Showing posts with label Watch Read Play. Show all posts
Showing posts with label Watch Read Play. Show all posts

Tuesday, August 11, 2026

Watch, Read, Play: French & Indian War

 “Fathers, both you and the English are white, we live in a Country between; therefore the Land belongs to neither one nor t’other.”

Chief Tanaghrisson

French and Indian War provincial militia
re-enactors march forth at Fort Frederick.
I don’t expect many Americans to have much familiarity with the French and Indian War (1754–1763); Europeans might know it as one theater in the larger Seven Years War (1756–1763) which some historians consider the first true “world war.” It’s an interesting period in American colonial history. Major European powers continue to stake claims to lands in the New World, with the British and French clashing primarily on the frontiers in New England and the mid-Atlantic. British colonists remain subject to the crown, yet, being separated from their governing body by several months’ treacherous voyage over the ocean, have cultivated a sense of self-sufficiency bordering on entitled independence. Over my years of reading and playing games about it, I’ve come to realize it sets up many of the issues over which Americans fought for their independence from Great Britain and highlights many issues we still face. One can more easily investigate the French and Indian War through movies, books, and games to gain a greater understanding of the conflict’s many aspects and outcomes that influenced the American War of Independence...and beyond.

Tuesday, June 16, 2026

Watch, Read, Play: Battle of Midway

The plump silhouettes of the American Dauntless dive-bombers quickly grew larger, and then a number of black objects suddenly floated eerily from their wings.”

Captain Mitsuo Fuchida

SBD Dauntless squadron seeks the Japanese fleet.
Many argue the Battle of Midway, June 4–7, 1942, was the turning point in the Pacific War. The engagement epitomizes the role of carriers and aircraft in naval operations as strategies relied less on massive battleships (though they’d still have a final significant moment at the Battle of Surigao Strait). Numerous factors played a role in its outcome: interception and interpretation of intelligence; preemptive deployment of American carriers; and Japanese indecision reacting to emerging threats during the engagement (among many others). All these considerations as in depicting any historical event prove challenging to interpret on the screen and the gaming tabletop. Given the battle’s importance, an abundance of Midway media offers many opportunities to engage with history by watching films, reading books, and playing games, all with varying degrees of quality.

Tuesday, October 7, 2025

Watch Read Play: The Battle of Britain

 I have promised the Führer that we will clear the skies and completely destroy the RAF. I expect my orders to be obeyed!”

Hermann Göring, Battle of Britain (1969)

Few episodes in history, let alone World War II, embody the determination and victory of the underdog quite like the Battle of Britain. Fought in the aftermath of France’s fall to Nazi armies in June 1940 and the escape of British forces at the “Miracle at Dunkirk,” the Royal Air Force’s stand against the Luftwaffe turned into a rallying point a war many thought already lost. Iconic images from the battle still resonate among history aficionados: Spitfires and Hurricanes, Stukas, the tall metal towers of the Chain Home radar stations, lines of contrails and smoke in the skies above southern England, the faces of weary pilots, the London Blitz. Immersing ourselves in the Battle of Britain can help us relate to that struggle, a small island nation standing up to a continent dominated by Nazi might, a handful of pilots and a steady stream of aircraft production against clouds of Lufwaffe bombers and fighters, the last free people of Europe holding out against cruel dictatorship. Our cultural history has mythologized much of that campaign, but on a closer look, watching films, reading books, and playing games, we can learn more about the real-life struggles people faced and better appreciate the historical events those people survived.

Tuesday, March 4, 2025

Watch Read Play: Battle of the River Plate

 My policy with three cruisers in company versus one pocket battleship — attack at once by day or night.”

Commodore Henry Harwood

Last summer I proposed a learning rationale called “Watch Read Play” (or WRP) encouraging people to explore interests by first watching media, then reading, and finally playing a game about a topic, usually historical, that might engage them. I haven’t had much of a chance to try it myself, but over time I managed to achieve that trifecta for the Battle of the River Plate. That clash was the first major naval battle of World War II, when the German pocket battleship Graf Spee — after preying on Allied merchant shipping — encountered a British cruiser squadron hunting the commerce raider across the vast spaces of the south Atlantic. The severely damaged Graf Spee sought refuge in Montevideo, Uruguay, and, after some diplomatic controversies with the British cruisers lurking in international waters, the crew scuttled the ship. I explored the battle through a variety of media, including the 1956 film The Battle of the River Plate, two books, and the latest game on the subject, The Hunt. Each offers a different perspective to experience.

Tuesday, July 23, 2024

Watch, Read, Play

 I’m always learning new techniques and improving beyond my own knowledge because there is always something new to learn and new horizons to discover.”

Jose Andres

I’m often looking for ways to engage people in learning through games.
I believe games can provide experiences to expand our horizons and expose us to new or different perspectives; to better inform our lives, whether it’s simply spending time interacting with others or examining a more profound topic through play (and everything in between). But it’s sometimes a challenge to tempt people to play games at all, let alone entice them to try new ones, especially given our 21st century’s reliance on — and often obsession with — electronic devices and the diversions they offer. So many game experiences connect with other media, notably films/television and books (in all their varieties). Each of these forms varies in our engagement: our commitment of time, attention, and imagination. I think this trifecta of watching media, reading books, and playing games, all on a related topic, can help us immerse ourselves in something new, learn about it, and broaden our understanding through these different experiences.