Showing posts with label Gaming Culture. Show all posts
Showing posts with label Gaming Culture. Show all posts

Wednesday, August 26, 2026

Craft Store Lament

 “The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.”

Carl Jung

The times constantly change, more so, it seems, in a volatile capitalist society with a general government administrative “policy” of instability, uncertainty, and chaos. We fear change. Even at the craft store. Over the years, and certainly more recently, I’ve noticed my usually reliable stable of craft stores gradually shift away from providing plentiful resources for various adventure gaming hobby endeavors. One expects prices to increase over time, though not quite the jump we’ve seen recently. But the stock seems to ebb and flow depending on fads in the crafting hobby, predicted on customers’ purchasing habits and what influencers deem is fashionable at the moment. Which inevitably means gamers are paying more and finding fewer game resources at craft stores. I suppose I will grudgingly get used to it, venting, as I sometimes do, here at Hobby Games Recce.

Tuesday, August 18, 2026

Farewell to Comments

 We have two ears and one mouth so that we can listen twice as much as we speak.”

Epictetus

Frequent readers know I’ve often wondered whether it’s worth my time and effort to continue posting at Hobby Games Recce. I have far too many stressors in my life, along with personal demons, constantly urging me to give it up. I’m a stubborn old curmudgeon, so I’ve held on this long...and probably will for a little while longer, at least. Positive interactions with readers always give me a sense of fulfillment, that this is all worth it, even in little ways. Most of those engagements occur in my online social media presences Bluesky and the Mastodon instance Dicecamp and only occasionally in the blog’s actual comments section. I still cherish the infrequent comment here, but lately most finding their way into my comment moderation interface are spam. Initially they were blatant spam, but now they’re more cleverly disguised as vague if incorrect references to old posts with some link to a site they’re promoting. We get enough spam in our e-mails and web surfing...I don’t want to allow it here...even if it means diverting authentic comments elsewhere.

Tuesday, July 28, 2026

The Comfort of Physical Media

Your library is your paradise.”

Erasmus

JRR Tolkien's painting of Smaug
on his gold, with invisible Bilbo.
A host of recent news stories, think-tank surveys, and academic studies focus on the phenomenon of younger generations preferring physical media rather than the supposed cornucopia of digital delights. Many examine this trend in Generation Z (roughly those born from 1997–2012), though I can attest from personal experience old curmudgeons like me, relics of the last century, can also cling to our physical media like jealous dragons on piles of gold. It’s a strange phenomenon for those living in a century flooded with electronic media of all kind, often to the detriment of old, more reliable, more vetted formats (such as print magazines and newspapers). For some it’s resistance to, if not an outright revolt against, an increasingly corporate urge to sell subscription services rather than actual product one can own and put on their shelf; electronic products companies can withdraw for whatever reason, even after consumers have paid for them. For others it’s convenience of access. And some prefer the ability to display physical media in their spaces as an expression of their personal interests. Society keeps imposing on us to adapt to new developments and technologies even if they prove detrimental to our lives and world, like data centers and artificial intelligence yet preserving “the old ways” has its benefits on the individual level.

Tuesday, June 30, 2026

In the Grand Scheme of Things

 “The life of the dead is placed in the memory of the living.”

Cicero

Several weeks ago I was reminded how minuscule our adventure gaming hobby appears in the face of the many other seemingly far more important subjects society prioritizes. Prolific Games Workshop fantasy illustrator John Blanche died on June 1, 2026. And French-Iranian author, activist, and filmmaker Marjane Satrapi died on June 4, 2026. Someone somewhere in my social media feed commented how John Blanche’s passing received little notice when compared to Satrapi’s. I experienced some of their work, Blanche’s in my formative gaming years and Satrapi’s only recently. They each had a profound impact on the way I viewed various aspects of my world. Yet the treatment of their passing was telling. Many in the adventure gaming hobby remembered Blanche. Satrapi enjoyed greater fame from her graphic novels about her youth in Iran, Yet for a majority of people, especially in America, neither name held any significance. It’s a sad reminder how extremely niche entertainment like graphic novels and adventure games garner very little attention compared to far more popular and lucrative forms like sports, movies, and television (or their lamentable 21st century equivalents). Yet their work and presence affect the lives of a small portion of us...and for that we celebrate them.

Tuesday, June 9, 2026

The Context of Form

The key to growth is the introduction of higher dimensions of consciousness into our awareness.”

Lao Tzu

I admire discourse that challenges me to think more deeply about tabletop games, whether new perspectives or ones investigating (and sometimes affirming) concepts I advocate. I often wish the adventure gaming hobby had more such discussion geared toward the kind of hobbyists and informed generalists who wander the borderlands between more steadfastly ensconced professional and scholarly game circles. Secondary education offers some promising opportunities as young people, not yet established in our staunch intellectual silos, explore and develop their own ideas on gaming subjects. Dr. Jeremiah McCall, himself an innovator in the field of games for learning, recently mentored one of his students at the Cincinnati Country Day School through a senior independent study project examining how different media literature, film, and video games presents the same historical event in different ways...and to different ends. It encourages us to more closely analyze how we interact with the various media we consume and how the context of form shapes its messages.

Tuesday, May 19, 2026

Game Aspirations for Summer

Man is most nearly himself when he achieves the seriousness of a child at play.”

Heraclitus

A toast to summertime
gaming aspirations.
Our much-manipulated academic schedule calls for the local public school year to end before Memorial Day (and begin the first week in August…don’t get me started). So we’re already considering father-son gaming and history activities to stay engaged over the summer. I remain thankful my teenage son has cultivated an interest in history, one that, over the years, has matured beyond simply visiting sites and playing games into a more critical examination of our past and how we can explore it on the gaming table. This offers me some comfort in my ever-challenging efforts to engage him in anything beyond sleeping, spending time on his electronic devices, and asking what’s for dinner. He has, surprisingly, voiced an interest in several activities that would involve him in somewhat productive intellectual activity (and pry him away from his devices). Right now we have a list of very flexible objectives, but it’s a start in providing some structure to what can easily become a summer of lazy days.

Tuesday, April 14, 2026

Bibliography Validation

 “The reading of all good books is like a conversation with the finest minds of past centuries.”

Rene Descartes

Every so often I feel inspired (compelled?) to revisit topics I’ve explored in the past. My latest? Bibliographies, which I last featured in July 2024 in “Inspiring Citations.” That piece mostly focused on sources listed in bibliographies sending readers off to learn more about a game subject, whether for their own edification or incorporation in their hobby activities...a process that perpetuates itself as readers look at the bibliographies in those subsequent resources. And I’ll touch on that again here. But lately I’ve been finding bibliographies also give my frail self-esteem a sense that my past intellectual explorations have merit when I find sources I’ve read in the past listed in more current, relevant work. Bibliographies can send us off in new, exciting directions of personal and professional research as well as validate our past readings to remind us we’re on the right course.

Tuesday, March 31, 2026

The Language of Games

Therefore is the name of it called Babel; because the Lord did there confound the language of all the earth: and from thence did the Lord scatter them abroad upon the face of all the earth.”

Genesis 11:9

Language is a very dodgy code, even among those who purportedly understand the same one. Each word is paired with a corresponding meaning...often more than one nuanced meaning, depending on context. Humans “fluent” in a particular language don’t always have the same or a very precise sense of meaning for some words; dialects further confuse our understanding of the language code. I love hearing British slang terms, variations on the English language that only prove the adage “Two peoples separated by a common language.” We constantly use words that don’t mean what we think they mean. We garble our communications using words that impart imprecise concepts and attitude, whether on the phone, in texts and e-mails, even in person. The speaker and recipient frequently have different concepts of how words carry meaning and tone, especially in rushed, spontaneous conversations we fire off in our impatient, relentlessly rapid-paced society. Specialized fields often create and use their own jargon within the common language, further complicating communication, especially with outsiders. This frequently leads to a great deal of misunderstanding and emotional friction. I can only speak for those “fluent” in English, but the way we talk about the myriad diversions under the heading of “games” leads us to struggle as we constantly adapt to new perspectives and developments in the vast, ever-expanding universe of adventure gaming.

Tuesday, February 17, 2026

Sharing Our Toys

 A toy is seen both as a bauble and as an intellectual machine.”

Brian Sutton-Smith

Sharing my Star Wars Mos Eisley
toys at a convention back in the
20th century.
I have a lot of gaming toys (some would argue too many) and I don’t share them enough. Roleplaying game books. Boxed wargames. Board games. Piles of material for miniature wargames of numerous kinds. Even a few card games. Having a much smaller circle of acquaintances than in my youth — and hence fewer possibilities to gather folks around the table for a game — I’m always seeking new opportunities where I can share my “toys” with others. I also find taking advantage of playing with other people’s shared toys can expose us to new experiences and help evaluate if they’re something we’d pursue on our own.

Tuesday, February 10, 2026

Remembering Jean Rabe

 “Virtues are acquired through endeavor, Which rests wholly upon yourself. So, to praise others for their virtues can but encourage one’s own efforts.”

Thomas Paine

Jean Rabe, 1957–2026
Beloved author and game industry luminary Jean Rabe passed away on January 19, 2026. She was among what I’d consider the “old guard” in the tabletop roleplaying game industry, a veteran of early TSR, head of the Roleplaying Gamer Association (RPGA), host of numerous writers symposiums, and prolific author of fantasy and science fiction literature. She was also a staunch advocate for many who sought opportunities in writing and publishing. Her friendship and efforts helped me during one of the most difficult times of my life: my “Desperate Freelancing Years” after West End Games went bankrupt and dismissed its creative staff.

Tuesday, February 3, 2026

Exploring Outcomes & Inaction

 There are risks and costs to action. But they are far less than the long range risks of comfortable inaction.”

John F. Kennedy

My estimation of serious simulation “wargames” — like tabletop exercises (TTXs) and matrix games — has deteriorated in the past 18 months. Many seek to explore outcomes of various emerging issues with an eye toward affecting policy or future action. These rarely achieve any objective on their own beyond educated speculation how different elements affect the situation and where various actions lead, even with post-game discussion; their success and impact requires subsequent, meaningful action to put the conclusions to any effect in real-world policy. And I don’t see that happening against the overwhelmingly indifferent filter of societal and institutional bureaucracy. The past few years we’ve seen several political simulations, some more tabletop exercises than wargame-adjacent matrix games, intended to “game out” what might happen with various developments in American politics. Many came to presciently frightening conclusions. But this kind of simulation means nothing if participants don’t use what they learned to affect policy moving forward.

Tuesday, January 13, 2026

Coping Strategies with Game Hobbies

 “It is hardly possible to build anything if frustration, bitterness, and a mood of helplessness prevail.”

Lech Walesa

I am resisting retreating from the world for a while, as I occasionally have when everything seems overwhelming; my usual euphemism for doing so is going to the “Hermitage on the Edge of Oblivion.” Much as I’d like to temporarily remove myself from social media and the madness of the world at large, I cannot. In the absence of actual day-to-day friends I see in person, online interaction remains my primary engagement with other relatively friendly humans (such as it is). So while maintaining awareness of the horrors unfolding in the news, I take the time to indulge in “self care” activities to maintain my ability to function daily and prevent my further descent into madness. Most of these relate to my activities in the adventure gaming hobby and peripheral interests. In outlining them here, I hope readers might find helpful strategies; if not an exact match, then some inspiration for similar pursuits offering temporary respite and renewal before braving the monstrous indifference and active misery our current reality forces upon us.

Tuesday, December 30, 2025

The Year Behind & the Year Ahead

 “Reflect upon your present blessings of which every man has many — not on your past misfortunes, of which all men have some.”

Charles Dickens

I’m not a fan of year-end summaries of top 10 this and top 10 that, the numerous people we admired who passed away, and a look back on a few positive highlights that never quite illuminate the darkness of what seems like a 10,000-day year of constant awfulness at various levels. I don’t care to innumerate my past achievements (usually because they don’t amount to much) or state my resolutions or other expectations for the coming year. But our society places meaning on year-end reflection on past and future, so I’ll indulge a little in looking back and forward on the few promising game-related bits that shone like bright pinpricks against the vast canvas of darkness.

Tuesday, December 16, 2025

A New Game Store in Town

 Old friends pass away, new friends appear. It is just like the days. An old day passes, a new day arrives. The important thing is to make it meaningful: a meaningful friend — or a meaningful day.”

Dalai Lama

During the Thanksgiving holiday, as local merchants sought to promote business for the gift-giving season, my wife discovered a new game store in town. BrickHammer Hobbies apparently just opened that week and was still pulling things together, but took advantage of the crowds of holiday shoppers wandering Culpeper’s quaint main retail street that Thanksgiving weekend dominated by Black Friday, Small Business Saturday, and Cyber Monday. I’m encouraged, of course, but wary; since moving to Culpeper 20 years ago (I still can’t believe it’s been that long), two other game stores have opened and met their inglorious demise...though we’ve recently had some gaming-adjacent stores open. I stopped by to check out BrickHammer Hobies and make a small purchase...and it started me thinking how I might support the store beyond simply being an occasional customer.

Tuesday, November 11, 2025

Imagination Sourcebooks

 Logic will get you from A to B. Imagination will take you everywhere.”

Albert Einstein

Early efforts at creating my own
roleplaying game material.
I recently culled a few roleplaying books from my collection to trade for credit with Noble Knight Games. Some were predictable titles I once desired but have since decided just didn’t interest me anymore for a variety of reasons: my attitudes toward genres changing, noting I’d not played them, or realizing I’d never really put them to use either as inspiration or at the game table. Better to trade them for other game items that engage me at this moment. Reflecting on what to release from my library reminded me how roleplaying games ultimately rely on our imaginations. Beyond a core rule book and perhaps a few remarkable sourcebooks for a game line, we could ostensibly run a lifetime of campaigns based off our own creativity within the scope of a familiar game world...devising in one form or another a kind of “imagination sourcebook” for our version of a particular game. And while it’s sometimes nice to have “official” source material or a scenario to guide us, ultimately what plays out at the game table relies on our own imaginations to bring the setting to life.

Tuesday, October 21, 2025

Event Game Repertoire

 Happiness is a choice that requires effort at times.”

Aeschylus

German troops await a charge from
U.S. Marines at Belleau Wood.
We had a great time earlier this month attending the Call to Arms tabletop gaming convention in Williamsburg, VA. It’s a small event as cons go, but it’s a busy, friendly, and welcome weekend getaway. (And we bookended the convention with some time at our favorite sites at Colonial Williamsburg.) My son and I ran a Skirmish Kids game, “A Slice of Belleau Wood,” and I ran a D6 System Pulp Egypt roleplaying game scenario for a fantastic group of players. As we were packing, my son paged through one of the stand-up sign folios I use to promote my games at the table while I’m setting up and during play. I create a one-page promo with title, illustration, and description for each game. After a con I forget about them, leaving them in the folio until the next time. As my son paged through and recalled past games, I realized I have a fairly solid repertoire of historical and fantasy/sci-fi miniatures games I’m ready to run for events (and I’m not even touching all the roleplaying game scenarios I’ve hosted over the years).

Tuesday, September 23, 2025

The Convention Game Gamble

 Only those who will risk going too far can possibly find out how far one can go.”

T. S. Eliot

Middle-earth 54mm miniatures game, with
player aid card and "burning" buildings.
I like running convention games; I’ve been hosting them for more than 30 years. These days they present one of the few opportunities I have to play games with a broader audience. Yet they usually require a great deal of investment...and risk. I’m preparing to run two events at an upcoming convention (Call to Arms in Williamsburg, VA) and I’m feeling the exhilarating excitement and anxious dread I typically experience beforehand. I love running these games, sharing my enthusiasm for a period, genre, and game system, often introducing newcomers to my particular corner of the hobby, and seeing where the combination of a given scenario and a diverse assemblage of players takes a game. But it also comes with a great deal of anxiety. Will I get many or any players? What kind of players will join? Will the game make a generally positive impression with attendees? These come on top of typical convention concerns like logistics regarding table size, hotel arrangements, scheduling accuracy, promotion (or lack thereof), and navigating an often overpacked gaming floor. It all emphasizes the gamble we take hosting games at conventions...often at our own expense.

Tuesday, September 9, 2025

Game with Friends or Strangers?

 There are no strangers here; only friends you haven't yet met.”

William Butler Yeats

Friends with pizza, dice, games...
and an otherworldly stranger.
Recently someone on my social media feed asked if folks preferred gaming with friends or strangers. It’s an interesting question, with the answer often depending on our own gaming preferences, social circumstances, and personalities. I’ve been gaming more than 40 years and have done my share at tables with friends and strangers. Both experiences gave me headaches and drama...and both provided amazingly fulfilling moments. Each forced me to take a closer look at how we interact over roleplaying games as players and gamemasters, examining what worked and what didn’t, determining how best to prepare, and considering how what happens at the table — how we interact with each other — makes everyone feel.

Tuesday, September 2, 2025

Culling the Game Collection

 Once you make a decision, the universe conspires to make it happen.”

Ralph Waldo Emerson

The West End Games Star Wars Roleplaying Game shelf.

I am a pack rat. I hate sorting through my stuff and deciding to get rid of any of it, whether to trade, donate, recycle, or trash. Especially books and games, which hold an almost sacred significance for me. But lately, for various reasons, I’ve found myself more closely examining books and games acquired over the years. Many still have sentimental meaning; many still provide a sense of wonder and joy when revisiting them; many remain relevant to my writing and game design interests as inspiration and reference material. Yet some, probably more than I’m willing to admit, do not. Their luster has faded, my interests have moved along, or I’ve kept them despite their never really having measured up to my expectations or needs. So this year I’ve reluctantly embarked on a campaign to cull my book and game collections...for which I have outlined a general rationale; nothing hard-and-fast, but some flexible conditions under which I’m willing to part with items in my collection.

Tuesday, July 29, 2025

Inspiration from Adventure Gaming Magazine

 I have always believed, and I still believe, that whatever good or bad fortune may come our way we can always give it meaning and transform it into something of value.”

Hermann Hesse


As much as I have rambled on over the years about missing print magazines like TSR’s Dragon, that periodical was not the very first adventure gaming hobby magazine to which I was exposed. Way back in 1982 I’d just finished eighth grade in junior high school. A few months earlier I’d received the Dungeons & Dragons Basic Set as an Easter present and immersed myself in the game. But now school was out for the summer. I took my hoarded allowance and biked down to the Branchville Hobby Shop to purchase the D&D Expert Set to fuel my summertime gaming exploits. After I paid, the clerk tossed an old issue of Adventure Gaming magazine into the bag. My first experience with a print gaming magazine was purely by chance, a “wandering monster” kind of encounter that gave me a new avenue through which to explore the hobby...one that started me down a road into writing and publishing.