“As the years go by, time will change and even reverse many of your present opinions.”
– Plato
I was surfing online this weekend looking for interesting dice sets, just for fun. While a majority of polyhedral roleplaying game dice I noticed contained one each of the “standard” dice (including the D% ten sider), I was surprised to see a number of them – primarily in my search for “Koplow dice” – included four six-sided dice (4D6). I’ve seen a few sets in stores that also pack 4D6. I checked the “starter” boxes I have for Dungeons & Dragons fifth edition and realized the dice set provided with the Essentials Kit also included 4D6 (the Essentials Kit offers character creation rules, while the Starter Set does not). This seems to indicate a shift over the game’s almost 50-year history from several methods of rolling character ability scores to the one most geared toward what some might call a heroic play style; one where player-characters aren’t simply grunts sent through a meat-grinder adventure to meet horrible ends, with only the most “worthy” surviving, but where they begin as heroes who all have value in the overall storyline.