“Virtues are acquired through endeavor, Which rests wholly upon yourself. So, to praise others for their virtues can but encourage one’s own efforts.”
— Thomas Paine
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| Jean Rabe, 1957–2026 |
Features, News & Missives on Hobby Games with Peter Schweighofer
“Virtues are acquired through endeavor, Which rests wholly upon yourself. So, to praise others for their virtues can but encourage one’s own efforts.”
— Thomas Paine
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| Jean Rabe, 1957–2026 |
“There are risks and costs to action. But they are far less than the long range risks of comfortable inaction.”
— John F. Kennedy
My estimation of serious simulation “wargames” — like tabletop exercises (TTXs) and matrix games — has deteriorated in the past 18 months. Many seek to explore outcomes of various emerging issues with an eye toward affecting policy or future action. These rarely achieve any objective on their own beyond educated speculation how different elements affect the situation and where various actions lead, even with post-game discussion; their success and impact requires subsequent, meaningful action to put the conclusions to any effect in real-world policy. And I don’t see that happening against the overwhelmingly indifferent filter of societal and institutional bureaucracy. The past few years we’ve seen several political simulations, some more tabletop exercises than wargame-adjacent matrix games, intended to “game out” what might happen with various developments in American politics. Many came to presciently frightening conclusions. But this kind of simulation means nothing if participants don’t use what they learned to affect policy moving forward.“The speed of communications is wondrous to behold. It is also true that speed can multiply the distribution of information that we know to be untrue.”
— Edward R. Murrow
West End Games Star Wars Adventure Journal offered many opportunities to publish new material exploring and expanding the wider Star Wars galaxy. New short fiction featured new characters and beloved standards. Source material provided fresh setting elements to enhance games. And adventures offered ready-made action to drop into a game night or mine for inspiration. I’ll be the first to admit that — as a quarterly periodical with deadlines and a limited pool of approved authors — not every article provided stellar-quality material. All passed Lucasfilm standards at the time, but a few really stood out. “Galaxywide NewsNets” was an early example, one that established a previously unexplored aspect of the setting that continued providing inspiration in subsequent Journal issues...and even well into the new era of continuity.
“It is hardly possible to build anything if frustration, bitterness, and a mood of helplessness prevail.”
— Lech Walesa
I am resisting retreating from the world for a while, as I occasionally have when everything seems overwhelming; my usual euphemism for doing so is going to the “Hermitage on the Edge of Oblivion.” Much as I’d like to temporarily remove myself from social media and the madness of the world at large, I cannot. In the absence of actual day-to-day friends I see in person, online interaction remains my primary engagement with other relatively friendly humans (such as it is). So while maintaining awareness of the horrors unfolding in the news, I take the time to indulge in “self care” activities to maintain my ability to function daily and prevent my further descent into madness. Most of these relate to my activities in the adventure gaming hobby and peripheral interests. In outlining them here, I hope readers might find helpful strategies; if not an exact match, then some inspiration for similar pursuits offering temporary respite and renewal before braving the monstrous indifference and active misery our current reality forces upon us.“A judicious mixture of rumor and deception, with truth as bait, to foster disunity and confusion.”
— William J. Donovan
Every so often I return to read a beloved novel, something to help distract me from the woes of this existence and provide some level of entertainment and, in some cases, further enlightenment. I return to Robert Heinlein’s Stranger in A Strange Land occasionally, despite its obsolete and often biased views of “future” society and other issues. I’ve read aloud J.RR. Tolkien’s The Hobbit numerous times to my son when he was of bedtime-story age. I make the pilgrimage of reading A Canticle for Leibowitz when the world seems teetering on (or careening over) the brink of madness. But I’ve never before mentioned my guilty pleasure, a series of novels about the Office of Strategic Services (OSS) during World War II: W.E.B. Griffin’s Men at War series. Given the stresses of the holiday season combined with <waves hand> everything else, well, it seemed about time to revisit the young heroes of the novels and lose myself in their rollicking if not terribly historically accurate escapades.“Reflect upon your present blessings of which every man has many — not on your past misfortunes, of which all men have some.”
— Charles Dickens
I’m not a fan of year-end summaries of top 10 this and top 10 that, the numerous people we admired who passed away, and a look back on a few positive highlights that never quite illuminate the darkness of what seems like a 10,000-day year of constant awfulness at various levels. I don’t care to innumerate my past achievements (usually because they don’t amount to much) or state my resolutions or other expectations for the coming year. But our society places meaning on year-end reflection on past and future, so I’ll indulge a little in looking back and forward on the few promising game-related bits that shone like bright pinpricks against the vast canvas of darkness.“A toy is seen both as a bauble and as an intellectual machine.”
— Brian Sutton-Smith
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| Ranks of paper minis march across the Great Bridge to disperse rebels. |