I was talking with someone about historically themed wargames a while back and was asked if there were any cooperative wargames in which players worked together to defeat a common adversary. We were also talking about how to introduce the concept of historical wargaming to kids in fourth through eighth grades, their parents, and interested adults. We both knew the core cooperative board games like Forbidden Island and and Pandemic (oddly relevant in today’s situation). Although I know several very good wargames for solitaire play (and adaptable for group cooperative play), I admitted I couldn’t think of any that were both cooperative and suitable for a beginner audience. So I started looking for suitable solo or coop wargames and, barring that, seeking ones I might modify to fit my parameters of something cooperative for a newcomer audience.
Tuesday, April 21, 2020
Tuesday, April 14, 2020
Alone in the Infinite Cathedral
I really did mean to set aside work on programmed solitaire roleplaying game adventures after finishing The Asturia Incident. Even during that project I briefly detoured to revise my old Trapped in the Museum solo scenario for the OpenD6 system on the occasion of its twentieth anniversary. After those forays into solo adventure gamebook writing I’d wanted to return to my long-neglected Infinite Cathedral project: a medieval roleplaying game setting bound to no particular game engine. And yet I now find myself tackling the challenge of creating a system-neutral programmed solitaire scenario. At least it’s serving as an introduction to the Infinite Cathedral and will hopefully fuel my enthusiasm for the main project ahead.
Tuesday, April 7, 2020
RJ War Naval Battle After-Action Report
|Tiny ships for small hands.|
Last time I documented my efforts to bring Russo-Japanese War naval engagements to the tabletop. I finally pried my son from his tablet for an afternoon fighting a preliminary battle to learn the rules and get a sense of effective tactics. As mentioned before, we used a homemade ocean hex map, some ships from The Viking Forge I’d painted and based, and Bob Cordery’s Gridded Naval Wargames, with modifications from my own “Critical Damage Table” and a small historical adjustment in favor of the Japanese forces. The battle was close, the “Critical Damage Table” played a role in the action, and we learned some of the finer points about the rules.
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