Tuesday, May 25, 2021
things from different perspectives. My most recent reading in this vein includes Jon Peterson’s The Elusive Shift: How Role-Playing Games Forged Their Identity (2020) and John M. Lillard’s Playing War: Wargaming and U.S. Navy Preparations for World War II (2016). They might seem to cover very different subjects, but, upon reflection, I’ve found some of their core gaming themes quite sound and relatable to my own experiences. Both demonstrate games as interplay between participants assessing the immediate situation and making decisions to change that situation in their favor. I sometimes feel like a simpleton in the shadow of these scholarly analyses of the adventure gaming hobby. Some of their revelations seem so obvious once articulated despite the depth of subsequent discussion and investigation they can inspire. Often I find myself reaching conclusions and then responding to myself with, “Well, duh.” I’d like to think I redeem my naivete in my subsequent reflections on the subjects at hand.
Tuesday, May 18, 2021
m dabbling in naval warfare again: American Civil War ironclads and World War II South Pacific. Granted I’d previously explored the Battle of the River Plate using both Fletcher Pratt’s rules and Bob Cordery’s Gridded Naval Wargames along with flats from Topside Minis (which I’ve featured here before). I’d also tried Mike Crane’s The Virginia vs. the Monitor – or, Look Out Minnesota! with some home-crafted models (and the Minnesota fold-up piece provided in the rules). Both periods appeal to me, as did Cordery’s rules for their intuitive mechanics that easily accommodate some minor adjustments. I treated myself to some naval miniatures which, now they’re painted, are ready for some wargame tabletop action with my son.
Tuesday, May 4, 2021
ve indulged my interest in games for youngsters and spent some time developing Skirmish Kids. It started out as a quick game to include with some miniatures for my son, then something a bit more involved with an intent to publish. After some playtesting on our own and a good deal of writing and self-editing, I have a draft ready for anyone interested to read, playtest, and offer comments.