November is Solo Gaming Appreciation Month (SGAM), an annual,
month-long celebration of solo gaming promoted primarily by the Lone Wolf Roleplaying community on Google+. Started by solo gaming
enthusiast John Fiore in 2011, the movement receives less emphasis
than various other game-focused commemorations like the birthdays of
gaming pioneers Gary Gygax and Dave Arneson, Free RPG Day, GM’s
Day, and International Tabletop Day. Yet to me it remains a key
celebration of an under-appreciated aspect of gaming.
Solitaire play has a place in the adventure gaming hobby. Some
gamers came to the roleplaying game hobby through “interactive
fiction” like the Choose Your Own Adventure books or TSR’s
Endless Quest books or even solitaire tutorial adventures in
later editions of the Basic Dungeons & Dragons rulebook.
SPI founder and prolific writer James F. Dunnigan has asserted that
wargamers prefer solitaire play to explore the nuances of various
simulations and prepare their own strategies for head-to-head play.
More games push the bounds of “traditional” gaming concepts:
along with innovative “cooperative” board games comes the concept
of games designed for a single player (or with single player
options). Even BoardGameGeek.com hosts an annual solitaire print-and-play design contest that generates a host of innovative
solo games.
As a writer, designer, and gamer I use solitaire gaming to fulfill
my needs for play, try out new systems, and conduct the earliest
playtests on new game designs. I’m an advocate of solitaire
tutorial adventures introducing core concepts of roleplaying to new
gamers. I believe solo gaming also helps fulfill our need to game
even when – especially when – we can’t muster a group of
fellow players. I’ve written about solitaire gaming numerous times
in the past: “Celebrating Solitaire Play,” “The Solitaire Gaming Experience,” “The Gamemaster Solitaire Adventure,”
“Solitaire RPG Tutorial Adventures,” “Halthrag Keep Hits the Solo ORS Spot,” and “Curling Up with Solitaire Gamebooks.”
Go out and celebrate Solo Gaming Appreciation Month this
November by indulging in some personal time with a solo game. Here
are some of my personal favorite solitaire games across the adventure
gaming spectrum:
Solitaire Game Books: My
missive on “Curling Up with Solitaire Gamebooks” offers a host of
recommendations on this front, but I’ll note three you can download
right now: the popular Sorcery! and Fighting Fantasy
titles now come to life in vivid electronic formats; S. John Ross’s
Risus solitaire gamebook, Ring of Thieves, remains a free
download from Cumberland Games (or you can order it in print from Lulu); and my own Risus solitaire adventure, Trapped in the Museum,
remains a free PDF download at the Griffon Publishing Studio “Free
Downloads” page.
RPG Solo Adventures: Some roleplaying game rulebooks came
with solitaire “tutorial” adventures to give readers an immediate
way to test out the rules and learn about the setting. Among my
favorite solo tutorial adventures are those found in second edition
Paranoia, Gangbusters, and first edition Star Wars
Roleplaying Game (by West End Games). Other games published full
scenarios for solitaire play: Basic D&D’s BSOLO Ghost
of Lion Castle and Expert D&D’s XSOLO Lathan’s
Gold. The James Bond 007 roleplaying game’s On Her
Majesty’s Secret Service, or almost anything for the classic
Tunnels & Trolls game. Even the Old School Renaissance
movement (OSR) has solo adventure representation with Noah Stevens’ The Hounds of Halthrag Keep, wonderfully evocative of its
gonzo Dungeon Crawl Classics atmosphere.
One-Player War and Board Games: More designers are creating
solitaire war and board gaming experiences, some of which can
accommodate more players if needed. I recently discovered (Your Name Here) and the Argonauts, a winner in a previous
BoardGameGeek.com solitaire print-and-play contest; I printed out
rules and cards and look forward to giving it multiple tries,
especially given the escalating “campaign” mechanics. I bought a
copy of Decision Games’ Long Range Desert Group this past summer and hope to find time to give that
dedicated solitaire wargame a try. I have a few Minden Games titles
like Battle over Britain and Torpedo Raiders seeking
some solitaire attention. A few single-player board games come to
mind, particularly Castles of Mad King Ludwig, Cards of Cthulhu,
and Escape: The Curse of the Temple. Other wargames peer down
at me from my shelves hoping I’ll open them up and give them a try
solitaire despite the lack of solo rules.
How do we share our enthusiasm for solitaire gaming during SGAM
and throughout the year Aside from promoting SGAM on Hobby Games
Recce and playing a few solitaire games in my collection, I’ve also
put two of my solitaire game PDFs on sale at 50% off: Schweig’sThemed Dungeon Generator (now $1.49) enables gamers to create
“weighted” table to create random dungeons on the fly (and offers
two ready-to-play examples). Operation Drumbeat (now $2.50)
simulates World War II German submarine patrols along America’s
east coast in the spirit of Avalon Hill’s classic solo game, B-17
Queen of the Skies.
We can share our game recommendations within the solo gaming community and the wider adventure gaming hobby. Game reports offer
insights into solo games and give readers an idea of whether a game
might fulfill their solitaire gaming needs. Solitaire play and
resources can also encourage others to dabble in gaming. I think
November is the perfect month for SGAM. It’s a great time to try
new solitaire or group games on our own, test-driving them throughout
the month; because toward the end of November America’s
Thanksgiving holiday gives us the perfect opportunity to gather with
friends and family around the table for a meal, fellowship, and some
group games everyone can enjoy.
Comments....
Want to share
your
favorite
solitaire gaming resources?
Start a civilized discussion? Share a link to this blog entry on
Google+ and tag me (+Peter Schweighofer) to comment, or
visit the Lone Wolf Roleplaying community on Google+ and join the
SGAM discussion.