Tuesday, September 27, 2022

Gaming Artifacts: AD&D Deck of Encounters

I’m always on the lookout for interesting resources to inspire and enhance my solitaire roleplaying gaming. Most work just as well for group play, but some can form the basis for solo adventures when the gang just can’t coordinate schedules and you want to spend an afternoon immersed in an imaginary game world. Years ago I recall using the second edition Advanced Dungeons & Dragons Deck of Encounters: Set One for a few weekend forays back into my favorite Basic/Expert D&D rules. I don’t recall much about the few play sessions other than they offered some satisfying entertainment and relief from stress at the time. Perusing the deck today I can see how they provide a range of adventure seeds one might develop into sole encounters or springboards for more involved adventures. It’s quite AD&D specific, but enterprising gamemasters can adapt most encounters to their favorite game setting or genre with a little work. Alas, it’s not cheap to acquire these days, especially when other resources exist today with a similar if not more effective inspirational impact.

Tuesday, September 13, 2022

Considering Wargaming & Troubled History

 Time is the king of all men, he is their parent and their grave, and gives them what he will and not what they crave.”

Pericles

Queen Elizabeth II figure
by King & Country
Last week’s missive on Osprey books’ wargaming notes – along with the passing of Queen Elizabeth II – reminded me how the legacy of colonialism shaped the supposedly modern world in which we live. It’s not easy, in our tribal mentality, to separate individuals from nations, a monarch from an entire government, to appreciate the good in one person despite living in an imperfect world. People have written carefully considered and respectful pieces on Elizabeth’s long reign and the service she rendered to her country and, arguably, the world, especially as it emerged into a post-colonial, more globally aware era. I’ve seen other pieces reminding us of her role as head of a nation troubled, like most countries, by turmoil and transgressions past and present. Most of this discourse reminds us (or makes us aware) of colonialism’s lingering ills. Those of us who study history in various capacities keep these in mind; for sensitive historical wargamers it presents a quandary. How can we play games based on historical events that reinforced the colonizers’ power and abuse of those they conquered? Is it all simply a game we can blissfully play for sheer enjoyment while ignoring the historical context, especially what that meant for the conquered? Should we abandon our satisfying pastime lest we perpetuate the very ills of colonialism people still denounce today? I fear there’s no “right” answer here (or at least no reasonable person would claim and enforce a “right” answer), but the issue’s worth exploring as our adventure gaming hobby pursuits occasionally intersect with real-world issues.

Tuesday, September 6, 2022

Osprey Books Wargaming Notes

I can’t recall the first Osprey Publishing book I bought. I’m guessing it might have been something either for the Victorian period or World War II. But I certainly remember – in those days when my interest remained firmly grounded in roleplaying games with only nascent dabblings in miniature wargaming – the few pages at the back of each Campaign series book offering insights on how to wargame the campaigns featured in the book. They’re something I miss today as I explore historical miniature gaming even as Osprey itself publishes its own rules and I continue exploring sources that address playing out historical conflicts on the tabletop.

Tuesday, August 30, 2022

ACW Ironclads Minis

It must be confessed that both ships were queer-looking craft, as grotesque to the eyes of the men of ’62 as they would appear to those of the present generation

H. Ashton Ramsay, engineer, CSS Virginia

A few years ago I discovered Bob Cordery’s excellent Gridded Naval Wargames* and began using it to explore different naval battles. The rules for American Civil War ironclad engagements worked quite well on my initial try, though I modified the critical damage system slightly for a little more depth. At first I used basic hand-crafted 1:1200 models for the USS Monitor and CSS Virginia (what us Northerners commonly learn in school as the Merrimack), but as I dove deeper into ACW ironclad warfare, I sought to collect professionally cast models. What started in the “Before Times” prior to the covid pandemic has since expanded into a significant sector of my wargaming hobby. Thankfully I’ve found some good suppliers of models to fuel my habit.

Tuesday, August 16, 2022

Summer Reading

 There are worse crimes than burning books. One of them is not reading them.”

Ray Bradbury

My son started school last week. For one of his first English assignments he had to endure the obligatory “write about what you did last summer” exercise. Most of his summer consisted of sitting around playing Roblox, but he mentioned most of our various excursions (about which I recently blogged). Summer reading was, alas, conspicuously absent. His electronic-media-dominated generation rarely pays attention to books, preferring to stick their faces in screens all day long. That said, my son surprised me on a last-day-of-summer trip to the regional used bookstore, where he was particularly keen on getting a book he’d noticed on a previous visit: Operation Mincemeat by Ben Macintyre. It gave me a small glimmer of hope that his generation won’t completely forget about books.

Tuesday, August 9, 2022

Summertime Distractions

In our leisure we reveal what kind of people we are.”

Ovid

We even
did the local
renfaire.
Academic summer is wrapping up for our family. My son starts school on Aug. 10 so they can run Standards of Learning tests for half-year courses before the yuletide holidays, when apparently kids these days void all the recently acquired scholastic knowledge from their brains. As a dad summer is a double-edged sword: on one hand, I get to spend time with my family on day trips and vacations; on the other, I’m distracted by everyone’s constant demands along with yardwork (a seemingly Sisyphean task). So I’m looking forward to easing back into the school-year routine and returning to projects, tapping some of the energy we found on numerous day trips and pleasant diversions that inspired our interests in history, media, and games.

Tuesday, July 26, 2022

Tables of Possibilities

 That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence.”

Leonard Nimoy

I love randomized tables in roleplaying games. They offer a quick-reference, thematic list to help define some aspect of a setting. A character’s past experiences. Encounters for a particular environment. Things that go wrong when you roll a critical failure. Some keep it simple, others elaborate with extra information or reference to other tables to determine more details about the results. Most provide a die type to roll to randomly determine results, though one might simply glance down the table and pick something appropriate for the moment. I’m definitely of the “roll or choose” camp, leaving things up to fate when I can’t decide, or choosing something that best reflects where the action or characters are going; though I rely on the dice when using table related to character creation. But tables themselves provide only half the necessary material; gamemasters and players bring their own involvement, perspective, and creativity when enabling table results to add richness to their games.