I’ll admit I’ve never really immersed myself
in pre-made fantasy world settings, particularly those that emerged
in the late 1980s and 1990s and grew exponentially from core boxed
set concepts to entire continents of supplements and “splatbooks.”
A few exceptions exist, but they come from my earliest days exploring
the adventure gaming hobby and those years after college when I had
money to pursue other games with engaging settings tied to specific,
non-fantasy game systems. I think my perspective results from a
confluence of circumstances: the content and marketing of these
worlds with my inability to immerse myself in roleplaying games at
the time they were released.
Tuesday, May 19, 2020
Friday, May 15, 2020
Playing to “Win” the Covid-19 Game
I don’t usually indulge in politics or other
sensitive, real-life subjects here at Hobby Games Recce. If I do,
it’s in some way related to games. So I’d like to propose that
the current pandemic situation has some parallels to gaming;
specifically how we play games, strategies we use to succeed, and
what happens when we win or lose. So bear with me if you will or
simply come back next time for a less-politically tinged feature. And
if you’re the kind of person who takes offense at my sentiments on
these subjects, well, sic transit mundus.
Tuesday, May 12, 2020
WEG Memoirs: “Mos Eisley Shoot-Out”
Recently the online classic game store Wayne’s Books posted the “Mos Eisley Shoot-Out” pamphlet under its home
page’s “New Arrivals” banner. I always enjoy seeing West End
Games material on the site. Nothing tells me more about how the
gaming public views a title as the price listed at Wayne’s Books.
It’s always nice to know people still appreciate the work we did
long ago. Collector’s prices reflect a game book’s physical
condition as well as the product quality and the demand among
aficionados (and I’m sure a number of other considerations of which
I’m unaware). I was somewhat surprised, then, that the 11x17-inch,
double-sided, full-color folded brochure mini-game West End published
and gave away for free in 1997 was listed at $25.99.
Tuesday, May 5, 2020
Game Activity during the Pandemic
For two months the covid-19 pandemic has altered
how we live our lives, including our gaming habits. Most world
governments imposed limitations on their population (followed more
stringently in some places than others). In less than two months more
Americans have died than in all the years of fighting in Vietnam.
Depending on how soon scientists can develop more effective testing
and tracking, vaccines, and treatments/cures, we may never really
return to a semblance of “normal” we experienced before. In the
face of this deadly pandemic most everyone’s trying to adapt to the
new situation: businesses, conventions, individual gamers. No doubt
we’ll continue adjusting as conditions change for better or worse.
We just have to sit back and see how our efforts affect the
pandemic...and until then, we can distract ourselves and find some
respite from this grim reality through our modified adventure gaming
hobby activities.
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