Tuesday, September 15, 2026

Rules Tinkering & Redesign

 “History is the interpretation of the significance that the past has for us.”

Johan Huizinga

Papercraft Romans awaiting a playtest
battle with Germanic tribesmen.
This past week I started getting an idea for a new set of kid-friendly historical miniatures gaming rules. Having covered World War II tank combat in Panzer Kids and small unit action where individual soldiers each play a role in Skirmish Kids, I began wondering if I evolved the latter rules to accommodate full units in ancient, medieval, and pre-20th century battles on a larger scale. I started jotting down notes, typing out a few ideas, considering how elements of Skirmish Kids would have to change to accommodate battles with lines of infantry, cavalry charges, and artillery (and all that across the ages). I started drafting stats for various units I wanted to field in playtest games. And then I stopped myself. Does the world really need another set of wargaming rules? Do I really need that, even despite my personal design preferences for kid-friendly games? Haven’t I enough game projects requiring attention? Don’t we have enough rules already? Perhaps it’s the restless, unfulfilled creative drive within me, or my urge to share my interest in using games to help people learn about history, or that maybe this one might catch the attention of a publisher other than myself who can better produce and promote the game. And so I soldier onward, despite the leering shadows of doubt whispering “Why bother?”, ignoring my depleted reservoir of time and energy and enthusiasm, oblivious to the adventure gaming world’s inevitable indifference at yet another wargaming rule set.

Tuesday, September 8, 2026

Playing with Battle Box: Age of Sail

 “If one does not know to which port one is sailing, no wind is favorable.”

Seneca

I’ve dabbled in many historical wargaming periods over the years. The Age of Sail remains one for which I’ve never really found an accessible game in both cost and rules until now. Feral Wizard’s Battle Box: Age of Sail promises to deliver an intuitive game with plenty of tactical choices in a small package (much like its previous game, Battle Box: Napoleonic Wars). The game ran a successful Kickstarter back in the spring and should deliver physical components by the end of the year...but backers received the print-and-play component files when the campaign ended. So I printed out some cards and rules and played a few battles using my craft store sailing ships and my large-hex light-blue ocean canvas. After a few games to help me grasp the mechanics and strategies I found it offered a host of player choices to add depth to what seems on the surface a basic Age of Sail game.

Tuesday, September 1, 2026

What Do Games Tell Our Adversaries?

 “In our leisure we reveal what kind of people we are.”

Ovid

Members of the Chinese PLA Navy play Sebastian
Baes Littoral Commander: Indo-Pacific wargame.
A recent social media post by Sebastian Bae — game designer, wargaming professor, defense analyst, former US Marine (among many other roles) — shared news that members of China’s People’s Liberation Army Navy (PLAN) were playing his modern wargame Littoral Commander: Indo-Pacfic. “I did not have the PLA Navy playing my ‘Littoral Commander Indo-Pacific’ #wargame on one of their ships on my bingo card for 2026. Absolutely wild,” Bae posted. It is an interesting testament to our open-source internet age, where information and products travel the world for use by anyone who wants them...including our potential near-future adversaries. It certainly validates the quality and utility of Bae’s wargame. It also raises questions about what adversaries can learn from the games we ourselves design and use, how such games reflect both the designer’s knowledge of battlefield capabilities and assumptions about elements affecting the outcome of combat.

Wednesday, August 26, 2026

Craft Store Lament

 “The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.”

Carl Jung

The times constantly change, more so, it seems, in a volatile capitalist society with a general government administrative “policy” of instability, uncertainty, and chaos. We fear change. Even at the craft store. Over the years, and certainly more recently, I’ve noticed my usually reliable stable of craft stores gradually shift away from providing plentiful resources for various adventure gaming hobby endeavors. One expects prices to increase over time, though not quite the jump we’ve seen recently. But the stock seems to ebb and flow depending on fads in the crafting hobby, predicted on customers’ purchasing habits and what influencers deem is fashionable at the moment. Which inevitably means gamers are paying more and finding fewer game resources at craft stores. I suppose I will grudgingly get used to it, venting, as I sometimes do, here at Hobby Games Recce.

Tuesday, August 18, 2026

Farewell to Comments

 We have two ears and one mouth so that we can listen twice as much as we speak.”

Epictetus

Frequent readers know I’ve often wondered whether it’s worth my time and effort to continue posting at Hobby Games Recce. I have far too many stressors in my life, along with personal demons, constantly urging me to give it up. I’m a stubborn old curmudgeon, so I’ve held on this long...and probably will for a little while longer, at least. Positive interactions with readers always give me a sense of fulfillment, that this is all worth it, even in little ways. Most of those engagements occur in my online social media presences Bluesky and the Mastodon instance Dicecamp and only occasionally in the blog’s actual comments section. I still cherish the infrequent comment here, but lately most finding their way into my comment moderation interface are spam. Initially they were blatant spam, but now they’re more cleverly disguised as vague if incorrect references to old posts with some link to a site they’re promoting. We get enough spam in our e-mails and web surfing...I don’t want to allow it here...even if it means diverting authentic comments elsewhere.

Tuesday, August 11, 2026

Watch, Read, Play: French & Indian War

 “Fathers, both you and the English are white, we live in a Country between; therefore the Land belongs to neither one nor t’other.”

Chief Tanaghrisson

French and Indian War provincial militia
re-enactors march forth at Fort Frederick.
I don’t expect many Americans to have much familiarity with the French and Indian War (1754–1763); Europeans might know it as one theater in the larger Seven Years War (1756–1763) which some historians consider the first true “world war.” It’s an interesting period in American colonial history. Major European powers continue to stake claims to lands in the New World, with the British and French clashing primarily on the frontiers in New England and the mid-Atlantic. British colonists remain subject to the crown, yet, being separated from their governing body by several months’ treacherous voyage over the ocean, have cultivated a sense of self-sufficiency bordering on entitled independence. Over my years of reading and playing games about it, I’ve come to realize it sets up many of the issues over which Americans fought for their independence from Great Britain and highlights many issues we still face. One can more easily investigate the French and Indian War through movies, books, and games to gain a greater understanding of the conflict’s many aspects and outcomes that influenced the American War of Independence...and beyond.

Wednesday, August 5, 2026

Back-to-School Estimation

 “I am always ready to learn although I do not always like being taught.”

Winston Churchill

My son returned to public school today, a constant gripe given the swampy weather and the lack of adequate environmental air handling in his school. So I offer apologies to regular readers; this piece is a bit more self-centered, having been pulled together late, after several false starts on other topics, and having dealt with several days of frantic back-to-school activities. Part of my deep mental programming still views the start of the academic year in the “autumn” as a time of new beginnings, new routines, and new goals, unlike my ever-growing disdain for personal re-evaluation and re-dedication to often unattainable ideals during the New Year’s holiday in mid-winter. In trying to organize my adventure gaming efforts, I look to projects foremost in my mind develop toward more refined forms worthy of sharing.