Tuesday, October 25, 2022
Card-Driven Battle Games
I’ve
recently enjoyed playing around with some wargames using
cards for unit activation and actions. They’re new
acquisitions with elements
I thought I might like
to explore,
something
different from board games and miniature wargames, though with plenty
of similarities in different aspects. Manoevre
from GMT
Games (2008)
covers
early 19th century combat (the
Napoleonic era),
while Airfix Battles
from
Modiphius
Entertainment
(2016)
offers an
introductory wargame experience set
in
World War II. They
loosely fall into the “board wargame” category, though
enterprising hobbyists can craft their own conversions to a more
visually impressive experience with miniatures and terrain. The
central card mechanics work well in providing players limited choices
maneuvering
units on the field. As
with any game, each has its own strengths and disadvantages;
but on the whole each game provided a positive play experience.
Tuesday, October 18, 2022
Star Wars RPG Instant Adventures
I’m
trying to jumpstart my work on a neglected system-neutral fantasy
roleplaying setting and, in seeking inspiration to fuel some creative
momentum, I’m looking at
some of my favorite roleplaying game supplements for ideas and
reviewing notes I’ve gleaned from others on relevant game design.
My reading includes the Instant
Adventures
collection for West End Games’ D6
System Star Wars Roleplaying Game.
Although filled with scenarios, its original design parameters offer
some ideas on how I might approach developing and presenting my
setting sourcebook – short, easily digestible sections with maps
and sidebars to quickly orient readers – still useful 20 years
later
in our Internet Age of instant gratification and dwindling attention
spans.
Tuesday, October 11, 2022
Considering Bloody Tarawa
“I cannot tell you what profound respect I have for these Marines who took Tarawa, the living and the dead. I do not believe any Americans ever fought more bravely or so unselfishly.”
– Robert Sherrod, Time-Life photographer
A few weeks ago I reflected how our wargaming experience might have more depth when we consider it more than simply playing a game, but give thought at some point to the history behind the battle, the ramifications for people who, on the board, often look like cardboard chits and playing pieces. Although that piece focused on issues of colonialism in the wake of Queen Elizabeth II’s passing, it also pertains to other issues, notably the human cost of war. I’m reading John Wukovits’ One Square Mile of Hell, an account of the battle for Tarawa in November, 1943, from its planning and training phases, through the ruthless fighting, and its aftermath with survivors and families. Coupled with my occasional visits to the National Museum of the Marine Corps and my enjoyment of Worthington Publishing’s solitaire Tarawa 1943 game, the book offered a vivid, painful reminder of the price we pay to wage war.
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