“Throw
forward your cavalry, as soon as you approach your new position, to
Culpeper Court-House, and carefully watch the whole country toward
Richmond and Gordonsville.”
— Union
Major General John Pope
 |
Battle of Cedar Mountain, Aug. 9, 1862, engraving from a sketch by Alfred R. Waud. |
My feature on
“Watch, Read, Play: Battle ofMidway” and one of the games noted, Sebastian Bae’s
Find, Fix, and Finish, started me thinking about how two opposing forces
come together on the battlefield. At Midway the battle came about
through a confluence of intelligence analysis and aerial
reconnaissance, with each carrier fleet probing for the other before
deploying attack forces. The guessing game of
Battleship came
to mind as a very basic, extremely abstracted representation of this
process, but Bae’s game refines it into a fast-playing micro-game
modeling modern naval operations. I’ve long wanted to design an
easy game around the American Civil War
Battle of Cedar Mountain (not
far from where I live in Virginia) simulating the fog of war as two
armies move toward each other, probing with cavalry and infantry,
maneuvering with limited information about enemy location and
strength, and screening forces with cavalry. And I found some
inspiration for game mechanics in Bae’s game, a starting point from
which I began tinkering with ideas on how such a game might work.