Every year as July approaches I get a little glum about the summer of 1998 when West End Games filed for bankruptcy and pulled the rug out from under numerous employees, creative freelance writers and artists, and fans of the company’s groundbreaking Star Wars roleplaying game. “Consider yourselves unemployed,” was how the company’s owner initially broke the news to the puzzled editors, graphic designers, and sales personnel unexpectedly summoned to his office. These annual, bittersweet recollections send me into a spiral of memories from which I can usually extricate myself by focusing on the positive aspects of that time. During my five years at West End I worked on many projects that still make me smile with a proud sense of satisfaction: certainly The Official Star Wars Adventure Journal; Platt’s Starport Guide; the revised and expanded version of the game’s second edition; the Star Wars Introductory Adventure Game (and similar products for the Men in Black and Hercules & Xena game lines); numerous solitaire tutorial adventures (including the standalone book Imperial Double-Cross); and a revision of the roleplaying game’s Star Wars Style Guide that helped authors with all aspects of the submission and writing process (which notably resurfaced a few years ago on the interwebzes as the guide George Lucas supposedly ignored when making the prequels, certainly not its original intention). It was a dream job, despite constant anxiety, vicious office politics, and what I expect are the general idiocies that plague any modern American workplace. But the occasion also gives me an opportunity to reflect on the many good things West End brought into my life and other people’s lives.