I’m in the final stages of
bringing my latest project to publication, meaning the self-doubt is
really kicking in. The Greydeep Marches
is a short (34 pages), system-neutral, OSR-suitable setting
sourcebook for fantasy roleplaying adventures. The setting flowed
from some initial brainstorming that first appeared in one of my old
Hobby Games Recce pieces – “The Importance of the Setting Bible”
– with development enabling me to dabble in some new concepts and
techniques from various influences. On the surface
it looks like plain “vanilla” medieval fantasy: a kingdom,
knights, villages, elves, dwarves, halflings, dark forests, ruins,
etc. “Boring,” one might say. Yet, like a serving of vanilla ice
cream, it offers gamemasters the chance to add toppings to suit their
own tastes, a foundation on which they can build a particularly tasty
treat.
And yet like plain vanilla ice cream, The Greydeep Marches
waits for gamemasters to read through and pick up on the potential
toppings to enhance the game experience in their own way. Perhaps
they want a light dusting of conspiracy from one of the factions
pursuing their hidden agendas. Maybe they’d prefer a dollop of
impending metaplot doom trickling down through that shadowy forest
from the Ostmaur Peaks. Or possibly they’d prefer to just heap
everything on and see what flavors the players like best. Do the
Sentinel Knights and their sense of “justice” really keep the
peace or simply fuel a simmering discontent? What’s causing the
flood of of monsters (or are they refugees?) to filter through the
brooding forest into more civilized lands? What’s really behind the
horticultural magic protecting the village of Thornhedge? What’s
Duke Latikov really doing with all those powerful magic items he
hoards? Is that tavern really a good place to plan your next
adventure? Take your pick, sprinkle a little over a mere encounter or
a full adventure, and see how the flavors and textures work together.
I like “vanilla” fantasy
settings forming a foundation on which to build engaging game
campaigns. I like presenting
a seemingly basic setting with lots of intrigue, danger, and other
enhancements lurking just beneath the surface (much like the
fantastic elements lurk beneath historical reality in past work like
Pulp Egypt and Heroes of Rura-Tonga). I’ve had lots
of playful fun crafting various elements (and a few humorous
references) writing and developing The Greydeep Marches...an
experience that hopefully shows through in the final product. I’ve
created a setting in which I’d enjoy running fantasy roleplaying
game adventures...one I hope to share with eager readers. As I offer
it to the very public, world-wide audience of gamers I can only hope
it doesn’t seem too bland to satisfy them, that they find within it
some of the subtle toppings they can carefully sprinkle into their
own explorations of the setting. It might seem vanilla on top, but I
invite readers to dig deeper and mix the ingredients I’ve offered
to suit their gaming tastes.