The covid-19 coronavirus seems like something from
the intro to a post-apocalyptic roleplaying game. Or a night playing
Pandemic. Anxiety remains high, especially with our 24/7
information highway overload and a problematic centralized federal
government preparation and response. Hopefully everyone employs good
hygiene practices and uses “self isolation” to whatever degree
possible (I realize not everyone can engage in it, especially first
responders and medical workers, but also those who have little choice
but to report to work lest they lose paychecks and jobs). We need
entertaining diversions to occupy our inflammably anxious minds and
provide some positive, imaginative experiences. Solo gaming to the
rescue!
[Certainly options exist for gaming remotely with
fellow players; I regret I’m still a monastic dinosaur who no
longer has the capacity or will to climb the steep technical learning
curve to master such interwebzes-based venues much beyond Skype and
Google Hangouts (is that even still a thing?).]
Frequent Hobby Games Recce readers might recall my
past missives highlighting different aspects of solitaire gaming.
Several features included lists of solo resources – “SGAM Celebrates Solo Play,” “Favorite Resources for Solo RPG Play,”
“Solitaire RPG Tutorial Adventures,” and “Celebrating Solitaire Play” – some of which I mention below. I’ve organized
these recommendations primarily by roleplaying games, wargames, and
board games, limited to PDF and print material currently available
online. Some from venues like DriveThruRPG and Wargame Vault are
available for immediate download for use on devices or in a
print-and-play capacity. Physical books one must purchase through
Amazon or other online retail venues, assuming they’re still
fulfilling and delivering by the time you order. Many downloads are
pay-what-you-want, meaning you can technically download it for free
and drop some change in the electronic “tip jar” later if you
like the material and want to reward creators. [Note: Some of the
links below are “affiliate” links which provide me with a small
bonus based on your purchase; I turn around and spend this on other
creators’ works.] My recommendations focus on currently available
materials, so feel free to look over past releases that might already
occupy your game shelves, especially for solo roleplaying game
adventures.
Most folks know my love for solo roleplaying
gamebooks. Several out there combine great adventures with solid game
mechanics. S. John Ross’ Ring of Thieves for Risus: The
Anything RPG tops the list with an easy-to-learn, intituive game
system and an engaging (if deadly) scenario. Noah Stevens’ The Hounds of Halthrag Keep provides the Dungeon Crawl Classics
(DCC) “funnel” experience in handy solo gamebook format,
including all the rules necessary to play. My meager contributions to
the solo gamebook genre include Trapped in the Museum and the
recently released The Asturia Incident,
both using the OpenD6 system based on West End Games’
original and venerable Star Wars: The Roleplaying Game
mechanics.
For those looking for tools for their solitaire
roleplaying experiences I recommend Richard LeBlanc’s D30 Sandbox Companion and the D30 DM Companion;
Kabuki Kaiser’s Ruins of the Undercity provides both a base
of operations and underworld to explore with plenty of tables to
randomize the experience (plus it’s easily adapted to any Old
School Renaissance [OSR] game system based on classic Dungeons &
Dragons); and Schweig’s Themed Dungeon Generator,
a workbook to create weighted tables for random dungeon delving (with
a few ready made examples to try). Shawn Tomkin’s Ironsworn offers a complete solitaire roleplaying experience with engines to
propel character creation and meaningful solitaire questing in a grim
fantasy setting. These are by no means the only useful tools for
free-form solo roleplaying, just ones I’ve found useful in the
past. Based on its reputation and some previews I just picked up
Andrea Sfiligoi’s Four Against Darkness to encourage my own
solo dungeon delving, though I haven’t tried it yet. I’d also
recommend a set of Rory’s Story Cubes (the core plus any of
the themed ones) to enhance this kind of free-form roleplaying
activity.
Wargamers often face the challenge to print and
assemble electronic resources before play; but downloads for
solitaire “print-and-play” options exist for those willing to do
a little extra work. Gottardo Zancani’s Rifles in the Ardennes
(and its sibling Rifles in the Pacific) offers squad-level
World War II action on a abstracted battlefield with terrain
considerations, randomized enemy units, and a campaign of scenarios
to keep gamers busy; Tiny Battle Publishing offers several other
solitaire wargames beyond these two titles. Gary Graber’s Battle over Britain, 2nd ed., and related titles like Battle over the
Pacific and Faith, Hope & Charity offer solitaire-play
options (all available in a convenient PDF bundle); Minden Games also
offers the solitaire, tactical-level Battle of the Somme I’ve
not yet tried. My own humble solo wargaming offering, Operation Drumbeat, is an early war submarine game in the spirit of Avalon
Hill’s fantastic B-17 Queen of the Skies from days of yore.
No doubt one could search Wargame Vault for “solitaire” or “solo”
games and reveal a host of material, free and paid; the ones above
reflect my own experiences and enjoyment. For wargamers seeking a
solitaire game that also functions as an academic exercise, Professor
Philip Sabin’s Take that Hill demonstrates how a game can
teach tactical principles of warfare.
For those willing to order physical games online I
recommend Decision Games’ line of mini-game solitaire titles
covering a host of historical (and even sci-fi) subjects: Lawrence
of Arabia: The Arab Revolt 1917-18, Roger’s Rangers: America’’s
First Commandos, Vikings: Scourge of the North, Phobos Rising!
Insurgency on Mars, Ceres: Operation Stolen Base, Khe Sahn ’68:
Marines Under Siege, Suez ’56: Anglo-French Intervention, Merril’s
Marauders: Commandos in Burma 1943-1944, and Long Range Desert
Group: Special Operations Against Rommel 1941-1942. I’ve played
LRDG and enjoyed the system – though I’ll admit there’s
a bit of a learning curve with the rules – and someday I’m hoping
to order Roger’s Rangers to indulge my interest in the
French Indian War. Of course nothing prevents wargamers from playing
games from their own library against themselves, as wargaming doyen
James F, Dunnigan has stated: “Playing wargames solitaire is by far
the favorite mode for most wargamers.... The player may exercise his
own ideas about how either side in the game should be played.”
Board and card gamers also face a similar dilemma
as wargamers regarding print-and-play PDF resources; but dedicated
gamers find a way and discover rewards from new solo game
experiences. BoardGameGeek.com (BGG) remains a treasure-trove for
finding interesting game board and wargames, including print-and-play
titles. (Your Name Here) and the Argonauts remains one of my
favorite games from a past BGG print-and-play solo game contest. It
uses a push-your-luck die-rolling
mechanic (with a light worker placement element) based
on cards themed with
classical Greek elements. (On
its BGG page scroll down to
the “Files” section to download te
rules
and components, though you’ll need to register with BoardGameGeek
first). Unfortunately several others I’ve enjoyed in the
past have moved on to commercial development and sale, thus removing
the free print-and-play PDF files from the BGG “files” section
for their titles. Nonetheless, one can still click on the BGG home
page search field to initiate an “Advanced Search” for games with
1 player and the “Board Game Category” for “Print & Play”
selected to disappear down a rabbit
hole looking at interesting print-and-play solo games (and
numerous others caught up in the search engine). I’ve
even dabbled in solitaire board games, although an admittedly simple
one: Lord of the Two Lands
offers a basic solo game experience ruling for a span in ancient
Egypt’s New Kingdom.
Purely solitaire
board games exist and
many cooperative games offer additional rules for solitaire
play. Assuming online retail platforms remain fully operational, one
can still order physical games for home delivery and enjoyment. My
favorites include The Lost Expedition, Castles of Mad King Ludwig,
Escape: The Curse of the Temple, Sagrada, Friday, Desolate, and
Space Marine Adventures: Labyrinth of the Necrons (recently
featured here at Hobby Games Recce). Search for them at your favorite
online store, although I’ve seen some hobby and game stores
offering ordering by phone and curbside payment and pick-up
(including my “local” game store, Your Hobby Place in
Fredericksburg, VA).
These recommendations in no way represent a
comprehensive list, just a collection of solitaire game material I
hold in high esteem by my own standards. I realize they’re not
going to be everyone’s cup of tea, your mileage may vary, etc.; but
I hope they’re a starting point in filling one’s self isolation
time with entertaining diversions. Hang in there, humanity. Cover
your cough and wash your hands. We’ll see you on the other side.
Sic transit mundus.
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