“It’s like a bird. If he knew what he was doing, he would fall.”
— Carl Reiner
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| The Battle of the River Plate on the game table; not quite as it actually happened. |
Features, News & Missives on Hobby Games with Peter Schweighofer
“It’s like a bird. If he knew what he was doing, he would fall.”
— Carl Reiner
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| The Battle of the River Plate on the game table; not quite as it actually happened. |
“Life is not a matter of holding good cards, but of playing a poor hand well.”
— Robert Louis Stevenson
I recently picked up Elizabeth Hargrave’s Wingspan Pocket edition at a regional gaming store, one of several more mainline games on my radar beyond my usual fare of roleplaying games and historical wargames. Our Thursday family game nights have long ago vanished from the calendar in the onslaught of homework, personal projects, end-of-week weariness, and general ennui toward gaming. But I’m still always looking for games with themes to tempt family members to the game table. And Wingspan Pocket fit the bill. Concise in table space, rules, and gameplay with a satisfying depth and, of course, rich avian illustrations by Natalia Rojas and Ana María Martínez for which the Wingspan line remains famous. It’s a good match for casual gamers with an interest in birds but also works well as a taste of contemporary board game play style which forces players to make decisions based on available resources and strategies for maximizing victory points.
“History is the interpretation of the significance that the past has for us.”
— Johan Huizinga
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| Papercraft Romans awaiting a playtest battle with Germanic tribesmen. |
“If one does not know to which port one is sailing, no wind is favorable.”
— Seneca
I’ve dabbled in many historical wargaming periods over the years. The Age of Sail remains one for which I’ve never really found an accessible game — in both cost and rules — until now. Feral Wizard’s Battle Box: Age of Sail promises to deliver an intuitive game with plenty of tactical choices in a small package (much like its previous game, Battle Box: Napoleonic Wars). The game ran a successful Kickstarter back in the spring and should deliver physical components by the end of the year...but backers received the print-and-play component files when the campaign ended. So I printed out some cards and rules and played a few battles using my craft store sailing ships and my large-hex light-blue ocean canvas. After a few games to help me grasp the mechanics and strategies I found it offered a host of player choices to add depth to what seems on the surface a basic Age of Sail game.“In our leisure we reveal what kind of people we are.”
— Ovid
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| Members of the Chinese PLA Navy play Sebastian Bae’s Littoral Commander: Indo-Pacific wargame. |
“The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.”
— Carl Jung
The times constantly change, more so, it seems, in a volatile capitalist society with a general government administrative “policy” of instability, uncertainty, and chaos. We fear change. Even at the craft store. Over the years, and certainly more recently, I’ve noticed my usually reliable stable of craft stores gradually shift away from providing plentiful resources for various adventure gaming hobby endeavors. One expects prices to increase over time, though not quite the jump we’ve seen recently. But the stock seems to ebb and flow depending on fads in the crafting hobby, predicted on customers’ purchasing habits and what influencers deem is fashionable at the moment. Which inevitably means gamers are paying more and finding fewer game resources at craft stores. I suppose I will grudgingly get used to it, venting, as I sometimes do, here at Hobby Games Recce.“We have two ears and one mouth so that we can listen twice as much as we speak.”
— Epictetus
Frequent readers know I’ve often wondered whether it’s worth my time and effort to continue posting at Hobby Games Recce. I have far too many stressors in my life, along with personal demons, constantly urging me to give it up. I’m a stubborn old curmudgeon, so I’ve held on this long...and probably will for a little while longer, at least. Positive interactions with readers always give me a sense of fulfillment, that this is all worth it, even in little ways. Most of those engagements occur in my online social media presences — Bluesky and the Mastodon instance Dicecamp — and only occasionally in the blog’s actual comments section. I still cherish the infrequent comment here, but lately most finding their way into my comment moderation interface are spam. Initially they were blatant spam, but now they’re more cleverly disguised as vague if incorrect references to old posts with some link to a site they’re promoting. We get enough spam in our e-mails and web surfing...I don’t want to allow it here...even if it means diverting authentic comments elsewhere.