“Only those who will risk going too far can possibly find out how far one can go.”
— T. S. Eliot
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Middle-earth 54mm miniatures game, with player aid card and "burning" buildings. |
Features, News & Missives on Hobby Games with Peter Schweighofer
“Only those who will risk going too far can possibly find out how far one can go.”
— T. S. Eliot
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Middle-earth 54mm miniatures game, with player aid card and "burning" buildings. |
“Nine-tenths of tactics are certain, and taught in books: but the irrational tenth is like the kingfisher flashing across the pool, and that is the test of generals.”
— T. E. Lawrence
I’ve been spending time writing down the rules for processes discussed earlier, with an eye to producing both a rulebook for a board wargame and a streamlined player aid format of rules for the event where I expect to run the Battle of Great Bridge game demo. Once I had some firm rules down as a baseline for game play, I devised a gridded map, found some generic pieces to use, and started some self-play testing (with me taking turns running both sides), given my general lack of local players. I made a few adjustments, but overall it seems to deliver the experience I’d hoped to offer: basic rules with player choices, short play time, and all taking into account some historical considerations.“There are no strangers here; only friends you haven't yet met.”
— William Butler Yeats
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Friends with pizza, dice, games... and an otherworldly stranger. |
“Once you make a decision, the universe conspires to make it happen.”
— Ralph Waldo Emerson
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The West End Games Star Wars Roleplaying Game shelf. |
“It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something.”
— Franklin D. Roosevelt
I’m enjoying a spate of adventure design and writing as I prepare a Pulp Egypt scenario for an upcoming convention game. I haven’t run a roleplaying game session in a while; it’s been a few years since I penned one (and that’s still not seen publication). But I’ve wanted to run a new Pulp Egypt adventure for a while and this idea had been percolating in the back of my head for a while. I’d thought of writing it as a D6 System solitaire adventure (much like Trapped in the Museum, but a bit longer), with the character pursuing a mystery around notable locations in Cairo, but I wasn’t ready for another fully involved programmed adventure. So when friends asked me to run something at this upcoming convention, I started putting ideas on the page. It all proved an opportunity to try something different with my scenario design and writing process.
“History is a set of lies agreed upon.”
— Napoleon Bonaparte
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The author in Landsknecht regalia sweating it out at the VA Renfaire. |
“Principles and rules are intended to provide a thinking man with a frame of reference.”
— Carl von Clausewitz
Now I’ve
transposed the historical battle to the game board, the real
challenge begins: determining how players interact with pieces and
the map to simulate the engagement. All while keeping my original
parameters in mind. In my past talks about historical strategy games
I summarized core game processes as “Move, Attack, Morale.”
Relying on my earlier research, I set out to define when and how
players would command their forces within the framework of a turn
sequence...my first design choice challenge.Painting by Glenn Moore depicting
the British attack on the American
breastworks at the Battle of Great Bridge.