Tuesday, March 21, 2017

Customizing My B/X D&D Experience

My son and I have been gaming on and off recently, occasionally testing the waters of intro roleplaying games between Pokemon card game duels and an occasional board game. We’ve enjoyed Hero Kids, though each adventure requires a good deal of prep, whether I’m printing and adapting an existing scenario or devising my own (with the requisite maps). We’ve also tried the forgotten Pokemon Jr. Adventure Game – a wonderfully simple yet entertaining intro roleplaying game experience that capitalizes on the popular Japanese license – which I’m enjoying for its very basic, read-aloud scripted scenes and simple combat system printed on the various Pokemon cards. Both games still hold some potential for several more play sessions, especially if I can wean everyone off Hero Kids’ maps. At some point, though, I’d like to transition to something a bit more mainstream that also caters to my own gaming urges. So I’m re-evaluating my current views regarding Basic/Expert Dungeons & Dragons, as many of you know, my preferred version of D&D and, despite my general explorations of the Old School Renaissance, my preferred OSR game. I’m looking to make it more comprehensible for a seven year-old and provide a more heroic (read” less-deadly”) experience for characters.


Tuesday, March 14, 2017

Beyond First Edition RPGs

The release of subsequent editions of roleplaying games carries different significance for publishers and gamers. Professional publishers often develop subsequent editions to further refine the game system or setting, but usually with the core motivation of launching a new product or product line to stimulate sales. As consumers, gamers have the prerogative to invest their money in what they like; some love new editions of their favorite titles, others try one edition and either stick with it or move on to something else (just as some gamers find everything they need from a game’s core rulebook while others need every published supplement). Do gamers really need subsequent editions, or would publishers’ efforts be better spent on developing and releasing innovative new rules and settings?


Tuesday, March 7, 2017

The Portable Kriegspiel

Veteran gamer and designer Bob Cordery recently released The Portable Wargame, a small yet illuminating booklet that vastly refines the idea of the classic Kriegspiel for today’s gaming audience. It distills the wargaming experience to a gridded surface (squares or hexes) using modular terrain on a board far smaller than the sprawling landscapes usually enjoyed by miniature wargame enthusiasts. While gamers have been using gridded boards for a while – and some, like Richard Borg’s Commands and Colors series, continue making innovations in that field – The Portable Wargame provides a rules framework to run a streamlined yet satisfying game with fewer resources and less time than traditional board and miniature wargames.