A
package from Lulu.com recently arrived containing a few books of
interest, two titles I knew I wanted – Bob Cordery’s Developing the Portable Wargame and
Dyson Logos’ 2016 Dodecahedron Cartographic Review
– and
one I discovered on a periodic search of the Lulu site (which still
doesn’t have a wishlist function or any means of more specifically
searching categories)...Damian Gareth Walker’s A Book of Historic Board Games. Frequent readers know I keep a shelf of books about games across the adventure gaming spectrum,
including those about more traditional board games like R.C.
Bell’s Board and Table Games from Many Civilizations, David
Partlett’s The Oxford History of Board Games, and Jeffrey A.
DeLuca’s comprehensive Medieval Games. Walker’s
contribution proves a worthy edition to my reference shelf and opens
the door to other resources to aid one’s exploration of more
traditional board games from throughout history. It invites readers
to discover board
games from across history and cultures, a
pursuit that
can vary our diet of adventure games.
On its own A Book of Historic Board Games
provides a good read and a solid grounding in the rules and
strategies of these 12 games; but Walker goes one step further at his
Cyningstan website, providing print-and-play versions, additional
discussions on history, rules and strategy, and simple four-page
pamphlets for these and many other such games. The
website serves as a treasure trove of resources about traditional
board games and the potential
to explore them first-hand.
The Little Guy’s great great great uncle (on left) playing chess with a fellow soldier during the Great War. |
Part of my return to traditional board games comes from the Little
Guy’s recent interest in chess. Apparently he found a chess app on
his tablet and began playing it against the AI. I love these kinds of
games because they often highlight possible moves for selected pieces
and teach the game in an experiential yet intuitive way. It provided
enough of an introduction that he asked me to play a game of analog
chess with him. I own two of what I consider “heirloom” chess
sets. One belonged to my paternal grandmother and was often set up on
a table in her apartment; my brother and I sometimes played on
summertime visits to her in Vermont. The other came in a lacquered
box with the word “Schach” stenciled on the lid (“chess” in
German). It passed down to me from my paternal grandfather, whose own
uncle Martin once used it. The pieces are ornately turned and
extremely delicate – I’ve repaired at least one, possibly more,
since acquiring it – sort of a Baroque Regency style, so they
really weren’t the best for the Little Guy. So we defaulted to my
grandmother’s ore solid Staunton-style set. I set up the board,
reviewed the piece movements, gave him the general strategic tip to
get his powerful pieces out into the center of the board for maximum
movement potential, and got started. I’m no chess expert, more of
an amateur dabbler, so I kept my moves simple (not bothering with
castling or capture en passant) and had my well-illustrated
Usborn Guide to Playing Chess close at hand. The Little Guy
seemed quite intrigued, though a little annoyed when I helped him
notice possible opportunities or threats. We were quite evenly
matched through most of the opening and mid-game, but the end game
was clearly in my favor. Nonetheless he displayed a good measure of
sportsmanship when I finally placed his king in checkmate (unlike
his father, who, when losing to his own dad for the first time,
stomped off in a rather unsportsmanlike huff). I was quite surprised
to hear the Little Guy requesting a second game at a later date; I
intend to oblige him not only because the game seemed to sustain his
interest but also because it represents an interesting transition
from an electronic game to an analog version.
I’m tempted to print out and try some of the traditional board
games Walker presents as alternatives to chess when it inevitably
runs its course with the Little Guy’s focus. The Cyningstan
website offers a portal into exploring other options through both
rules summaries and print-and-play boards/pieces. A Book of Historic Board Games
is a
surprisingly pleasant, concise
gem ideal for readers seeking
to explore these games. It’s a pity its buried in the
difficult-to-search stacks of Lulu.com’s interface. The book is a
must-read for anyone seeking more in-depth discussion of traditional
board games from across different historical periods and cultures;
it’s going on my hallowed shelf of “Books about Games” with the
other classics.