“Man is most nearly himself when he achieves the seriousness of a child at play.”
— Heraclitus
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| A toast to summertime gaming aspirations. |
Of course all this must fit between my other writing goals, Sisyphean yard and household duties, and a continuing yet unsuccessful job search with uncertain and deteriorating prospects related to instability in the realms of politics, the economy, and backwoods Virginia in general. But I remember the somewhat carefree summers of my own youth, especially after discovering the adventure gaming hobby, so I strive, in my own limited way, to provide a similar intellectually stimulating yet leisurely experience to help my son expand his interests. We already have a list of more practical summertime objectives: giving his room an organizational overhaul and cleaning, getting his driving learner’s permit, motivating him to help out in the yard despite the intensely withering humidity and hordes of monstrous insects. But providing engaging activities for him remains a priority.
In school my son has nurtured an interest in history (much like his parents), which we’ve encouraged with rare family vacations and occasional day trips, films about historical subjects, and the infrequent game. So it should come as no surprise that he now has his own opinions about historical sites, periods, and related games he wants to explore. Alas, finding local venues where he can engage these interests remains unlikely. Most summer programs and camps at the local museum, library, and other organizations remain geared toward elementary school students...if they even bother to dabble in either history or tabletop gaming. (And my own efforts to cultivate such programs, even on a one-off basis, have remained frustrating and ineffective.) So we’ve talked about what has, in a way, become our own customized summer camp exploring his interests.
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| One of the cannon atop Drewry's Bluff, one of our possible day trip destinations. |
Games naturally figure into our summertime plans. One of my numerous yard projects includes setting some square paver stones on a flat section of the yard to form a large chess board. While I suppose I should also build a set of large chess pieces for it, I expect we’ll use it as a battlefield for wargames with large unit pieces and various gridded rules, possibly by Morschauser or more likely Bob Cordery’s The Portable Wargame (ironic considering the extreme non-portability of an in-lawn chess board). I’ve already experimented with 54mm Peter Dennis paper miniatures and have plans for a few larger-sized American Civil War ironclads suitable for 12-inch squares. We’ll see...that might prove too overly ambitious.
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| Richard III is on our wargame menu. |
When we started discussing summertime gaming objectives my son impressed me by declaring he wanted to embark on a scenario-design project of his own choosing. We’re planning on attending a regional gaming convention in October, where we’ll run several games. My son helped me consider which games to run and what times during the convention would be best to attract the most players. We’ve attended enough gaming conventions over the years, as both players and hosts, that he’s acquired a firm grasp of the various considerations in both attending and running games. So I shouldn’t have been surprised when he expressed an interest in creating a historical wargame scenario of his own design with an eye to running it at a future convention. After considering battles from the War of the Roses and the English Civil War to simulate on the gaming tabletop, he chose the Battle of Bosworth Field, 1485.
This presents an excellent, long-term father-son project. We already had some pretty intellectual discussions about choosing a battle, but now we’re talking about how to research Bosworth and distill its elements into a game experience (much as I recently did for the Battle of Great Bridge). Playing Richard III will provide some context, but I also have the Osprey book for the battle that gives us some details on the terrain and forces involved. I expect him to read up on the battle as well as examining various miniature wargaming rules to find a suitable one to use (or to create his own). He has ideas of his own, notably to purchase, paint, and use plastic wargaming figures rather than settling for crafting the excellent Peter Dennis paper miniatures from the book I already own. The convention he intends to run this at is relatively far down the calendar, so we have some time…but I’ve crunched painting minis for an event before, and I’d rather not do it again. Still, I can’t complain too much if it keeps him busy this summer.
So we have a host of game and history related activities to occupy his free time. No doubt some things will fall by the wayside as vacation ennui sets in or other, easier diversions draw him off. Travel expenses may curtail some day trips. I’m thankful to have the freedom to spend time with him now, guiding his focus and nurturing a critically engaged mind in activities that reflect on the past and prepare for the future.
* For the historically minded, battlefields within a one-hour drive of our home include Brandy Station, Kelly’s Ford, Cedar Mountain (each no more than 30 minutes away), Chancellorsville, Wilderness, Fredericksburg, New Market, and Manassas. Within two hours you’ll find Antietam, Harper’s Ferry, and Drewry’s Bluff, along with others in the Richmond area. No doubt I’m omitting a few.
Postscript
Goodness knows I’ve rambled on about summertime gaming over the years. Readers can peruse some of these to perhaps find some inspiration for their own game and history related activities:
“Summertime Gaming Can Reinforce Lessons”
“In our leisure we reveal what kind of people we are.”
— Ovid



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