Back when I first started working at West End Games the company
maintained a schedule board listing all the products set for
publication in the coming months. The board displayed an impressive
array of products, often two or three each month. The board was
sacrosanct. Moving or, gasp, dropping a product plunged everything
into chaos. Yet it enabled the company to efficiently produce and
publish product to a distribution system and retailer network – and
ultimately to customers – whose revenues enabled the company to
persist. The schedule board demonstrates to me one of the differences
between today’s throng of small-press, independent, and often
single-creator publishers and the few remaining, well-established,
corporate game publishers; one creates for love, the other for money.
West End’s offices occupied the second floor of an unobtrusive
warehouse on Route 191 north of Honesdale, PA; the infamous Bucci
Imports shoe business used the downstairs offices. Owner Scott Palter
maintained his office on the first floor, but it is here where the
schedule board first resided when I started working there as an
editor in the summer of 1993. The oversized bulletin board contained
an index card for every project in production, arranged beneath the
upcoming 18 months. After a while – I don’t recall how long –
something happened that necessitated the board migrating upstairs
into the West End conference room, where everyone could check it when
needed and passionately debate what titles needed to move for various
reasons that seemed important at the time. No doubt it made more
sense to put it in the meeting room to accommodate the growing ranks
of West End’s editors instead of constantly cramming into the
owner’s office. Staffers hastily covered it up with a sheet when
visitors came to the offices, an extremely rare occurrence.
Tuesday, July 26, 2016
Tuesday, July 12, 2016
Wargaming with Stars & Crosses
I’ve discussed traditional chit-and-board wargames before –
how they still have a following and occasionally infuse the market
with new material – and lament they don’t enjoy greater
popularity among gamers who often revel in complex rules. Doug
Anderson recently released Stars & Crosses, a game
covering company-level engagements in northwest Europe during World
War II. It’s available in PDF from Wargame Vault (with a
print-on-demand rulebook if you prefer) that can range from a
print-and-play, hex-based board wargame to a full-fledged, 6mm
micro-scale miniatures wargame with gorgeously crafted terrain.
However you play it, Stars & Crosses provides an
easy-to-learn wargame experience with basic and expert rules, modular
board, and rich possibilities for extended and advanced play. At
$2.99 for the PDF rulebook and printable component file, Stars &
Crosses is a fantastic way to dive into the board or miniature
wargame hobby.
(Note: I know Doug Anderson from various online community interactions focusing on gaming; he provided me a comp download of Stars & Crosses, though I bought a print-on-demand rulebook as physical reference at the game table.)
(Note: I know Doug Anderson from various online community interactions focusing on gaming; he provided me a comp download of Stars & Crosses, though I bought a print-on-demand rulebook as physical reference at the game table.)
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