“Success
is the ability to go from one failure to another
with
no loss of enthusiasm.”
– Winston
Churchill
In my earliest days in adventure gaming I tried
desperately to recruit my cousins, particularly when our families
gathered at the holidays. As kids cousins often fulfill the role of
natural playmates, especially when close in age as my cousins were.
We’d indulged in traditional board games when we got together, but
roleplaying games seemed a bit more advanced; although we often had
plenty of time together, the interest and focus just wasn’t there.
It certainly didn’t help that the adventure games available to us
at the time were probably more complex than our age group. The
holidays – with their gatherings of friends and family – seem
ideal times to introduce non-gamers to our hobby; yet our ambitions
often fall short.
On another occasion I got it in my head to run my
cousins through the classic Advanced Dungeons & Dragons
module A1 Slave Pits of the Undercity. I copied the
adventure’s pre-generated characters onto my custom-printed
character sheets (set and printed on my brother’s Deluxe Star
Printing Press). Alas, despite my hopes, planning, and great
enthusiasm the effort quickly devolved into a morass of bored
players, long rules explanations, and not much adventuring.
I discussed this issue before in “Share Gaming during the Holidays.” How do we turn our enthusiasm for a game into
a rewarding experience during holiday gatherings with non-gamers
willing to give gaming a try? Certainly today we have many options
for board games suitable to newcomers. I’d certainly suggest such
classic titles as Ticket to Ride, Settlers of Catan, Carcassone,
Tsuro, and King of Tokyo, all of whose core rules seem
basic enough but allow for a great deal of nuance in the actual
player interaction. In that old blog post I offered a few other
general suggestions, but I want to revisit and expand a
recommendation specifically focused on roleplaying games. The three
games below seem especially suitable not just for forays into
roleplaying games during holiday gatherings but other times of the
year when our non-gaming friends venture forth and express an
interest in experiencing this facet of our adventure gaming hobby.
Star Wars: The Roleplaying Game:
This game presents a combined system and setting extremely accessible
to newcomers. The setting remains iconic, as most everyone knows Star
Wars, though some of us old curmudgeons still insist on running
games set only in the “classic” era of the original three films.
The d6-based game system relies on a core mechanic of rolling the
dice associated with the relevant skill to beat a difficulty number
or an opponent’s score. By using the central rules concepts –
derived from the main game into the OpenD6 system – one can
customize the rules to nearly any genre game, even on the fly.
Although West End Games’ original rules are out of print (though
occasionally available on the secondary market), the OpenD6
rules remain freely available under an Open Game License; the OpenD6 Wikia website includes numerous links, including those to PDFs of the
D6 Fantasy, D6 Adventure, and D6 Space core books as
well as numerous derivative versions (I personally recommend Mini Six, available as a free PDF download).
Hero Kids: I’ve featured this game
at Hobby Games Recce before. It’s a roleplaying game experience
tailored just for kids, not just as a game designed with them in
mind, but where kids are the heroes within the setting itself. The
core game costs only a few bucks on DriveThruRPG with a host of
setting and adventure supplements available. The mechanics center on
using six-sided dice, with basic character templates players can
choose and start using right away. Although I’d love to introduce
my own son to fantasy roleplaying through my favorite Basic/Expert
Dungeons & Dragons, Hero Kids provides a far more accessible,
ready-to-play experience.
Risus: The Anything RPG: Perhaps the
most concisely elegant roleplaying game, Risus employs some
similar mechanics to OpenD6 – roll some six siders and beat
a difficulty number or an opponent’s score – but relies not on
skills but on clichés that help define the character and broadly
(and sometimes creatively) express their expertise. Lose a contest
against an opponent or otherwise “take damage,” lose a die in a
cliché. Significant equipment can add bonus dice to certain rolls.
Although it doesn’t come with a default setting, it’s easy enough
to customize on the fly, especially given the character clichés can
help define both the game’s setting and tone. At four pages long –
including an entire page of options to further fine-tune the play
style – it’s an easy read that will have you up and running
quickly. It’s also available as a free PDF download at
DriveThruRPG. The Cumberland Games & Diversions electronic
storefront also includes other free resources to help run games,
notably Toast of the Town (a Risus pulp-fantasy
adventure) and The Big List of RPG Plots for inspiration in
any roleplaying game.
As an aside I’d recommend solitaire adventures
for two of these game systems as easy ways newcomers can explore
roleplaying games on their own (or experienced gamers can give the
systems a try to determine if they’re suitable). For the Star
Wars/OpenD6 games one can download the free PDF version of
Trapped in the Museum by yours truly, a brief pulp exploration
of a museum after hours. (For a small price one can also try a
longer, science-fiction solo adventure, The Asturia Incident.)
Those looking to give Risus a try can download the medieval
fantasy solo gamebook Ring of Thieves (complete with Risus
rule inside).
Games we find easily accessible and quickly
explained to newcomers are perfect for gatherings any time of the
year. They can help us effectively share our enjoyment of the
adventure gaming hobby and bring people back to the gaming table for
more.
“I'd
rather be a failure at something I love
than
a success at something I hate.”
– George
Burns
Good suggestions!
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