I rarely feature games in active Kickstarter
campaigns (though I’ve looked at a few after release); but when I
happened upon Daniel Mersey’s Battle Ravens: The Shieldwall Board Game I couldn’t
resist both backing it and offering my perspective. Battle Ravens
pits two players’ Viking-age armies against each other across the
field of battle. Each side gets to place tokens (representing ravens)
behind different sections of their line, then spends them to maneuver
and fight with their warriors, hoping to break through the opponent’s
line and send them running from the field. The battle game format
works well for simulating warfare of this age; the rules provides
plenty of historical context. The designer has released several
recent and popular miniatures rules that work well for beginners. The
mechanics seem basic yet offer players some careful choices to make.
These elements can satisfy wargamers looking for a quick yet
fulfilling tabletop diversion and tempt kids and newcomers to give
the wargaming hobby a try.
Tuesday, November 27, 2018
Friday, November 23, 2018
Orc Ambush in Rohan
Almost three months ago I found an online deal
through a game trade community for a host of Lord of the Rings
miniatures. They were originally produced for a Play Along Toys line
released shortly after the popular feature films. I was particularly
keen on these for a number of reasons. I love large-scale 54mm
miniatures – I’m a huge fan of Armies in Plastic’s historical
lines – because they’re just the right size for introducing kids
to miniature wargaming. This particular line came pre-painted, a huge
bonus considering the time to get most miniatures onto the wargaming
table usually includes a huge investment in painting. And, of course,
I’m a fan of Lord of the Rings, and cavalry in particular:
this lot included six warg riders and 17 Riders of Rohan, including
Eomer. The package finally arrived and I set about basing the
infantry on fender washers for stability, matching the weapons and
other accessories, and crafting several rock formations similar to
those seen in Rohan scenes during The Two Towers (giving the
pine bark mulch technique a try). I have a copy of Daniel Mersey’s
Dragon Rampant fantasy miniatures skirmish rules that seem
perfect for this kind of engagement (I’ve enjoyed his other rules,
The Men Who Would Be Kings for Victorian engagements and Lion
Rampant for medieval fights, and am looking forward to his Battle
Ravens board game currently in a Kickstarter campaign). With
everything finally complete I thought I’d set everything up on the
basement wargaming table and take a few photos in advance of having
folks over to give the skirmish rules a try.
Tuesday, November 20, 2018
We Are More than A Blurb
Humans love blurbs, especially in this age dominated by electronic
devices constantly vying for our attention. To me a “blurb” can
be any short bit that offers a brief summary of something: a news
story, a company overview, a teaser for a book, a game description.
It offers enough information to garner our interest and invites us to
learn more...but usually we make a mental note of the blurb and move
on to more pressing matters in lives with too much to do and not
enough time. Often we overlook something quite worthwhile. In many
cases – especially regarding other people – we should take the
time to stop, look, and learn beyond the blurb.
Tuesday, November 6, 2018
Streamlined Combat for OpenD6 Solo Gamebooks
I’m developing a solitaire D6 Space
gamebook, a programmed adventure in the spirit of the numerous solo
“tutorial” scenarios I’ve written over the years and have
enjoyed in other games. I’m having fun with it, incorporating
science fiction tropes I admire, going off to explore entertaining
tangents, offering a few seemingly outrageous options, and
(hopefully) providing an engaging adventure with plenty of meaningful
player choices. Along the way, however, I’ve discovered a
particular drawback to using OpenD6 in this programmed solo
gamebook format: the combat system isn’t really conducive to
providing players with an adversary’s stats and letting them
resolve the fight on their own...a staple of many gamebooks and
solitaire adventures. It’s not as much a factor in the scenario I’m
writing now – it’s not particularly combat-heavy, though it
contains a few fights at pivotal moments – but it’s given me
cause to think about and develop a better system for more
combat-oriented solo gamebooks using OpenD6.
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