“That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence.”
– Leonard Nimoy
I love
randomized
tables in roleplaying games. They
offer a quick-reference, thematic list to help define some
aspect of a
setting. A
character’s past experiences. Encounters
for a particular environment. Things
that go wrong when you roll a critical failure. Some
keep it simple, others elaborate with extra information or reference
to other
tables
to determine more
details about
the results. Most
provide a die type to roll to randomly determine results, though one
might simply glance down the table and pick something appropriate for
the moment. I’m
definitely of the “roll or choose” camp, leaving things up to
fate when I can’t decide, or choosing something that best reflects
where the action or characters are going; though I rely on the dice
when using table related to character creation. But
tables themselves provide only half the necessary material;
gamemasters and players bring their
own involvement, perspective, and creativity when enabling table
results to add richness
to their games.