“Your library is your paradise.”
— Erasmus
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| JRR Tolkien's painting of Smaug on his gold, with “invisible” Bilbo. |
Features, News & Missives on Hobby Games with Peter Schweighofer
“Your library is your paradise.”
— Erasmus
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| JRR Tolkien's painting of Smaug on his gold, with “invisible” Bilbo. |
“There are many truths of which the full meaning cannot be realized until personal experience has brought it home.”
— John Stuart Mill
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| The author peers out over the wall along Fredericksburg's Sunken Road. |
“A home without books is a body without soul.”
— Cicero
Midsummer has come and gone. Around here the holiday quite accurately represents the middle point of my son’s academic summer vacation, for a school system that ends classes right before Memorial Day and resumes classes the first grueling hot week in August. So I apologize that my “summer reading” post comes a bit late in the season. I’ve made recommendations for summer reading in the past. Rather than look over what books and games I’d recommend from the past year as appropriate to summertime diversions, I thought I’d take a look at my piles to be read and to be played, with a few recent, notable exceptions.“The life of the dead is placed in the memory of the living.”
— Cicero
Several weeks ago I was reminded how minuscule our adventure gaming hobby appears in the face of the many other seemingly far more important subjects society prioritizes. Prolific Games Workshop fantasy illustrator John Blanche died on June 1, 2026. And French-Iranian author, activist, and filmmaker Marjane Satrapi died on June 4, 2026. Someone somewhere in my social media feed commented how John Blanche’s passing received little notice when compared to Satrapi’s. I experienced some of their work, Blanche’s in my formative gaming years and Satrapi’s only recently. They each had a profound impact on the way I viewed various aspects of my world. Yet the treatment of their passing was telling. Many in the adventure gaming hobby remembered Blanche. Satrapi enjoyed greater fame from her graphic novels about her youth in Iran, Yet for a majority of people, especially in America, neither name held any significance. It’s a sad reminder how extremely niche entertainment like graphic novels and adventure games garner very little attention compared to far more popular and lucrative forms like sports, movies, and television (or their lamentable 21st century equivalents). Yet their work and presence affect the lives of a small portion of us...and for that we celebrate them.“Throw forward your cavalry, as soon as you approach your new position, to Culpeper Court-House, and carefully watch the whole country toward Richmond and Gordonsville.”
— Union Major General John Pope
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| Battle of Cedar Mountain, Aug. 9, 1862, engraving from a sketch by Alfred R. Waud. |
“The plump silhouettes of the American Dauntless dive-bombers quickly grew larger, and then a number of black objects suddenly floated eerily from their wings.”
— Captain Mitsuo Fuchida
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| SBD Dauntless squadron seeks the Japanese fleet. |
“The key to growth is the introduction of higher dimensions of consciousness into our awareness.”
— Lao Tzu
I admire discourse that challenges me to think more deeply about tabletop games, whether new perspectives or ones investigating (and sometimes affirming) concepts I advocate. I often wish the adventure gaming hobby had more such discussion geared toward the kind of hobbyists and informed generalists who wander the borderlands between more steadfastly ensconced professional and scholarly game circles. Secondary education offers some promising opportunities as young people, not yet established in our staunch intellectual silos, explore and develop their own ideas on gaming subjects. Dr. Jeremiah McCall, himself an innovator in the field of games for learning, recently mentored one of his students at the Cincinnati Country Day School through a senior independent study project examining how different media — literature, film, and video games — presents the same historical event in different ways...and to different ends. It encourages us to more closely analyze how we interact with the various media we consume and how the context of form shapes its messages.