Showing posts with label Wargames. Show all posts
Showing posts with label Wargames. Show all posts

Tuesday, September 1, 2026

What Do Games Tell Our Adversaries?

 “In our leisure we reveal what kind of people we are.”

Ovid

Members of the Chinese PLA Navy play Sebastian
Baes Littoral Commander: Indo-Pacific wargame.
A recent social media post by Sebastian Bae — game designer, wargaming professor, defense analyst, former US Marine (among many other roles) — shared news that members of China’s People’s Liberation Army Navy (PLAN) were playing his modern wargame Littoral Commander: Indo-Pacfic. “I did not have the PLA Navy playing my ‘Littoral Commander Indo-Pacific’ #wargame on one of their ships on my bingo card for 2026. Absolutely wild,” Bae posted. It is an interesting testament to our open-source internet age, where information and products travel the world for use by anyone who wants them...including our potential near-future adversaries. It certainly validates the quality and utility of Bae’s wargame. It also raises questions about what adversaries can learn from the games we ourselves design and use, how such games reflect both the designer’s knowledge of battlefield capabilities and assumptions about elements affecting the outcome of combat.

Wednesday, August 26, 2026

Craft Store Lament

 “The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.”

Carl Jung

The times constantly change, more so, it seems, in a volatile capitalist society with a general government administrative “policy” of instability, uncertainty, and chaos. We fear change. Even at the craft store. Over the years, and certainly more recently, I’ve noticed my usually reliable stable of craft stores gradually shift away from providing plentiful resources for various adventure gaming hobby endeavors. One expects prices to increase over time, though not quite the jump we’ve seen recently. But the stock seems to ebb and flow depending on fads in the crafting hobby, predicted on customers’ purchasing habits and what influencers deem is fashionable at the moment. Which inevitably means gamers are paying more and finding fewer game resources at craft stores. I suppose I will grudgingly get used to it, venting, as I sometimes do, here at Hobby Games Recce.

Tuesday, August 11, 2026

Watch, Read, Play: French & Indian War

 “Fathers, both you and the English are white, we live in a Country between; therefore the Land belongs to neither one nor t’other.”

Chief Tanaghrisson

French and Indian War provincial militia
re-enactors march forth at Fort Frederick.
I don’t expect many Americans to have much familiarity with the French and Indian War (1754–1763); Europeans might know it as one theater in the larger Seven Years War (1756–1763) which some historians consider the first true “world war.” It’s an interesting period in American colonial history. Major European powers continue to stake claims to lands in the New World, with the British and French clashing primarily on the frontiers in New England and the mid-Atlantic. British colonists remain subject to the crown, yet, being separated from their governing body by several months’ treacherous voyage over the ocean, have cultivated a sense of self-sufficiency bordering on entitled independence. Over my years of reading and playing games about it, I’ve come to realize it sets up many of the issues over which Americans fought for their independence from Great Britain and highlights many issues we still face. One can more easily investigate the French and Indian War through movies, books, and games to gain a greater understanding of the conflict’s many aspects and outcomes that influenced the American War of Independence...and beyond.

Tuesday, July 14, 2026

Vacation Staff Rides

 “There are many truths of which the full meaning cannot be realized until personal experience has brought it home.”

John Stuart Mill

The author peers out over the wall along
Fredericksburg's Sunken Road.
Our family doesn’t care much for vacations where we lounge on the beach, relax at some lakeside cabin, or hike in the mountains; we much prefer to engage our minds visiting sites of historical interest across numerous periods and subjects. Whether we’re making a summertime day trip or planning a slightly more substantial journey, we make sure the itinerary includes some places of historical significance to explore. Sometimes we re-visit and re-discover past favorites, other times we venture forth to someplace new. Like the “staff rides” of the 19th century Prussian officer corps and continued by military personnel to this day we use them as opportunities to place the history we read about, view in movies, and play on the gaming tabletop in a real-world context we experience first hand.

Wednesday, June 24, 2026

Considering ACW Fog of War

 “Throw forward your cavalry, as soon as you approach your new position, to Culpeper Court-House, and carefully watch the whole country toward Richmond and Gordonsville.”

Union Major General John Pope

Battle of Cedar Mountain, Aug. 9, 1862,
engraving from a sketch by Alfred R. Waud.
My feature on “Watch, Read, Play: Battle ofMidway” and one of the games noted, Sebastian Bae’s Find, Fix, and Finish, started me thinking about how two opposing forces come together on the battlefield. At Midway the battle came about through a confluence of intelligence analysis and aerial reconnaissance, with each carrier fleet probing for the other before deploying attack forces. The guessing game of Battleship came to mind as a very basic, extremely abstracted representation of this process, but Bae’s game refines it into a fast-playing micro-game modeling modern naval operations. I’ve long wanted to design an easy game around the American Civil War Battle of Cedar Mountain (not far from where I live in Virginia) simulating the fog of war as two armies move toward each other, probing with cavalry and infantry, maneuvering with limited information about enemy location and strength, and screening forces with cavalry. And I found some inspiration for game mechanics in Bae’s game, a starting point from which I began tinkering with ideas on how such a game might work.

Tuesday, June 16, 2026

Watch, Read, Play: Battle of Midway

The plump silhouettes of the American Dauntless dive-bombers quickly grew larger, and then a number of black objects suddenly floated eerily from their wings.”

Captain Mitsuo Fuchida

SBD Dauntless squadron seeks the Japanese fleet.
Many argue the Battle of Midway, June 4–7, 1942, was the turning point in the Pacific War. The engagement epitomizes the role of carriers and aircraft in naval operations as strategies relied less on massive battleships (though they’d still have a final significant moment at the Battle of Surigao Strait). Numerous factors played a role in its outcome: interception and interpretation of intelligence; preemptive deployment of American carriers; and Japanese indecision reacting to emerging threats during the engagement (among many others). All these considerations as in depicting any historical event prove challenging to interpret on the screen and the gaming tabletop. Given the battle’s importance, an abundance of Midway media offers many opportunities to engage with history by watching films, reading books, and playing games, all with varying degrees of quality.

Tuesday, June 9, 2026

The Context of Form

The key to growth is the introduction of higher dimensions of consciousness into our awareness.”

Lao Tzu

I admire discourse that challenges me to think more deeply about tabletop games, whether new perspectives or ones investigating (and sometimes affirming) concepts I advocate. I often wish the adventure gaming hobby had more such discussion geared toward the kind of hobbyists and informed generalists who wander the borderlands between more steadfastly ensconced professional and scholarly game circles. Secondary education offers some promising opportunities as young people, not yet established in our staunch intellectual silos, explore and develop their own ideas on gaming subjects. Dr. Jeremiah McCall, himself an innovator in the field of games for learning, recently mentored one of his students at the Cincinnati Country Day School through a senior independent study project examining how different media literature, film, and video games presents the same historical event in different ways...and to different ends. It encourages us to more closely analyze how we interact with the various media we consume and how the context of form shapes its messages.

Wednesday, May 27, 2026

Discerning Reality in the Fog of War

Many intelligence reports in war are contradictory; even more are false, and most are uncertain.”

Carl von Clausewitz

Games remain excellent learning tools to help train our minds to estimate the situation presented by the current game state and devise a course of action to pursue on our next turn. People use these skills of observation, collation, and evaluation all the time in various everyday situations. Some make a career out of it, like intelligence analysts, military commanders, and political decision makers. Others take a more carefully considered approach to make decisions in their everyday lives: how to find a job and whether to take one offered; how to use one’s finances to best improve one’s situation; how to proceed on an academic or career path; how to approach and resolve interpersonal conflicts. Games offer a “safe-to-fail” environment in which to practice our observational and decision-making skills, but the real world often remains unrelentingly merciless when we make mistakes. But too often the “fog of war” hinders our ability to clearly discern the reality of various situations. And while games can help hone our skills in evaluating factors in our decisions to move forward, the real world presents us with far too many uncertainties, biases, and even “bad players” intent on distorting and influencing our perception of the situation.

Tuesday, May 5, 2026

Scenarios & the “General Idea”

 Every new beginning comes from some other beginning's end.”

Seneca

Everyone holds an opinion about roleplaying game adventure design, some quite vehemently, some quite inflexibly, some by ease of writing or preference for play outcomes at their own tables. Certain games encourage a particular format to which, understandably, writers try to adhere whether writing for the publisher or simply creating something familiar for fans. In the 50-year history of roleplaying games many adventure formats have emerged and evolved, sometimes tied to the ever-changing style of such games. Designing adventures can offer a somewhat displaced challenge; one essentially writes a kind of instruction manual for someone else to run themed action at the game table, a kind of toolkit to enabling a gamemaster to evoke a particular experience with players and their characters. Some prefer a step-by-step approach through encounters, others like a more free-form “sandbox” arrangement. Adventures require some degree of preparation from a gamemaster, even if it’s simply familiarizing themselves with a published game world...or jotting down notes of their own. I’ve done my share of designing and writing adventures, some for publication, others just for friends; lately I’ve been toying with different techniques, as I’ve mentioned before. Sometimes for games as in other aspects of life it helps to look at history, to see how others approached challenges, for insight on issues we face. I looked to roleplaying games’ pre-history, back in the days when wargaming slowly emerged from a Europe ravaged by Napoleon’s armies. And the idea of the scenario tied to a “General idea” seems core to designing an adventure serving as gamemaster resource for greater player agency.

Tuesday, April 28, 2026

Packing A Battle in A Small Box

 “Though she be but little, she is fierce.”

William Shakespeare

A package recently arrived with a wonderful little game in a small tin: Battle Box: Napoleonic Wars from Feral Wizard in Manchester, UK. It’s the size of a mint tin (do they still put mints in those?), a compact 4 x 2.5 inches, easy enough to fit into a large pocket, a purse, go bag, or backpack. I’ve occasionally dabbled in Napoleonic gaming, though it’s by no means one of my core wargaming interests. But it promised a compact yet entertaining experience with a far smaller tabletop presence than many such games, either board wargames or miniature wargames. I was curious how the combination of wooden bits, map tiles, and rules for, essentially, a Portable Wargame-style game, would deliver. I was not disappointed. It offers a complete Napoleonic wargame in conveniently extreme miniature, with optional rules and solo play rules, that satisfied a number of my criteria for an enjoyable game.

Tuesday, March 10, 2026

One Battle, Multiple Games

 “There is nothing insignificant in the world. It all depends on the point of view.”

Johann Wolfgang von Goethe

Every gamer has their favorite genre periods and game systems, whether for wargames (both miniature and board), roleplaying games, or board games. Some folks maintain avid interests in numerous favorites. In many cases — but perhaps mostly with wargamers — players enjoy multiple games on the same subject, each title emphasizing something different about the theme. This seems almost stereotypical of wargamers, who fixate on historical periods or even focus on single battles: Gettysburg, Rorke’s Drift, Cannae, D-Day, and, of course, Waterloo. People interested in specific episodes in history rarely settle on reading just one book about them; they read several, often expanding their curiosity further into the period, and sometimes even related subjects. No one book tells the definitive story; neither does one single game perfectly depict a historical event. Different books contain new research, approach from a new perspectives, or incorporate particular biases; multiple game rules simulate conflicts differently in how their systems account for or interpret historical factors. Just like reading several books with different perspectives can broaden our understanding of a historical period, so, too, can multiple games on a subject present different ways of modeling a conflict and hence give us varied experiences from which to learn, both about the history and about effective simulation techniques.

Tuesday, March 3, 2026

Morschauser’s Wargame Rules

 “It’s not what you look at that matters, it’s what you see.”

Henry David Thoreau

I’ve enjoyed many of John Curry’s volumes in his History of Wargames Project, from republication of early wargame rules and historical wargames used for training and analysis to treatises on matrix games and other serious wargaming. I recently acquired one that had previously eluded me, Joseph Morschauser’s How to Play War Games in Miniature: A Forgotten Wargaming Pioneer: Early Wargames Vol. 3. I was initially lured to it by the claim it included an introduction of a gridded play surface into miniature wargaming, but I pleasantly found it filled with intuitive, concise rules, options for basing, and overall solid advice for miniature wargaming newcomers just as relevant and inspiring as when it was first published more than 50 years ago. It was a refreshing affirmation of many miniature wargaming elements I’ve come to enjoy over the years: concise simplicity; based units; flexibility between open battlefield and gridded surface; flexibility between eliminating units or keeping a roster for a multiple hit system; and an overall informative and welcoming approach to hobby.

Tuesday, February 24, 2026

Designer’s Cards-or-Tables Dilemma

 “Random chance plays a huge part in everybody’s life.”

Gary Gygax

To use cards or not to use cards? That’s a question some designers might consider when developing mechanics for a particular game. Cards can deliver a similar infusion of effects we get from rolling dice on random tables. Differences exist in the two systems, but the result — generating a randomized element from a thematic list — remains the same. I’m debating whether to use cards or tables for a game I’m in the early stages of developing, a solitaire simulation focusing on supplying the Warsaw Uprising of 1944. As a player I love cards: the tactile nature, the space for illustrations, blurbs of lore, and stylized icons for values and functions. But at this early stage, and from a designer’s perspective, I’m leaning toward random tables as an expedient to focus more on concepts and system rather than give in to my urge to obsess over physical components.

Tuesday, February 3, 2026

Exploring Outcomes & Inaction

 There are risks and costs to action. But they are far less than the long range risks of comfortable inaction.”

John F. Kennedy

My estimation of serious simulation “wargames” — like tabletop exercises (TTXs) and matrix games — has deteriorated in the past 18 months. Many seek to explore outcomes of various emerging issues with an eye toward affecting policy or future action. These rarely achieve any objective on their own beyond educated speculation how different elements affect the situation and where various actions lead, even with post-game discussion; their success and impact requires subsequent, meaningful action to put the conclusions to any effect in real-world policy. And I don’t see that happening against the overwhelmingly indifferent filter of societal and institutional bureaucracy. The past few years we’ve seen several political simulations, some more tabletop exercises than wargame-adjacent matrix games, intended to “game out” what might happen with various developments in American politics. Many came to presciently frightening conclusions. But this kind of simulation means nothing if participants don’t use what they learned to affect policy moving forward.

Tuesday, December 30, 2025

The Year Behind & the Year Ahead

 “Reflect upon your present blessings of which every man has many — not on your past misfortunes, of which all men have some.”

Charles Dickens

I’m not a fan of year-end summaries of top 10 this and top 10 that, the numerous people we admired who passed away, and a look back on a few positive highlights that never quite illuminate the darkness of what seems like a 10,000-day year of constant awfulness at various levels. I don’t care to innumerate my past achievements (usually because they don’t amount to much) or state my resolutions or other expectations for the coming year. But our society places meaning on year-end reflection on past and future, so I’ll indulge a little in looking back and forward on the few promising game-related bits that shone like bright pinpricks against the vast canvas of darkness.

Tuesday, December 23, 2025

The Joy of Paper Soldiers

 “A toy is seen both as a bauble and as an intellectual machine.”

Brian Sutton-Smith

Ranks of paper minis march across
the Great Bridge to disperse rebels.
The yuletide holidays infuse the darkest time of the year with wonder and whimsy. Twinkling lights. Savory feasts and fantastic sweets. Solemn carols and joyous hymns lifting our hearts. The mystery of gifts adorned with brightly patterned wrapping paper and shiny ribbon curls...and the exhilaration at their ultimate revelation. I’ve written before about the yuletide season filled with fantasy, especially from a bookish, geeky gaming perspective. Toys, and particularly those tied to my interests like fantasy roleplaying games, board games, and yes, even wargames bring added joy and playfulness to the season. Among my recent favorites are Peter Dennis’ fantastic paper soldiers. Peter’s Paperboys have brought great joy to my gaming recently. Since first discovering them during the pandemic, they’ve enabled me to quickly explore new periods in history wargaming, provided an alternative to purchasing and painting metal and plastic figures, and helped me prepare visually appealing public history game demonstrations to educate the public and engage people in wargames, history, and learning. They serve as innovative and versatile alternatives to more expensive, more labor-intensive options fielding armies for miniature wargames.

Wednesday, December 10, 2025

Beginner’s Intro to History Gaming

 I have but one lamp by which my feet are guided, and that is the lamp of experience.”

Patrick Henry

Painting by Glenn Moore depicting
the British attack on the American
breastworks at the Battle of Great Bridge.
This past weekend I participated in the City of Chesapeake’s re-enactment for the 250th anniversary of the Battle of Great Bridge. Astute readers might recall I designed a very basic game — suitable for kids and newcomers to the adventure gaming hobby — for a smaller event in October commemorating the 250th anniversary of the Culpeper Minutemen mustering in response to the call to oppose British military action in the region of Hampton Roads. Some contacts I made there put me in touch with the Great Bridge event organizers...which resulted in my displaying and demonstrating my game and board at the re-enactment. I spent both days busy running many games, meeting some wonderful people, using the board to outline the battle, and discussing how one might explore history through games. On the drive home some of those discussions started me thinking (yet again) about good games newcomers might use to indulge their investigations into historical conflicts. One might follow a logical progression from entry-level battlegames to gridded-style games that can ultimately inspire even newcomers to devise their own historical simulations.

Tuesday, November 18, 2025

Wargame Calendar Challenge

Human history becomes more and more a race between education and catastrophe.”

H.G. Wells

One of the perks of my time working at West End Games was going along with the sales director to the GAMA trade shows to promote our game lines, notably the Star Wars Roleplaying Game. The trade show has changed a great deal over the years, but way back then exhibitors often chummed around with each other (also promoting their games) and traded product or gave away promotional items. Much of the “loot” I brought back I shared with colleagues (primarily dice), but a few I kept. On one trip to the GAMA trade show Osprey Publishing was celebrating its 25th anniversary; the promotional item staff gave out was a gorgeous, hardcover Osprey Illustrated Military Diary 1997. I never wrote in it. But it inspired me to explore historical periods and conflicts beyond what interested me at the time...and, as my wargaming hobby has expanded over the years, it’s tempted me with a historical game challenge: to run a game every week associated with a timely event.I have long admired the amazing graphic design behind the Osprey military history books. They often rely on primary photographs and original maps, but the highlight for me comes from the amazing original artwork depicting combatants, their equipment and uniforms, and the actions they fought. They’ve informed several of my historically based roleplaying game projects and have helped me research numerous elements for miniature wargames.

Tuesday, October 28, 2025

Gaming Great Bridge V: Alternate Rules

 For me, it is always important that I go through all the possible options for a decision.”

Angela Merkel

My Battle of Great Bridge set-up on site.
This past weekend I displayed and ran my Battle of Great Bridge wargame demo at a commemoration of the 250th anniversary of the mustering of the Culpeper Minutemen in the very field where they assembled...before they marhced off to Williamsburg and ultimately Great Bridge. Despite cool but sunny weather (quite nice for autumn in central Virginia), the attendance and participation was less than I had hoped, but it was still a positive day. Everyone who stopped by to admire the diorama, play the game, or discuss the battle brought their intelligent curiosity and interest in history. I ran the game twice with young but extremely bright participants and spent much of the day discussing the Battle of Great Bridge with folks, some of whom had never heard of it despite attending an event commemorating a unit which played a pivotal role — and gained its fame — in the engagement. I learned a bit, too, talking with those extremely familiar with the battle and the terrain.

Tuesday, October 21, 2025

Event Game Repertoire

 Happiness is a choice that requires effort at times.”

Aeschylus

German troops await a charge from
U.S. Marines at Belleau Wood.
We had a great time earlier this month attending the Call to Arms tabletop gaming convention in Williamsburg, VA. It’s a small event as cons go, but it’s a busy, friendly, and welcome weekend getaway. (And we bookended the convention with some time at our favorite sites at Colonial Williamsburg.) My son and I ran a Skirmish Kids game, “A Slice of Belleau Wood,” and I ran a D6 System Pulp Egypt roleplaying game scenario for a fantastic group of players. As we were packing, my son paged through one of the stand-up sign folios I use to promote my games at the table while I’m setting up and during play. I create a one-page promo with title, illustration, and description for each game. After a con I forget about them, leaving them in the folio until the next time. As my son paged through and recalled past games, I realized I have a fairly solid repertoire of historical and fantasy/sci-fi miniatures games I’m ready to run for events (and I’m not even touching all the roleplaying game scenarios I’ve hosted over the years).