So how does Instant Adventures inform my current work on a setting sourcebook all these years later? It reminds me to keep things brief: stick to core concepts, cut down excess verbiage (a persistent character flaw with me), and don’t linger too long on any particular section. Use sidebars, maps, and player handouts to call attention to key information and break up the page layout. Early on I decided to provide gamemaster character summaries of their outward demeanor, covert motivations, and other aspects useful for interactions with characters, both as an outline device as I elaborate on them and for quick reference for gamemasters. I hope to supply plenty of adventure hooks to help readers envision how they might transform the setting they read into an experience they and their players can immerse themselves in a the game table.
Instant Adventures isn’t the only roleplaying game resource I’m reviewing for inspiration. I’m getting lost paging through products that inspired me as a player years ago to glean ideas on approaching my own fantasy setting. We don’t always remember to remove the blinders focusing (and sometimes limiting) our vision in game design and other aspects of life, but examining how others approach similar challenges can help us determine the best course for our own projects.