system for more
combat-oriented solo gamebooks using OpenD6.
Tuesday, November 6, 2018
Tuesday, October 30, 2018
A Game that Will Live in Infamy
“I
fear all we have done is to awaken a sleeping giant
and
fill him with a terrible resolve.”
–
Admiral Yamamoto
In my spare/parenting time I’m preparing a Wings of Glory
scenario for Pearl Harbor. My son, the Little Guy, now eight years
old, has discovered that his ability to read means he can explore
different books that interest him, both fiction and non-fiction.
Earlier this year he and a friend developed a fascination for books
about the Titanic disaster they found in the school library. I
shared with him a few Titanic books from my own library. Then
he discovered a book about Pearl Harbor. He started asking me
questions. I encouraged his curiosity and we both undertook some
research, exposing him to some historical events for the first time
and allowing me to revisit them. Ultimately it led him to ask me if I
had any games about Pearl Harbor we could play, one in which he could
play the Japanese. I took it as a challenge, one to enhance his
knowledge and fuel his curiosity. And I’ll admit it’s put me in
an odd bind I’ve faced before: how do we feel about wargaming
events in our nation’s past that evoked – and still evoke –
deep feelings.
Tuesday, October 23, 2018
Evolving Periodical Content
“In
a world where everyone is a publisher, no one is an editor.
And
that is the danger that we face today.”
– Scott
Pelley
The announcement of Google+’s eventual demise prompted many users to migrate to other social media platforms, a movement I explored in my last Hobby Games Recce post. Some have re-dedicated themselves to
blogs – some faithfully maintained, others neglected over time –
instead of or in addition to their engagement in social media. Part
of my satisfaction with Google+ came from others sharing links to
blogs to further inspire my own interest in adventure gaming. I
likened my Google+ feed to old-style gaming magazines, like Dragon
or Challenge, beloved print publications whose passing I
frequently lament. Although I’m still building and exploring
contacts through my MeWe presence, I find the platform lacking in
providing easily noticed updates to my old favorites and interesting
possibilities for new ones to follow (understandable in this period
of nascent gamer communities there). So I’m focusing on
re-evaluating my current browser bookmark folder for game blogs,
combing my old Google+ feeds for interesting blogs to add, and
reorganizing it for more efficient access.Tuesday, October 16, 2018
(Re-)Forging Gamer Communities
“We
fear change.”
–
Garth, Wayne’s
World
The announcement that Google is shutting down
Google+ by August 2019 has sent shock waves through the gaming
communities that found refuge and flourished there in recent years.
Many users are migrating to other platforms – MeWe seems to stand
out for me, and I’ve joined – but others seek to retreat to their
blogs and no doubt some might withdraw from this kind of social media
engagement altogether (goodness knows I’ve considered it). Amid all
the social media turmoil I look back and examine how essential
platforms like Google+ have been in forming gamer communities that
share inspiration, give us voices, and connect us through a common
hobby.
Tuesday, September 18, 2018
Playing at the Fair
We recently visited the Maryland Renaissance Festival and it brought
back memories of how much I used to enjoy the playful immersion in
the renfest environment. My adventure gaming hobby stands at the
confluence of many inspirations during my youth. I’ve discussed the
role music, books, films, and even family vacations played in
fostering in me an appreciation of elements that would fuel my gaming
activities (“Early Fantasy Gaming Inspirations” and “Early Musical Influences on My Gaming”). Although I went to my first
renfest well after I’d discovered Dungeons & Dragons,
the experience enhanced my appreciation for roleplaying games,
history, music, and literature. Our recent trip back to the Maryland
Renaissance Festival reminded me how renfests still provide
inspiration for gaming. I also realized how closely renfests mirror
roleplaying games (or games in general) in that they provide an
immersive experience and a relatively “safe” space in which to
play.
Tuesday, August 28, 2018
Boxed Worlds & Focused Locales
I peer over at my wall-spanning bookshelves (well, one wall of them,
anyway) and see a chunk of my Dungeons & Dragons shelf
occupied by several thick boxed sets crammed with fantasy world
settings. Their names ring boldly in the annals of fantasy
roleplaying games: Dark Sun, Raveloft, and Forgotten
Realms. Lately I’ve been thinking about getting rid of them.
Virtually unseen nearby sit several thin, saddle-stitched D&D
modules, some of which provide more localized settings for fantasy
adventures beyond the actual scenario material. Some of their names –
notably B2 The Keep on the Borderlands and
X1 The Isle of Dread – also
stand tall in the annals of D&D.
I’ve spent more time adventuring in these smaller locales than the
vast expanses of the boxed sets and their numerous support
supplements. Perhaps these
more compact modules offered a young gamer both examples of solid
settings as well as the invitation and inspiration to expand upon
them. Perhaps
I didn’t immerse myself in the larger boxed settings because by the
time they were released I’d moved beyond my carefree, younger days
of after-school and summertime gaming into a professional life that
put a premium on free time.
Tuesday, August 14, 2018
Boldface Highlights Adventure Essentials
Tim Shorts tried something different with his recent,
Patreon-supported micro-adventure, Into the Ruins. He used
bold type to highlight “things of note” within scenario
entries. Certainly boldface type has its traditional place in
paragraph formatting, most notably as an introductory paragraph
subhead labeling the subsequent text: “Chamber 3: Guard Post.
Five orcs cluster around a wooden table, tossing dice and drinking
ale....” But reading Tim’s micro-adventure and then perusing some
classic modules from my youth demonstrated that peppering adventure
text with notable boldfaced words has been a layout convention since
the beginning of the roleplaying game hobby. I suppose I’ve always
been subconsciously aware of this, but it took Tim blatantly pointing
this out to bring it to my attention and kindle my interest in how it
was used in other published work, particularly modules supporting my
earliest immersion in Basic/Expert Dungeons & Dragons and
Advanced D&D.
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