I was talking with someone about historically
themed wargames a while back and was asked if there were any
cooperative wargames in which players worked together to defeat a
common adversary. We were also talking about how to introduce the
concept of historical wargaming to kids in fourth through eighth
grades, their parents, and interested adults. We both knew the core
cooperative board games like Forbidden Island and and Pandemic
(oddly relevant in today’s situation). Although I know several very
good wargames for solitaire play (and adaptable for group cooperative
play), I admitted I couldn’t think of any that were both
cooperative and suitable for a beginner audience. So I started
looking for suitable solo or coop wargames and, barring that, seeking
ones I might modify to fit my parameters of something cooperative for
a newcomer audience.
Tuesday, April 21, 2020
Tuesday, April 14, 2020
Alone in the Infinite Cathedral
I really did mean to set aside work on programmed
solitaire roleplaying game adventures after finishing The Asturia Incident. Even during that project I briefly detoured to revise
my old Trapped in the Museum solo scenario for the OpenD6
system on the occasion of its twentieth anniversary. After those
forays into solo adventure gamebook writing I’d wanted to return to
my long-neglected Infinite Cathedral project: a medieval
roleplaying game setting bound to no particular game engine. And yet
I now find myself tackling the challenge of creating a system-neutral
programmed solitaire scenario. At least it’s serving as an
introduction to the Infinite Cathedral and will hopefully fuel
my enthusiasm for the main project ahead.
Tuesday, April 7, 2020
RJ War Naval Battle After-Action Report
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| Tiny ships for small hands. |
Last time I documented my efforts to bring
Russo-Japanese War naval engagements to the tabletop. I finally
pried my son from his tablet for an afternoon fighting a preliminary
battle to learn the rules and get a sense of effective tactics. As
mentioned before, we used a homemade ocean hex map, some ships from
The Viking Forge I’d painted and based, and Bob Cordery’s Gridded Naval Wargames, with modifications from my own “Critical Damage
Table” and a small historical adjustment in favor of the Japanese
forces. The battle was close, the “Critical Damage Table” played
a role in the action, and we learned some of the finer points about
the rules.
Tuesday, March 31, 2020
The Tsushima Project
Even before the covid-19 pandemic shut down
society as we know it I’d started a new project inspired by my
son’s varied interests in history: wargaming naval actions from the
Russo-Japanese War of 1904-05. After chancing upon some 1:2400 scale
period Russian ships at the Williamsburg Muster game convention in
mid-February I set out to acquire a small Japanese force, adapt some
naval wargaming rules, and prep my play surface. It’s been a
diverting side-project the past few weeks while my son’s been home,
first with a mild illness, then with the state-wide shut-down of
schools through March 27 (now extended through the end of the
academic year...). So far I think we’re well on my way to some
successful naval wargaming.
Tuesday, March 24, 2020
Solo Gaming in Pandemic Times
The covid-19 coronavirus seems like something from
the intro to a post-apocalyptic roleplaying game. Or a night playing
Pandemic. Anxiety remains high, especially with our 24/7
information highway overload and a problematic centralized federal
government preparation and response. Hopefully everyone employs good
hygiene practices and uses “self isolation” to whatever degree
possible (I realize not everyone can engage in it, especially first
responders and medical workers, but also those who have little choice
but to report to work lest they lose paychecks and jobs). We need
entertaining diversions to occupy our inflammably anxious minds and
provide some positive, imaginative experiences. Solo gaming to the
rescue!
Thursday, February 27, 2020
Space Marine Adventures for Solo or Coop Play
I don’t recall where exactly I first heard of
Space Marine Adventures: Labyrinth of the Necrons, but
the concept of introductory solitaire and cooperative play grabbed my
attention. I’m not a huge fan of Warhammer 40k, though in my
distant past I dabbled with Warhammer Fantasy Roleplay (second
edition) and found a used edition of the fantasy miniatures rules,
more out of curiosity than any other motive. I have a vague awareness
of what Space Marines are and that they apparently spend much of
their time fanatically blasting things. So I’m in no way invested
in the Warhammer 40k universe, but knowledgeable enough about
its basics to enjoy an entertaining solo/coop game experience with
high production values and good replay possibilities.
Friday, February 21, 2020
West End Memoirs: Scott Palter
On Monday, February 17, 2020, Daniel Scott Palter
passed away. He was best-known as the founder and owner of West End
Games, yet also infamously known as the person who sent the company
into bankruptcy, losing the license
for what was the groundbreaking first Star Wars roleplaying
game. I’m sure some people – particularly those who lost jobs and
opportunities with the company’s bankruptcy – hated him and never
forgave him for what he did to West End in those final days. Over the
years I’ve had to reconcile my feelings toward him. I have the
natural animosity over West End’s demise. But I also realize he
provided me with an opportunity to have my dream job: working
full-time as a designer and editor at a roleplaying game company, and
with the Star Wars franchise, no less. Despite all the
frustration and drama, they remain the most fulfilling, productive
five years of my professional life.
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