Battle Ravens: I backed this
Kickstarter game back in November 2018 and although it arrived on
time I hadn’t had much opportunity to try it beyond a few solo
games to familiarize myself with the rules and have fun playing with
all the amazing cardstock soldier pieces by artist Peter Dennis. Then
the week before Thanksgiving my son comes home asking me how much I
know about the Battle of Hastings and William the Conqueror (or “The
Bastard,” he notes, as he was known before the battle). He loves
history already, but apparently found a classmate who was quite
interested in that period and shared his knowledge and enthusiasm.
“Don’t you have a game about the Battle of Hastings?” my son
asked. Why yes, I do. So I mentioned Battle Ravens; the
Saturday before Thanksgiving, during the weekend doldrums, I set it
up and we played a game, Anglo-Saxons against Normans. We kept things
basic – without the tactics cards that add some depth to the game –
and had a blast. We bashed away at each other’s shield wall, him
concentrating massive attacks on my center and I taking a more
generalized, cautious approach. We seemed pretty evenly matched, each
taking one of the other’s spaces within a turn of each other. The
final victory depended on a series of unlucky die rolls on his part
and some lucky rolls for me. Despite losing my son was quite pleased
with himself and interested enough to want to try it again (with the
tactics cards) in the near future. I’ve featured the game before
(“Battle Ravens Looks Ideal for Kids & Newcomers”) and
recommend it as a solid historically themed game. It might seem
simple at first, with each side bashing away at the enemy shield
wall, but it uses some interesting mechanics and offers some
challenging player choices.
Terraforming Mars: I’ve heard very
good things about this game since its release but never really
pursued it given its high price tag and an impression of lots of
fiddly bits (and hence crunchy rules). I’m not a huge fan of
intricate resource allocation games; but when our Thanksgiving hosts
suggested it, I figured it was a good way to experience the game
firsthand. The four adults played while the kids plugged into the
video games (some things don’t change). It took me a while to fully
appreciate the seemingly overwhelming player choices, especially when
factoring in various cards played to enhance one’s abilities. The
science behind the terraforming theme influenced gameplay in logical
ways, though as a corporation concerned more with cultivating plant
life on Mars I had more opportunities to change conditions by
exploding nukes, mining, and dropping asteroids onto the surface. I
was also happy to learn it included rules for solitaire play,
offering a chance to tinker with game strategies on my own in the
context of a complete game. The game took us most of the afternoon to
play – about as much time as the turkey took to cook – so it was
a welcome diversion.
Sagrada: After dinner we passed the
time with a game of Sagrada, a die drafting and placement game
with a cathedral stained glass window theme. I’d played it before a
few summers ago with our hosts and liked it enough to get a copy for
home. It offers some very good visual challenges arranging dice given
certain parameters (no similar ones by number or color orthogonally)
while seeking to achieve upwards of four objectives, including
highest values on a certain “secret color” of dice. I’m not
terribly good at it (especially after way too much turkey and wine),
but it served as a good post-dinner diversion. My art-school-graduate
wife put her visual arts skills to good use and won handily.
5-Minute Dungeon: To round out the
evening our hosts suggested this super-light cooperative game themed
as a quick dungeon crawl where heroes try to vanquish numerous foes
and a final boss monster in five minutes. Gameplay boiled down to
each player trying to match symbols from cards in their hands to
those needed to defeat each foe, then slapping them down before
vanquishing the adversary...and, in an effort to save time, sweeping
the resulting cards onto the floor while someone else drew the next
monster. Each hero had some special powers to help defeat monsters,
people, and obstacles, and the individual hero decks had a
characteristic mix of cards with some specials thrown in. But overall
we played (and won) three times. It w as a fun, rousing experience,
but I later found myself reading the monster cards, admiring the
artwork and the silly puns (“Zola the Gorgon,” for instance) we’d
raced through. I found we spent more focus matching symbols from our
hands to those needed to defeat an adversary than immersing ourselves
in anything resembling a dungeon crawl. An enjoyable filler game, but
not one I’d want to add to my collection.
The Bridge with G Company:
After we returned home from our Thanksgiving revels I wanted to give
one last miniatures wargame scenario a try on the basement wargaming
table before it is requisitioned for the duration of the holiday
season as a present-wrapping and staging area. I’ve been toying
around with – and offering occasional advice on – John Yorio’s G Company World War II miniatures rules for a gridded game
surface. I decided to try a scenario he’d found that vexed him: one
side with a pillbox tries to defend a bridge from advancing enemy
troops. After quickly fashioning a pillbox out of gray cover stock I
set up the battlefield, deployed my units, found suitable dice,
shuffled my WWII aircraft spotter cards, and started playing. This
scenario challenged me to use some rules I’d not used in previous
engagements (a scenario based on the British commando raid on the
radar station at Bruneval): the defenders had a sniper, who managed
to take out one of the advancing platoons’ leaders; and both sides
had spotters who could call in heavy mortar strikes. The attackers
used a two-pronged advance, one group dashing up the road and across
the bridge to try taking out the pillbox in close combat, the other
crossing the river upstream and engaging the enemy posted in the
wooded areas. Alas, some lucky die rolls, the sniper, and constant
machine gun fire mowed down the attackers. I also learned that, in G
Company, close combat is brutal, often with one and sometimes
both engaged forces eliminated outright. I’m really enjoying G
Company; it’s a free game, very much a work in progress, and
perfectly suitable for company-level WWII action.
Now that Thanksgiving’s over our uncontrolled
descent into the holiday madness truly begins. I’ve already cleared
half the wargaming table for gift wrapping. I must inventory our
lights and start rigging everything to illuminate the house. The tree
and the trains are due to brighten the living room as soon as I deal
with my son’s “toypocalypse” and give the public rooms a
thorough cleaning. I expect gaming activities to slow until the
holiday itself, when gaming gifts appear under the tree and my son
has nearly two weeks off until he returns to school...plenty of
opportunities to turn to games to engage our imaginations and
brighten these darkest of days.
It sounds like you had a great holiday!
ReplyDeleteI bought 5-Minute Dungeon when Toys R Us was closing, just based on the art work on the box. The theme really is incidental to game play, which is a shame. As with your experience, we spend all of our attention on the symbols and ignore the art. I have often thought of trying to make some other game out of the cards, but that seems like a lot of work.
Thank you for the mention. I'm thrilled that you gave the rules another outing. I tweaked the artillery rules the other day, and I think they work better - at least they feel like they offer a real decision point now - and, importantly, for The River scenario, they can provide smoke cover when it's needed. I also have tweaked close combat to be less deadly - I noticed it was functioning as a suicide mission in my games. I hope to have everything properly written up posted later this month.
Good luck with the “toypocalypse” -I know that experience all too well!
Cheers!
Have a Look at some of the most amazing Virtual games for thanksgiving party to Play with the office colleagues, friends and Family this November.
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