Showing posts with label WRP. Show all posts
Showing posts with label WRP. Show all posts

Tuesday, March 4, 2025

Watch Read Play: Battle of the River Plate

 My policy with three cruisers in company versus one pocket battleship — attack at once by day or night.”

Commodore Henry Harwood

Last summer I proposed a learning rationale called “Watch Read Play” (or WRP) encouraging people to explore interests by first watching media, then reading, and finally playing a game about a topic, usually historical, that might engage them. I haven’t had much of a chance to try it myself, but over time I managed to achieve that trifecta for the Battle of the River Plate. That clash was the first major naval battle of World War II, when the German pocket battleship Graf Spee — after preying on Allied merchant shipping — encountered a British cruiser squadron hunting the commerce raider across the vast spaces of the south Atlantic. The severely damaged Graf Spee sought refuge in Montevideo, Uruguay, and, after some diplomatic controversies with the British cruisers lurking in international waters, the crew scuttled the ship. I explored the battle through a variety of media, including the 1956 film The Battle of the River Plate, two books, and the latest game on the subject, The Hunt. Each offers a different perspective to experience.

Tuesday, July 23, 2024

Watch, Read, Play

 I’m always learning new techniques and improving beyond my own knowledge because there is always something new to learn and new horizons to discover.”

Jose Andres

I’m often looking for ways to engage people in learning through games.
I believe games can provide experiences to expand our horizons and expose us to new or different perspectives; to better inform our lives, whether it’s simply spending time interacting with others or examining a more profound topic through play (and everything in between). But it’s sometimes a challenge to tempt people to play games at all, let alone entice them to try new ones, especially given our 21st century’s reliance on — and often obsession with — electronic devices and the diversions they offer. So many game experiences connect with other media, notably films/television and books (in all their varieties). Each of these forms varies in our engagement: our commitment of time, attention, and imagination. I think this trifecta of watching media, reading books, and playing games, all on a related topic, can help us immerse ourselves in something new, learn about it, and broaden our understanding through these different experiences.