They don't look like much, but they kept me organized. |
In my last missive I mentioned some of the boxed
sets we assembled at West End Games included cards; it reminded me
how I’ve used index cards for non-player characters stats and other
useful information in both my home games and products I helped design
for West End. Having relevant game material handy remains essential
for gamemasters, whether running a pre-published scenario or managing
the characters’ free-form sandbox hex- or dungeon-crawl. I don’t
always care to page through rulebooks in the middle of a game –
though a scenario isn’t quite as onerous to peruse – so having
cards around allows me to arrange the core information for an
encounter just as I like on the tabletop to maximize ease of
reference.
I suppose it started in my earliest days immersing
myself in adventure gaming and Dungeons & Dragons in
particular. Back before desktop publishing and home printers
character sheets came at a premium, with game companies releasing
packs of the blank sheets in core games and as accessories. We didn’t
have much cash for such disposable game materials, so we used what we
had: my brother’s Deluxe Star Printing Press. He’d received it as
a gift for his birthday or the holidays one year and we’d played
around with it, enough for my dad to have a ream of cast-off computer
printer paper trimmed to fit the toy drum press. So when we needed
D&D character sheets we set a host of rubber type and
printed our own. They rolled off the drum all smudged but legible and
at a convenient size, slightly longer than a standard index card. We
used them to roll up AD&D characters, some as cannon
fodder for deadly adventures, but most as practice characters or ones
testing out various concepts as outlined in the Player’s
Handbook and various articles in Dragon Magazine. Though
we didn’t use them as much as player characters, as a gamemaster I
found the small pile useful in drawing out suitable NPCs for
encounters, usually by class and level, all kitted out with equipment
and spells.
But my use of reference cards really started when
I was home from college gaming with hometown friends when fare like
West End’s Star Wars: The Roleplaying Game drew me back into
roleplaying games after a brief academic hiatus. Unlike many other
games, Star Wars distilled in-scenario character stats down to
a brief paragraph listing, noting the skills, equipment, and other
mechanics essential to running an encounter. When I began designing
my own adventures I used the same format, yet I didn’t limit it to
my textual notes but jotted down stats on individual index cards for
in-game and future reference. I could place the cards
front-and-center when I needed them and set them aside for later use
after an encounter. If I needed an impromptu adversary, contact, or
ally, I just had to flip through my pile of cards to see which one
seemed most appropriate. I also used cards to note the stats for
frequently used starships and vehicles, since those often served as
key elements in Star Wars scenarios. This also allowed me to
draw on them for future scenarios without having to write down the
stats again (though in this computer age of cut-and-paste that’s
less of an issue).
I continued using NPC index cards for a host of
games I played during my college summers and with friends during my
first few years living and working in hometown after graduating:
Cyberpunk 2020, Space 1889, even the occasional Teenagers
from Outer Space game or a night of Prince Valiant: The
Storytelling Game with gamers and newcomers alike. A catchy name,
template type or occupation, relevant stats, and a few descriptive
notes offered enough for me to flesh out the character (or remind me
of their deeds in past adventures). A good stock of NPC cards gave me
a quick means of finding a close fit for an NPC in any given
encounter, whether planned or unexpected. They were and still are a
quick means of flipping through one’s rogues gallery to find
opponents, allies, contacts, or even inspiration for colorful
roleplaying encounters
Color stat cards from West End Games' Star Wars Introductory Adventure Game. |
I brought my love of reference cards with me to
West End Games; the idea sat in the back of my head, just a player
preference that eventually found its way to enhance official
roleplaying game supplements. I’m sure I wasn’t the only one to
propose this idea, but at some point the creative team lobbied for
including perforated cards in a Star Wars sourcebook project.
It was a pricey investment to add perforated, color cards bound into
game books, not simply for adding the specialty pages but for
commissioning the full-color artwork. The first product to feature
bound-in cards might have been the Instant Adventures scenario
collection, with cards used for reference and illustration to support
creatures, vehicles, contacts, and adversaries found in the
adventures. Other products featuring perforated reference cards
included The Darkstryder Campaign, The Star Wars Introductory
Adventure Game, even Stock Ships.
My current iteration of stat cards: big, clear text and stock line art. |
Long after leaving West End after it’s 1998
bankruptcy I still prefer using cards for quick reference. Though I
keep a set of some of the professionally illustrated and printed
cards West End produced for use in my home games (on those rare
occasions when I run), I maintain a set I printed using basic
paragraph stats for adversaries and ships adorned with stock line-art
or artwork from various West End publications (including some of my
favorite artists like Mike Vilardi). I used my personally designed
NPC cards for a recent return to the Star Wars Roleplaying Game.
Hero Kids offers a great introduction to roleplaying games for
kids and relies on stats in a card-sized format I’ve printed out
and trimmed on cardstock to suit my own purposes. In my occasional
solitaire forays back into my heroically house-ruled B/X D&D
I’ve grown tired of paging
through rulebooks and supplements looking for monster and NPC stats,
so I expect I’ll have to make reference cards of my own to support
that activity (I did it years
ago for a D&D 3.0
campaign I ran at a local game store, but neither the game nor my
stat card efforts went very far...and I’ve since lost the taste for
D&D editions
beyond the first and B/X).
I’m sure other gamers have
their own preferences for referencing NPCs and monsters – heck,
they’re listed in rulebooks and modules, so there’s no imperative
need to re-format them – but for me notecards work best to
summarize and collate stats from numerous sources, even
if those “sources” are the cluttered corridors of my own
imagination
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