Tuesday, January 30, 2018

The Hermitage at the Edge of Oblivion

I’m stepping away from Hobby Games Recce for a while to concentrate more on long-neglected game projects that require the time, focus, and energy regularly sapped by the blog. I’ve been blogging weekly from November 2010 until 2017, when I cut back to posting every other week or so. Unfortunately it has distracted me from other gaming endeavors, though I suppose it’s kept me more visible among and engaged with a small segment of the online gaming community. I’m grateful for readers who’ve stayed with the blog faithfully all this time and those who’ve discovered it later and followed anyway. In my absence I’m leaving the blog in public mode for now so people can read my past missives about various aspects of adventure gaming, a few of which might offer some small measure of entertainment or enlightenment. At some point I intend to post again – though not on a regular basis – as the muse and my own interests inspire me; I’ll cross-post to my Google+ followers and Griffon Publishing Studio’s Facebook page when I do.

But right now I need a break, so it’s off to the Hermitage on the Edge of Oblivion to meditate in cloistered seclusion and immerse myself in work on other gaming projects.

Tuesday, January 2, 2018

Resisting the “New Hotness”

Some gamers thrive on industry news and the acquisition of new releases that engage their interests. Others remain content to explore games of whatever type at their leisure, trying a new game now and then, returning to old favorites, even exploring older releases discovered in newly remastered PDFs or used bookstore shelves. The more we stay attuned to the gaming industry and community the more we’re exposed to the excitement of new releases, especially when reinforced by gaming friends, convention promotions, and activities at the Friendly Local Game Store (FLGS). The concept of getting the “new hotness” as soon as it releases is a cornerstone of marketing, one further reinforced by the Fear of Missing Out (FOMO) cultivated in our faster-than-light Internet Age. Some find resisting the new hotness easier than others; I’ve occasionally succumbed to it but find it easier to hold out and be my own gamer as I’ve aged (matured?) and changed my gaming group.