Many
facets of the adventure gaming hobby have a do-it-yourself aspect
(DIY). Roleplaying gamers spend time creating their own settings and
scenarios. Miniature wargamers work hard crafting terrain and props
besides painting and basing figures. Both forms offer flexibility in
altering rules (“house-ruling”) to better suit people’s
different styles of play or level of detail/complexity. (Less so
board and card games, including board wargames, all of which, by
their very nature, include everything one needs in the box, ready to
go.) Which means roleplaying games and miniature wargames can combine
their DIY suitability with gamers’ needs
and preferences
to customize the play experience for a particular audience, venue, or
event. Over
the years I’ve tried to introduce gaming to new audiences, most
recently at the local museum. Although roleplaying games aren’t
ideally connected with local history, historical
miniature wargames possess the capacity for customization to a
particular time and place...with some DIY legwork and a bit of
research.
Miniature
wargames offer a versatility
rivaled
only by roleplaying games. They
involve a great deal of DIY work, though in many cases (miniatures
and terrain) longtime grognards have previously crafted material on
which to draw. To
run a specific engagement I need to research the particulars, notably
the units involved, lay of the land, and
key
elements in the flow of battle. A
solid library of history books, notably ones from Osprey Publishing,
certainly helps, but a quick visit to the local public library or
<sigh>
a search on Wikipedia also does the trick. Then I translate the
historical information into game elements. How do I use the
miniatures and terrain I already have to stage the engagement? Do I
need to buy or craft more? Which of the several rule systems I like
do I use and what adjustments (if any) do I make for this particular
period or battle? I
also take into account issues running the game with newcomers and
kids, as well as the visual presentation.
Certainly
some boxed games exist – what I’d call “board wargames” or
“battle games” – which could suffice for running historical
games. Titles like
Battle
Cry
and Hold
the Line: The American Revolution
offer plenty of scenarios for famous engagements using terrain tiles
and plastic figures. Ambitious game hosts could use these to design
their own scenarios for local history. Enterprising gamers have also
ported these board game rules to the miniature wargaming format
with large hex-grid maps, modeled terrain, and ranks of painted
miniatures.
All
these options provide great flexibility in designing a local history
wargame experience. They drawn on our own accumulated hobby resources
(and sometimes serve as an excuse to buy more toys) and capitalize on
our DIY effort to customize a game for a particular audience and
venue.
|
The Battle of Trenton prepped to run through an online meeting program. |
I’d
hoped to use the versatility inherent in miniature wargames to
start a wargaming program with the local history museum. (Ultimately
sanitized as “strategy gaming.”) The
onset of the covid pandemic in 2020 derailed and delayed my
aspirations.
We had a date set (in late March 2020)
for the initial “Wargaming History” gallery talk, with hopes for
subsequent game days highlighting events from the county’s rich
history.
When conditions finally became more tolerable for (masked) group
gatherings, I attempted to restart those plans. They didn’t get
far: the initial gallery talk and a well-attended ironclads game went
well enough, but
my
cautious
response to the virulent omicron variant, to do online presentations
and games, did not really
get off the
ground.
In
planning these events the museum director wanted games focusing on
the local county’s history or, at the very least, Virginia history.
My initial gallery talk focusing
on Civil War games
included a very brief demonstration of a cavalry and cannon skirmish
that occurred in September 18
63
right outside town. The ironclads battle, ostensibly taking place on
a more navigable western river, still emphasized the fighting between
monitors and casemate ironclads like the famous Battle of Hampton
Roads. Although our county saw numerous engagements during the Civil
War – from small raids to massive battles like Cedar Mountain and
Brandy Station – any battle involving Virginia or its citizens
offer
ed
possibilities across three wars (French and Indian War, American War
of Independence, American Civil War). Certainly anything featuring
George Washington or Robert E. Lee remain
ed
fair game, which
left
plenty of possibilities.
Tepid
response to museum wargaming offerings during the covid pandemic
prompted a pivot to something new. The
museum director hopes to focus future game-related programs on more
accessible board games vaguely related to local history:
Ticket
to Ride
(the
railroad line that played a role in the Civil War still passes
through town, past the depot building with the visitor center and
museum);
Settlers
of Catan
(popular in
its own right yet focusing on colonization);
and
anything else with a vaguely tenuous connection to local or Virginia
history. I
had
offered to run a game of Steve Jackson Games’ Dino
Hunt Dice
with large crafted components, but a hurricane canceled that event
(our county has a quarry with a huge discovery of dinosaur
footprints). I
have half-jokingly suggested the museum could host a game of
Pandemic,
since that directly affected our county. And I’ve also
half-jokingly suggested hosting a game session of
C.I.A.
(Collect It All),
based on the actual CIA card game for training new agents...and
inviting our Congressional Representative Abigail Spanberger, who
served in the CIA.
I’d
like to offer one more example of miniature wargames’ versatility
for a
public event,
this time in a non-historical context. At
a recent fan convention the local public library hosted, an organizer
asked me to propose some events I might run. Aside from offering a
presentation topic (engaging one’s fandom through games) I
volunteered to run a kid/beginner-friendly miniatures wargame tied
to a
fandom.
I have a
small
repertoire of miniature
wargames
based in transmedia fan properties –
mostly
tied
to Star
Wars, but
a few others that interested me over the years
– but
since the local public library was hosting the event, I wanted to go
with something with slightly more literary appeal. So
I ran a
battle between Middle-earth orcs and Rohirrim using Daniel Mersey’s
Dragon
Rampant
rules. I’d
run the scenario before, so everything was ready, but with the
miniatures and terrain at hand I could design a few different
scenarios if needed.
My
adventure gaming hobby activities cover a vast range of form and
genre. Some days I’m up for a board game ready right out of the box
with rules leaving little room for interpretation and adaptation.
Other days I’m exploring miniature wargames and roleplaying
games...two forms that allow immersion beyond actually playing the
game, but in many cases allow us to escape into game-prep-related
activities
like figure painting, terrain crafting, character and scenario
creation, even world building. It’s easy to look at a board game
box and quickly judge if it might be right for me or my intended
audience. Miniature wargames might not interest everyone, but they
offer far more versatility in adapting them for our friends, the
public, students, and even just ourselves.
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