“If one does not know to which port one is sailing, no wind is favorable.”
— Seneca
I’ve dabbled in many historical wargaming periods over the years. The Age of Sail remains one for which I’ve never really found an accessible game — in both cost and rules — until now. Feral Wizard’s Battle Box: Age of Sail promises to deliver an intuitive game with plenty of tactical choices in a small package (much like its previous game, Battle Box: Napoleonic Wars). The game ran a successful Kickstarter back in the spring and should deliver physical components by the end of the year...but backers received the print-and-play component files when the campaign ended. So I printed out some cards and rules and played a few battles using my craft store sailing ships and my large-hex light-blue ocean canvas. After a few games to help me grasp the mechanics and strategies I found it offered a host of player choices to add depth to what seems on the surface a basic Age of Sail game.





