Showing posts with label Roleplaying Games. Show all posts
Showing posts with label Roleplaying Games. Show all posts

Wednesday, May 27, 2026

Discerning Reality in the Fog of War

Many intelligence reports in war are contradictory; even more are false, and most are uncertain.”

Carl von Clausewitz

Games remain excellent learning tools to help train our minds to estimate the situation presented by the current game state and devise a course of action to pursue on our next turn. People use these skills of observation, collation, and evaluation all the time in various everyday situations. Some make a career out of it, like intelligence analysts, military commanders, and political decision makers. Others take a more carefully considered approach to make decisions in their everyday lives: how to find a job and whether to take one offered; how to use one’s finances to best improve one’s situation; how to proceed on an academic or career path; how to approach and resolve interpersonal conflicts. Games offer a “safe-to-fail” environment in which to practice our observational and decision-making skills, but the real world often remains unrelentingly merciless when we make mistakes. But too often the “fog of war” hinders our ability to clearly discern the reality of various situations. And while games can help hone our skills in evaluating factors in our decisions to move forward, the real world presents us with far too many uncertainties, biases, and even “bad players” intent on distorting and influencing our perception of the situation.

Tuesday, May 5, 2026

Scenarios & the “General Idea”

 Every new beginning comes from some other beginning's end.”

Seneca

Everyone holds an opinion about roleplaying game adventure design, some quite vehemently, some quite inflexibly, some by ease of writing or preference for play outcomes at their own tables. Certain games encourage a particular format to which, understandably, writers try to adhere whether writing for the publisher or simply creating something familiar for fans. In the 50-year history of roleplaying games many adventure formats have emerged and evolved, sometimes tied to the ever-changing style of such games. Designing adventures can offer a somewhat displaced challenge; one essentially writes a kind of instruction manual for someone else to run themed action at the game table, a kind of toolkit to enabling a gamemaster to evoke a particular experience with players and their characters. Some prefer a step-by-step approach through encounters, others like a more free-form “sandbox” arrangement. Adventures require some degree of preparation from a gamemaster, even if it’s simply familiarizing themselves with a published game world...or jotting down notes of their own. I’ve done my share of designing and writing adventures, some for publication, others just for friends; lately I’ve been toying with different techniques, as I’ve mentioned before. Sometimes for games as in other aspects of life it helps to look at history, to see how others approached challenges, for insight on issues we face. I looked to roleplaying games’ pre-history, back in the days when wargaming slowly emerged from a Europe ravaged by Napoleon’s armies. And the idea of the scenario tied to a “General idea” seems core to designing an adventure serving as gamemaster resource for greater player agency.

Tuesday, April 21, 2026

Roleplaying the Dog

 “You cannot share your life with a dog, as I had done in Bournemouth, or a cat, and not know perfectly well that animals have personalities and minds and feelings.”

Jane Goodall

Someone in my social media recently mentioned my Heroes of Rura-Tonga sourcebook as a resource for pulp roleplaying in the style of the early 1980s television show Tales of the Gold Monkey. The short-lived series (lasting only one season, a whopping 22 episodes) followed a band of characters flying around the South Pacific in 1938, with all the international tension and intrigue that implies. No doubt fans had their favorite characters among the regulars, guest stars, and the secondary inhabitants of the home base island, “Bora Gora.” Among my favorites were the spunky one-eyed dog Jake and the Grumman G-21 Goose enabling everyone to fly off on various adventures and rescue them from tight spots every week. The show, along with my interest in World War II, inspired me to develop Heroes of Rura-Tonga as a more historically based pulp setting with a host of adventures to demonstrate the genre. I started writing it after completing my other period piece, Pulp Egypt. But my first dabblings with it came as a few convention events I ran using West End Games’ adaptable and cinematic D6 System. As I do for convention games, I created a group of appropriate pre-generated characters, many of whom emulated roles seen in Tales of the Gold Monkey...including the dog. And inevitably, even when I still (rarely) run Heroes of Rura-Tonga games today, someone, if not several people, enthusiastically want to play the dog.

Tuesday, March 10, 2026

One Battle, Multiple Games

 “There is nothing insignificant in the world. It all depends on the point of view.”

Johann Wolfgang von Goethe

Every gamer has their favorite genre periods and game systems, whether for wargames (both miniature and board), roleplaying games, or board games. Some folks maintain avid interests in numerous favorites. In many cases — but perhaps mostly with wargamers — players enjoy multiple games on the same subject, each title emphasizing something different about the theme. This seems almost stereotypical of wargamers, who fixate on historical periods or even focus on single battles: Gettysburg, Rorke’s Drift, Cannae, D-Day, and, of course, Waterloo. People interested in specific episodes in history rarely settle on reading just one book about them; they read several, often expanding their curiosity further into the period, and sometimes even related subjects. No one book tells the definitive story; neither does one single game perfectly depict a historical event. Different books contain new research, approach from a new perspectives, or incorporate particular biases; multiple game rules simulate conflicts differently in how their systems account for or interpret historical factors. Just like reading several books with different perspectives can broaden our understanding of a historical period, so, too, can multiple games on a subject present different ways of modeling a conflict and hence give us varied experiences from which to learn, both about the history and about effective simulation techniques.

Tuesday, February 10, 2026

Remembering Jean Rabe

 “Virtues are acquired through endeavor, Which rests wholly upon yourself. So, to praise others for their virtues can but encourage one’s own efforts.”

Thomas Paine

Jean Rabe, 1957–2026
Beloved author and game industry luminary Jean Rabe passed away on January 19, 2026. She was among what I’d consider the “old guard” in the tabletop roleplaying game industry, a veteran of early TSR, head of the Roleplaying Gamer Association (RPGA), host of numerous writers symposiums, and prolific author of fantasy and science fiction literature. She was also a staunch advocate for many who sought opportunities in writing and publishing. Her friendship and efforts helped me during one of the most difficult times of my life: my “Desperate Freelancing Years” after West End Games went bankrupt and dismissed its creative staff.

Tuesday, January 27, 2026

WEG Memoirs: Galaxywide NewsNets

 “The speed of communications is wondrous to behold. It is also true that speed can multiply the distribution of information that we know to be untrue.”

Edward R. Murrow

West End Games Star Wars Adventure Journal offered many opportunities to publish new material exploring and expanding the wider Star Wars galaxy. New short fiction featured new characters and beloved standards. Source material provided fresh setting elements to enhance games. And adventures offered ready-made action to drop into a game night or mine for inspiration. I’ll be the first to admit that — as a quarterly periodical with deadlines and a limited pool of approved authors — not every article provided stellar-quality material. All passed Lucasfilm standards at the time, but a few really stood out. “Galaxywide NewsNets” was an early example, one that established a previously unexplored aspect of the setting that continued providing inspiration in subsequent Journal issues...and even well into the new era of continuity.

Tuesday, January 6, 2026

My OSS Guilty Pleasure Reading

 “A judicious mixture of rumor and deception, with truth as bait, to foster disunity and confusion.”

William J. Donovan

Every so often I return to read a beloved novel, something to help distract me from the woes of this existence and provide some level of entertainment and, in some cases, further enlightenment. I return to Robert Heinlein’s Stranger in A Strange Land occasionally, despite its obsolete and often biased views of “future” society and other issues. I’ve read aloud J.RR. Tolkien’s The Hobbit numerous times to my son when he was of bedtime-story age. I make the pilgrimage of reading A Canticle for Leibowitz when the world seems teetering on (or careening over) the brink of madness. But I’ve never before mentioned my guilty pleasure, a series of novels about the Office of Strategic Services (OSS) during World War II: W.E.B. Griffin’s Men at War series. Given the stresses of the holiday season combined with <waves hand> everything else, well, it seemed about time to revisit the young heroes of the novels and lose myself in their rollicking if not terribly historically accurate escapades.

Tuesday, November 11, 2025

Imagination Sourcebooks

 Logic will get you from A to B. Imagination will take you everywhere.”

Albert Einstein

Early efforts at creating my own
roleplaying game material.
I recently culled a few roleplaying books from my collection to trade for credit with Noble Knight Games. Some were predictable titles I once desired but have since decided just didn’t interest me anymore for a variety of reasons: my attitudes toward genres changing, noting I’d not played them, or realizing I’d never really put them to use either as inspiration or at the game table. Better to trade them for other game items that engage me at this moment. Reflecting on what to release from my library reminded me how roleplaying games ultimately rely on our imaginations. Beyond a core rule book and perhaps a few remarkable sourcebooks for a game line, we could ostensibly run a lifetime of campaigns based off our own creativity within the scope of a familiar game world...devising in one form or another a kind of “imagination sourcebook” for our version of a particular game. And while it’s sometimes nice to have “official” source material or a scenario to guide us, ultimately what plays out at the game table relies on our own imaginations to bring the setting to life.

Tuesday, September 23, 2025

The Convention Game Gamble

 Only those who will risk going too far can possibly find out how far one can go.”

T. S. Eliot

Middle-earth 54mm miniatures game, with
player aid card and "burning" buildings.
I like running convention games; I’ve been hosting them for more than 30 years. These days they present one of the few opportunities I have to play games with a broader audience. Yet they usually require a great deal of investment...and risk. I’m preparing to run two events at an upcoming convention (Call to Arms in Williamsburg, VA) and I’m feeling the exhilarating excitement and anxious dread I typically experience beforehand. I love running these games, sharing my enthusiasm for a period, genre, and game system, often introducing newcomers to my particular corner of the hobby, and seeing where the combination of a given scenario and a diverse assemblage of players takes a game. But it also comes with a great deal of anxiety. Will I get many or any players? What kind of players will join? Will the game make a generally positive impression with attendees? These come on top of typical convention concerns like logistics regarding table size, hotel arrangements, scheduling accuracy, promotion (or lack thereof), and navigating an often overpacked gaming floor. It all emphasizes the gamble we take hosting games at conventions...often at our own expense.

Tuesday, September 9, 2025

Game with Friends or Strangers?

 There are no strangers here; only friends you haven't yet met.”

William Butler Yeats

Friends with pizza, dice, games...
and an otherworldly stranger.
Recently someone on my social media feed asked if folks preferred gaming with friends or strangers. It’s an interesting question, with the answer often depending on our own gaming preferences, social circumstances, and personalities. I’ve been gaming more than 40 years and have done my share at tables with friends and strangers. Both experiences gave me headaches and drama...and both provided amazingly fulfilling moments. Each forced me to take a closer look at how we interact over roleplaying games as players and gamemasters, examining what worked and what didn’t, determining how best to prepare, and considering how what happens at the table — how we interact with each other — makes everyone feel.

Tuesday, September 2, 2025

Culling the Game Collection

 Once you make a decision, the universe conspires to make it happen.”

Ralph Waldo Emerson

The West End Games Star Wars Roleplaying Game shelf.

I am a pack rat. I hate sorting through my stuff and deciding to get rid of any of it, whether to trade, donate, recycle, or trash. Especially books and games, which hold an almost sacred significance for me. But lately, for various reasons, I’ve found myself more closely examining books and games acquired over the years. Many still have sentimental meaning; many still provide a sense of wonder and joy when revisiting them; many remain relevant to my writing and game design interests as inspiration and reference material. Yet some, probably more than I’m willing to admit, do not. Their luster has faded, my interests have moved along, or I’ve kept them despite their never really having measured up to my expectations or needs. So this year I’ve reluctantly embarked on a campaign to cull my book and game collections...for which I have outlined a general rationale; nothing hard-and-fast, but some flexible conditions under which I’m willing to part with items in my collection.

Tuesday, August 19, 2025

Nouns & Scenario Design

 It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something.”

Franklin D. Roosevelt

I’m enjoying a spate of adventure design and writing as I prepare a Pulp Egypt scenario for an upcoming convention game. I haven’t run a roleplaying game session in a while; it’s been a few years since I penned one (and that’s still not seen publication). But I’ve wanted to run a new Pulp Egypt adventure for a while and this idea had been percolating in the back of my head for a while. I’d thought of writing it as a D6 System solitaire adventure (much like Trapped in the Museum, but a bit longer), with the character pursuing a mystery around notable locations in Cairo, but I wasn’t ready for another fully involved programmed adventure. So when friends asked me to run something at this upcoming convention, I started putting ideas on the page. It all proved an opportunity to try something different with my scenario design and writing process.

Tuesday, August 12, 2025

History & RPG Settings

 “History is a set of lies agreed upon.”

Napoleon Bonaparte

The author in Landsknecht
regalia sweating it out
at the VA Renfaire.
I began my adventure gaming hobby journey more than 40 years ago with fantasy roleplaying games, but along the way I’ve also cultivated a growing interest in historical wargames linked to my enthusiasm for various historical periods. I have, on occasion, tried to merge the two, setting roleplaying game adventures in historical periods. These entertainments used historical elements as a backdrop for more cinematic action where the player’s heroes had the freedom to go anywhere and do anything, often beyond the historical and cultural norms, a core concept roleplaying games pioneered in the field of play (as highlighted in Jon Peterson’s groundbreaking work Playing at the World, expressed as the idea that “anything can be attempted”). Certainly there’s room for occasional — and often one-shot — historical roleplaying game experiences where accuracy enhances an exploration of more serious intellectual and emotional themes. But more frequently historical accuracy plays second fiddle (at best) to roleplaying game expedients placing the focus on the characters and their actions (and consequences) in the context of an engaging plot. It’s using history as window dressing for an entertaining story. Historical settings can tap players’ enthusiasm for various periods and provide environments based in some commonly understood reality, they work best in roleplaying games when infused with fantastic elements.

Tuesday, June 10, 2025

Advice & Inspiration for Gaming Andor

There will be times when the struggle seems impossible.”

Nemik’s Manifesto

Watching the Star Wars series Andor has me thinking about running a D6 Star Wars Roleplaying Game campaign again (assuming I had any interested players...). Back in my younger years, toward the end of the 20th century, I would have hoped to see a specific roleplaying game sourcebook covering all elements we saw in Andor: planets, weapons, characters, locations, vehicles, starships, organizations, character templates, and gamemaster advice But after 30 years, multiple versions of an official Star Wars roleplaying game, and a flood of Star Wars media I’m encouraged I — and maybe the hobby overall — have grown from focusing on formally published game supplements to embracing the wealth of media resources available in today’s information landscape so fans can create their own do-it-yourself roleplaying game experiences in their favorite settings. So I’m re-watching the media, browsing through relevant sources (and eyeing new ones), and, in reflecting on the kinds of stories in a resistance-driven “Dawn of Rebellion” era, looking to similar, adjacent resources for knowledge and inspiration.

Tuesday, April 1, 2025

“Prep Is Play”

 It usually takes me more than three weeks to prepare a good impromptu speech.”

Mark Twain

I haven’t engaged with roleplaying games in a while, owing to a lack of interested players and time. Gathering multiple friends for any regular game session these days has become a common meme trope for the adult gamer generations. So I’m exploring a solitaire roleplaying game to engage my urge to return to that form...and immerse myself in some much-needed gaming escapism to deal with an onslaught of personal stress and <waves hand> all this nonsense going on in the world. My game of choice? Ironsworn: Starforged by Shawn Tomkin. I backed it in Kickstarter and, though I’ve read it and explored its numerous oracle tables, I’ve not yet sat down to play it. I’ve been developing a character in the back of my mind, along with an initial contact and a sector with some locations, but otherwise I’ve relied on the random table “oracles” to guide my sector set-up and other bits for which I’ve no immediate inspiration. I’m having fun determining the elements for my future adventures, even though I’m not actually playing the game. Or am I? Starforged includes a heading I think all roleplaying gamers can take to heart: “Prep Is Play.”

Tuesday, February 4, 2025

My Favorite RPGs

 In our leisure we reveal what kind of people we are.”

Ovid

Goodness knows I’ve played a good number of roleplaying games over the years. Sometimes I dabbled by reading rule- and sourcebooks, drafting some characters, jotting down adventure notes, even writing entire scenarios. Other times, after all the preparatory play activities, I brought a game to the table with friends or even strangers at a convention. I’ve played one-shots and lengthy campaigns. Along the way I tried numerous rules systems in various genres, with varying degrees of success and satisfaction. Although I’ve enjoyed it all — and some stand out as pleasant memories of my gaming past — I’ve come to admire a few games, both systems and settings, I’d default to if I had more chances to run roleplaying games.

Tuesday, January 28, 2025

Degrees of Solitaire

Solitude is independence.”

Hermann Hesse

I have, out of recent necessity, focused more on the solitaire game experience across all aspects of my adventure gaming hobby. I haven’t had a regular gaming group for a while, but I still indulge in games on my own, enjoying the occasional afternoon with a few like-minded friends around a few board games or the rare instance I attempt to convince them to try a roleplaying game. I find some satisfaction engaging in solitary game activities most of us enjoy: reading and comprehending rules for new games (or reviewing old favorites); developing materials for roleplaying games; painting miniatures and crafting terrain; and reading historical non-fiction to support my gaming activities. But sometimes you just want to play a game. Doing so without other players provides varying degrees of satisfaction depending on the nature of the solitaire play. Looking back on my own experiences, I classified my solo gaming into three categories: player-versus-player (PVP), cooperative, and true solitaire.

Tuesday, December 17, 2024

My Favorite “Local” Game Stores

With the gift-giving season upon us I’m reminded (somewhat selfishly) of places we can go to find presents for the gamers in our lives. While consumers have increasingly turned to online venues for purchases, I still firmly believe our brick-and-mortar establishments have a great deal to offer. Like any gamer I have my roster of Friendly Local Game Stores (FLGS) I like to support, though in my case, they’re not as much “local” as “regional.” The nearest is a 30 minute drive, the farthest around two hours...meaning I usually make a day trip out of a visit. As a result I don’t shop at them as much as I’d like, but when I go I budget a small wad of cash to spend to support their efforts and add to my gaming library. Most were around before the pandemic; they managed to survive adapting to online orders and sidewalk pick-up, implementing careful masking and distancing protocols when allowed, cultivating a generous gaming community, and soldiering on with a staunch persistence. I try making the pilgrimage to the farthest ones once a year; the others I visit when I’m in the neighborhood. All remind me of the qualities for successful game stores and current trends in the adventure gaming hobby.

Tuesday, December 10, 2024

Immersive Experiences at the Spy Museum

My recent visit to the International Spy Museum in Washington, DC, might not seem to have any relevance to the adventure gaming hobby. Yet its exhibits speak to a history occasionally covered in board games and its interactive experiences evoke the feelings of immersive roleplaying game episodes. Museums today constantly change, adapting to new display philosophies and technological advancements influencing the gallery experience. They work to present the broad context of history, explain the relevance of artifacts, and tell the stories of individuals who used those items and lived that history in an attempt to establish some connection with visitors. The International Spy Museum hits all those targets, showcasing some amazing objects, demonstrating firsthand many spycraft concepts, and presenting tales of spies throughout history...all in ways that actively engage visitors.

Tuesday, October 15, 2024

RPG City Settings

 A great city is that which has the greatest men and women.”

Walt Whitman

My interest in fantasy roleplaying game city settings came soon after I discovered Dungeons & Dragons. After receiving the basic set for Easter in 1982, I saved my allowance and, when summer break started that year, went to Branchville Hobby down the road and bought the Expert D&D boxed set. The clerk slipped a copy of Adventure Gaming magazine in the bag, a nice treat for a neophyte like me who hadn’t yet discovered Dragon magazine or other periodicals fueling my enthusiasm for a new hobby. Among the wonders inside (including an adventure by Gary Gygax!) was a review of Chaosium’s new boxed set based on the popular Thieves’ World short story anthologies...focusing on the shared setting City of Sanctuary and its inhabitants. This one article opened my eyes to a new environment for fantasy roleplaying which occasionally reached out to tempt me throughout the years.