“Man
is the unnatural animal, the rebel child of nature, and more and more
does he turn himself against the harsh and fitful hand that reared
him.”
– H.G.
Wells
Wandering through Target’s toy and game section
I couldn’t help but spot a surge of new games from Ravensburger,
the German board game and puzzle company. Seems like the company
recently started acquiring licenses to produce games based on popular
media properties: Disney Villainous, Jurassic Park Danger!, a
JAWS game, and Horrified, based on the Universal
Studios monster movies...even Star Wars and Harry Potter
re-skins of the company’s well-established Labyrinth game
(not tied to the Labyrinth film). The ones that sparked my
interest – JAWS and Jurassic Park – both seemed to
offer opportunities for interesting cooperative gameplay, with
players controlling the characters and the game rules determining the
actions of the shark or dinosaurs. But when I took a closer look at
these, it was clear one player ran the antagonists while the rest got
stuck trying to survive.
Cooperative group and game escalation mechanics
have been well-developed since such early fare as Matt Leacock’s
Forbidden Island and Pandemic. Many solitaire games pit
“man against game” without the cooperative element from a group
of players; the core concepts remain the same, relying on game
mechanics and structure to escalate conflict with the solo player
working within the game rules to overcome increasingly difficult
challenges. While “asymetrical” games – those with unequal
sides – have their appeal, they can often lead to pre-game conflict
at the table deciding who gets to play different roles. I’m
reminded of the stories when TSR first released its Indiana Jones
roleplaying game, in which the game assumed one player would run Indy
while the others got stuck playing the sidekicks.
I’ve not picked up any of the recent
Ravensberger titles mentioned above. I almost bought the Jurassic Park Danger! game when it first released, but put it back on the
shelf after reading the back cover copy how one player controlled the
dinosaurs while the others took the roles of the human movie
characters trying to survive. The JAWS game likewise appealed
to me based on the movie theme, but disappointed me having one
player run the shark and everyone else trying to survive. I briefly
toyed with buying the Jurassic Park Danger! game and devising
cooperative mechanics myself, but it seemed like paying for the
privilege of fixing a professional publishing company’s game.
Perusing BoardGameGeek.com’s entry on the game reveals someone has
indeed drafted solo/cooperative rules for the game; even then, buying
the game under these pretenses seems like purchasing a used car with
major mechanical problems I had to fix myself. No amount of
high-quality game component or professional presentation could
compensate for what seems to me an obvious poor choice in core game
mechanics simulating movies with obvious “man against nature”
conflicts.
I might expect this from other game companies, but
Ravensburger has a long history of quality games. Germany itself has
a reputation as a land of quaint toy makers who gave us kriegspielen,
Eurogames, and Reiner Knizia (and his non-confrontational gameplay
with abstruse end-game scoring). I’m disappointed Ravensburger gave
such media-rich properties like JAWS and Jurassic Park
a traditional board game treatment, assuming players would buy the
game for the theme and suffer through asymetrical gameplay. I’m
making this judgment based solely on what I’ve seen ion the game
box sales copy, but I think discerning gamers in this day and age of
board game production deserve rules more attuned to the theme and the
original properties’ literary conflict of “man against nature.”
All that said, I look forward to acquiring
Horrified in the near future to see what Ravensburger can do
with a truly cooperative board game where all the players struggle
against the game-controlled monsters. I’ve immensely enjoyed
Ravensburger games in the past – particularly Labyrinth –
and hope the company’s foray into licensed games fulfills both its
profit expectations and those of its gamer fans.
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