Tuesday, April 21, 2020

Cooperative Wargames...for Beginners?


I was talking with someone about historically themed wargames a while back and was asked if there were any cooperative wargames in which players worked together to defeat a common adversary. We were also talking about how to introduce the concept of historical wargaming to kids in fourth through eighth grades, their parents, and interested adults. We both knew the core cooperative board games like Forbidden Island and and Pandemic (oddly relevant in today’s situation). Although I know several very good wargames for solitaire play (and adaptable for group cooperative play), I admitted I couldn’t think of any that were both cooperative and suitable for a beginner audience. So I started looking for suitable solo or coop wargames and, barring that, seeking ones I might modify to fit my parameters of something cooperative for a newcomer audience.

Tuesday, April 14, 2020

Alone in the Infinite Cathedral


I really did mean to set aside work on programmed solitaire roleplaying game adventures after finishing The Asturia Incident. Even during that project I briefly detoured to revise my old Trapped in the Museum solo scenario for the OpenD6 system on the occasion of its twentieth anniversary. After those forays into solo adventure gamebook writing I’d wanted to return to my long-neglected Infinite Cathedral project: a medieval roleplaying game setting bound to no particular game engine. And yet I now find myself tackling the challenge of creating a system-neutral programmed solitaire scenario. At least it’s serving as an introduction to the Infinite Cathedral and will hopefully fuel my enthusiasm for the main project ahead.

Tuesday, April 7, 2020

RJ War Naval Battle After-Action Report



Tiny ships for small hands.
Last time I documented my efforts to bring Russo-Japanese War naval engagements to the tabletop. I finally pried my son from his tablet for an afternoon fighting a preliminary battle to learn the rules and get a sense of effective tactics. As mentioned before, we used a homemade ocean hex map, some ships from The Viking Forge I’d painted and based, and Bob Cordery’s Gridded Naval Wargames, with modifications from my own “Critical Damage Table” and a small historical adjustment in favor of the Japanese forces. The battle was close, the “Critical Damage Table” played a role in the action, and we learned some of the finer points about the rules.

Tuesday, March 31, 2020

The Tsushima Project


Even before the covid-19 pandemic shut down society as we know it I’d started a new project inspired by my son’s varied interests in history: wargaming naval actions from the Russo-Japanese War of 1904-05. After chancing upon some 1:2400 scale period Russian ships at the Williamsburg Muster game convention in mid-February I set out to acquire a small Japanese force, adapt some naval wargaming rules, and prep my play surface. It’s been a diverting side-project the past few weeks while my son’s been home, first with a mild illness, then with the state-wide shut-down of schools through March 27 (now extended through the end of the academic year...). So far I think we’re well on my way to some successful naval wargaming.

Tuesday, March 24, 2020

Solo Gaming in Pandemic Times


The covid-19 coronavirus seems like something from the intro to a post-apocalyptic roleplaying game. Or a night playing Pandemic. Anxiety remains high, especially with our 24/7 information highway overload and a problematic centralized federal government preparation and response. Hopefully everyone employs good hygiene practices and uses “self isolation” to whatever degree possible (I realize not everyone can engage in it, especially first responders and medical workers, but also those who have little choice but to report to work lest they lose paychecks and jobs). We need entertaining diversions to occupy our inflammably anxious minds and provide some positive, imaginative experiences. Solo gaming to the rescue!

Thursday, February 27, 2020

Space Marine Adventures for Solo or Coop Play



I don’t recall where exactly I first heard of Space Marine Adventures: Labyrinth of the Necrons, but the concept of introductory solitaire and cooperative play grabbed my attention. I’m not a huge fan of Warhammer 40k, though in my distant past I dabbled with Warhammer Fantasy Roleplay (second edition) and found a used edition of the fantasy miniatures rules, more out of curiosity than any other motive. I have a vague awareness of what Space Marines are and that they apparently spend much of their time fanatically blasting things. So I’m in no way invested in the Warhammer 40k universe, but knowledgeable enough about its basics to enjoy an entertaining solo/coop game experience with high production values and good replay possibilities.

Friday, February 21, 2020

West End Memoirs: Scott Palter


On Monday, February 17, 2020, Daniel Scott Palter passed away. He was best-known as the founder and owner of West End Games, yet also infamously known as the person who sent the company into bankruptcy, losing the license for what was the groundbreaking first Star Wars roleplaying game. I’m sure some people – particularly those who lost jobs and opportunities with the company’s bankruptcy – hated him and never forgave him for what he did to West End in those final days. Over the years I’ve had to reconcile my feelings toward him. I have the natural animosity over West End’s demise. But I also realize he provided me with an opportunity to have my dream job: working full-time as a designer and editor at a roleplaying game company, and with the Star Wars franchise, no less. Despite all the frustration and drama, they remain the most fulfilling, productive five years of my professional life.