“So
it was that, after the [Flame] Deluge, the Fallout, the plagues, the
madness, the confusion of tongues, the rage, there began the
bloodletting of the Simplification, when remnants of mankind had torn
other remnants limb from limb, killing rulers, scientists, leaders,
technicians, teachers, and whatever persons the leaders of the
maddened mobs said deserved death for having helped to make the Earth
what it had become.”
– A
Canticle for Leibowitz
I’ve never really immersed myself in the handful
of post-apocalyptic roleplaying games released over the years. Sure,
I own some, acquired more out of curiosity and an interest in
dabbling, but even the few I’ve played never really struck a chord.
Perhaps it’s because I grew up with a sheen of anxiety about
nuclear war. Maybe it’s because – for the first time in more than
25 years – the threat of nuclear war on even a small scale seems
frighteningly possible. Yet I still look fondly at my small
collection of post-apocalyptic roleplaying games, day-dreaming of a
time when it was considered escapist “fun” to indulge in settings
ranging from gritty reality to gonzo fantasy.